Difference between revisions of "Template:Weapon/WeaponDescription"

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<includeonly>{{#switch: {{{1|default}}} | Unarmed = Fists.  Dukes.  Mitts. | CannonRamRodRammingObject = Make ready the guns.  Ram field guns, long guns and artillery pieces or valiantly attempt to fend off enemies with it. | BroadsideCannon =  | CarronadeCannon =  | SwivelCannon =  | CoastalCannon =  | Cannon24Pounder =  | MortarCannon =  | Cannon4Pounder =   
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<includeonly>{{#switch: {{{1|default}}}  
| BearingFlagBritish = Rally the troops.  Fly your faction's standard to support the rank and file.  
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|Unarmed = Fists.  Dukes.  Mitts.  
| FieldCannon9Pounder =   
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|CannonRamRodRammingObject = Make ready the guns.  Ram field guns, long guns and artillery pieces or valiantly attempt to fend off enemies with it.  
| Cannon4PounderWheelCarriage =   
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|BroadsideCannon =   
| Carronade_RotatingCannonCarriage =  | CannonRamRod =  | CannonRoundShot =  | BuckShot =  | RocketArtillery =   
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|CarronadeCannon =   
| DeconstructingHammer = Topple down enemy defences or deconstruct your own.  Its relatively efficient at gathering back materials to construct defences with.  
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|SwivelCannon =   
| ConstructingHammer = Construct player -built defences, repair artillery or gently tap an unsuspecting fellow's head.  Press 'Q' to equip the hammer and start constructing defences.  
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|CoastalCannon =   
| DiggingSpade = Digging tool.  Make use of it to raise earthworks and bolster your team's defences. | BearingFlagFrench = Rally the troops.  Fly your faction's standard to support the rank and file. | BearingFlagPrussian = Rally the troops.  Fly your faction's standard to support the rank and file. | Musket_SeaServiceBrownBess = Muzzle loaded firearm equipped with a pointy end.  Manufactured en masse, they're your best bet at making quick work of your enemy. | Musket_CharlevilleMarinePatternANIX = Muzzle loaded firearm equipped with a pointy end.  Manufactured en masse, they're your best bet at making quick work of your enemy. | Musket_IndiaPatternBrownBess = Muzzle loaded firearm equipped with a pointy end.  Manufactured en masse, they're your best bet at making quick work of your enemy. | Musket_CharlevilleIXXII = Muzzle loaded firearm equipped with a pointy end.  Manufactured en masse, they're your best bet at making quick work of your enemy. | Musket_NewLandPatternBrownBess = Muzzle loaded firearm equipped with a pointy end.  Manufactured en masse, they're your best bet at making quick work of your enemy. | Musket_CharlevilleGuardPattern = Muzzle loaded firearm equipped with a pointy end.  Manufactured en masse, they're your best bet at making quick work of your enemy. | Musket_NewLandLightInfantryPatternBrownBess = Muzzle loaded firearm equipped with a pointy end.  Manufactured en masse, they're your best bet at making quick work of your enemy. | Musket_CharlevilleDragoonPattern = Muzzle loaded firearm equipped with a pointy end.  Manufactured en masse, they're your best bet at making quick work of your enemy. | Carbine_Elliot = Shorter, lighter and much easier to handle than a musket.  It is preferred by units riding on horseback or those carrying heavy loads. | Carbine_CharlevilleCavalryIXXIII = Shorter, lighter and much easier to handle than a musket.  It is preferred by units riding on horseback or those carrying heavy loads. | Rifle_Pattern1800Infantry = Crackshot's weapon of choice.  Effective at long ranges, it's one firearm to be weary of. | Rifle_CharlevilleDragoonPattern_NoBayonet = Crackshot's weapon of choice.  Effective at long ranges, it's one firearm to be weary of. | Pistol_SeaService = Single-shot muzzle loaded firearm limited by its short range and damage, but quick to reload.  A solid defensive choice for a front-line unit. | Pistol_XIII = Single-shot muzzle loaded firearm limited by its short range and damage, but quick to reload.  A solid defensive choice for a front-line unit. | Pistol_NewLandPattern = Single-shot muzzle loaded firearm limited by its short range and damage, but quick to reload.  A solid defensive choice for a front-line unit. | Blunderbuss_Variation1 = Shotgun.  Capable of ending multiple infantrymen in one go. | Blunderbuss_Variation2 = Shotgun.  Capable of ending multiple infantrymen in one go. | Axe2H_Variation1 = Its sheet force makes this weapon's use ideal when going against player-built defences. | Axe2H_Variation2 = Its sheet force makes this weapon's use ideal when going against player-built defences. | Carpenter_Adze =  | Carpenter_Axe =  | Sword_Pattern1803FlankOfficer = Slash and thrust.  Firmly take hold of its hilt, rally the troops and make your stand. | Sabre_AnXILight = Slash and thrust.  Firmly take hold of its hilt, rally the troops and make your stand. | Sabre_1715Pattern = Slash and thrust.  Firmly take hold of its hilt, rally the troops and make your stand. | Sabre_1796PatternLight = Slash and thrust.  Firmly take hold of its hilt, rally the troops and make your stand. | Sword_Bayonet = Short-bladed sword.  Equip this when things get up close and personal. | Sabre_Briquet = Short-bladed sword.  Equip this when things get up close and personal. | Hanger_Variation1 = Slash and thrust.  Firmly take hold of its hilt, rally the troops and make your stand. | Hanger_Variation2 = Slash and thrust.  Firmly take hold of its hilt, rally the troops and make your stand. | Cutlass_1804PatternNaval = A brutal slashing weapon primarily associated with naval troops.  A scary choice for a close encounter. | Cutlass_YearIXBoardingSabre = A brutal slashing weapon primarily associated with naval troops.  A scary choice for a close encounter. | Dagger_Variation1 =  | Dagger_Variation2 =  | Knife_Variation1 =  | Knife_Variation2 =  | BoardingPike_Variation1 = Fend off enemy crewmen aboard your ship's deck.  Make use of its range to your advantage. | BoardingPike_Variation2 = Fend off enemy crewmen aboard your ship's deck.  Make use of its range to your advantage. | ExplosiveBarrel =  | default = Unknown }}</includeonly>
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|Cannon24Pounder =   
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|MortarCannon =   
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|Cannon4Pounder =   
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|BearingFlagBritish = Rally the troops.  Fly your faction's standard to support the rank and file.  
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|FieldCannon9Pounder =   
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|Cannon4PounderWheelCarriage =   
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|Carronade_RotatingCannonCarriage =   
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|CannonRamRod =   
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|CannonRoundShot =   
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|BuckShot =   
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|RocketArtillery =   
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|DeconstructingHammer = Topple down enemy defences or deconstruct your own.  Its relatively efficient at gathering back materials to construct defences with.  
 +
 
 +
|ConstructingHammer = Construct player -built defences, repair artillery or gently tap an unsuspecting fellow's head.  Press 'Q' to equip the hammer and start constructing defences.  
 +
 
 +
|DiggingSpade = Digging tool.  Make use of it to raise earthworks and bolster your team's defences.  
 +
|BearingFlagFrench = Rally the troops.  Fly your faction's standard to support the rank and file.  
 +
|BearingFlagPrussian = Rally the troops.  Fly your faction's standard to support the rank and file.  
 +
|Musket_SeaServiceBrownBess = Muzzle loaded firearm equipped with a pointy end.  Manufactured en masse, they're your best bet at making quick work of your enemy.  
 +
|Musket_CharlevilleMarinePatternANIX = Muzzle loaded firearm equipped with a pointy end.  Manufactured en masse, they're your best bet at making quick work of your enemy.  
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|Musket_IndiaPatternBrownBess = Muzzle loaded firearm equipped with a pointy end.  Manufactured en masse, they're your best bet at making quick work of your enemy.  
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|Musket_CharlevilleIXXII = Muzzle loaded firearm equipped with a pointy end.  Manufactured en masse, they're your best bet at making quick work of your enemy.  
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|Musket_NewLandPatternBrownBess = Muzzle loaded firearm equipped with a pointy end.  Manufactured en masse, they're your best bet at making quick work of your enemy.  
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|Musket_CharlevilleGuardPattern = Muzzle loaded firearm equipped with a pointy end.  Manufactured en masse, they're your best bet at making quick work of your enemy.  
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|Musket_NewLandLightInfantryPatternBrownBess = Muzzle loaded firearm equipped with a pointy end.  Manufactured en masse, they're your best bet at making quick work of your enemy.  
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|Musket_CharlevilleDragoonPattern = Muzzle loaded firearm equipped with a pointy end.  Manufactured en masse, they're your best bet at making quick work of your enemy.  
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|Carbine_Elliot = Shorter, lighter and much easier to handle than a musket.  It is preferred by units riding on horseback or those carrying heavy loads.  
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|Carbine_CharlevilleCavalryIXXIII = Shorter, lighter and much easier to handle than a musket.  It is preferred by units riding on horseback or those carrying heavy loads.  
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|Rifle_Pattern1800Infantry = Crackshot's weapon of choice.  Effective at long ranges, it's one firearm to be weary of.  
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|Rifle_CharlevilleDragoonPattern_NoBayonet = Crackshot's weapon of choice.  Effective at long ranges, it's one firearm to be weary of.  
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|Pistol_SeaService = Single-shot muzzle loaded firearm limited by its short range and damage, but quick to reload.  A solid defensive choice for a front-line unit.  
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|Pistol_XIII = Single-shot muzzle loaded firearm limited by its short range and damage, but quick to reload.  A solid defensive choice for a front-line unit.  
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|Pistol_NewLandPattern = Single-shot muzzle loaded firearm limited by its short range and damage, but quick to reload.  A solid defensive choice for a front-line unit.  
 +
|Blunderbuss_Variation1 = Shotgun.  Capable of ending multiple infantrymen in one go.  
 +
|Blunderbuss_Variation2 = Shotgun.  Capable of ending multiple infantrymen in one go.  
 +
|Axe2H_Variation1 = Its sheer force makes this weapon's use ideal when going against player-built defences.  
 +
|Axe2H_Variation2 = Its sheer force makes this weapon's use ideal when going against player-built defences.  
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|Carpenter_Adze =   
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|Carpenter_Axe =   
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|Sword_Pattern1803FlankOfficer = Slash and thrust.  Firmly take hold of its hilt, rally the troops and make your stand.  
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|Sabre_AnXILight = Slash and thrust.  Firmly take hold of its hilt, rally the troops and make your stand.  
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|Sabre_1715Pattern = Slash and thrust.  Firmly take hold of its hilt, rally the troops and make your stand.  
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|Sabre_1796PatternLight = Slash and thrust.  Firmly take hold of its hilt, rally the troops and make your stand.  
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|Sword_Bayonet = Short-bladed sword.  Equip this when things get up close and personal.  
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|Sabre_Briquet = Short-bladed sword.  Equip this when things get up close and personal.  
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|Hanger_Variation1 = Slash and thrust.  Firmly take hold of its hilt, rally the troops and make your stand.  
 +
|Hanger_Variation2 = Slash and thrust.  Firmly take hold of its hilt, rally the troops and make your stand.  
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|Cutlass_1804PatternNaval = A brutal slashing weapon primarily associated with naval troops.  A scary choice for a close encounter.  
 +
|Cutlass_YearIXBoardingSabre = A brutal slashing weapon primarily associated with naval troops.  A scary choice for a close encounter.  
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|Dagger_Variation1 =   
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|Dagger_Variation2 =   
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|Knife_Variation1 =   
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|Knife_Variation2 =   
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|BoardingPike_Variation1 = Fend off enemy crewmen aboard your ship's deck.  Make use of its range to your advantage.  
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|BoardingPike_Variation2 = Fend off enemy crewmen aboard your ship's deck.  Make use of its range to your advantage.  
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|ExplosiveBarrel =   
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|default = Unknown }}</includeonly>

Revision as of 15:48, 22 August 2019