Difference between revisions of "Template:Weapon/WeaponDescription"

From Holdfast: Nations At War
Jump to navigation Jump to search
(Created page with "<includeonly>{{#switch: {{{1|default}}} | Unarmed = Fists. Dukes. Mitts. | CannonRamRodRammingObject = Can you face the might? | BroadsideCannon = | CarronadeCannon = | Sw...")
 
m
Line 1: Line 1:
<includeonly>{{#switch: {{{1|default}}} | Unarmed = Fists.  Dukes.  Mitts. | CannonRamRodRammingObject = Can you face the might? | BroadsideCannon =  | CarronadeCannon =  | SwivelCannon =  | CoastalCannon =  | Cannon24Pounder =  | MortarCannon =  | Cannon4Pounder =  | BearingFlagBritish =  | FieldCannon9Pounder =  | Cannon4PounderWheelCarriage =  | Carronade_RotatingCannonCarriage =  | CannonRamRod =  | CannonRoundShot =  | BuckShot =  | RocketArtillery =  | DeconstructingHammer =  | ConstructingHammer =  | DiggingSpade =  | BearingFlagFrench =  | BearingFlagPrussian =  | Musket_SeaServiceBrownBess =  | Musket_CharlevilleMarinePatternANIX =  | Musket_IndiaPatternBrownBess =  | Musket_CharlevilleIXXII =  | Musket_NewLandPatternBrownBess =  | Musket_CharlevilleGuardPattern =  | Musket_NewLandLightInfantryPatternBrownBess =  | Musket_CharlevilleDragoonPattern =  | Carbine_Elliot =  | Carbine_CharlevilleCavalryIXXIII =  | Rifle_Pattern1800Infantry =  | Rifle_CharlevilleDragoonPattern_NoBayonet =  | Pistol_SeaService = Single-shot muzzle loaded firearm limited by its short range and damage, but quick to reload.  A solid defensive choice for a front-line unit. | Pistol_XIII =  | Pistol_NewLandPattern =  | Blunderbuss_Variation1 =  | Blunderbuss_Variation2 =  | Axe2H_Variation1 = | Axe2H_Variation2 = | Carpenter_Adze =  | Carpenter_Axe =  | Sword_Pattern1803FlankOfficer =  | Sabre_AnXILight =  | Sabre_1715Pattern =  | Sabre_1796PatternLight =  | Sword_Bayonet =  | Sabre_Briquet =  | Hanger_Variation1 =  | Hanger_Variation2 =  | Cutlass_1804PatternNaval =  | Cutlass_YearIXBoardingSabre =  | Dagger_Variation1 =  | Dagger_Variation2 =  | Knife_Variation1 =  | Knife_Variation2 =  | BoardingPike_Variation1 =  | BoardingPike_Variation2 =  | ExplosiveBarrel =  | default = Unknown }}</includeonly>
+
<includeonly>{{#switch: {{{1|default}}} | Unarmed = Fists.  Dukes.  Mitts. | CannonRamRodRammingObject = Make ready the guns.  Ram field guns, long guns and artillery pieces or valiantly attempt to fend off enemies with it. | BroadsideCannon =  | CarronadeCannon =  | SwivelCannon =  | CoastalCannon =  | Cannon24Pounder =  | MortarCannon =  | Cannon4Pounder =   
 +
| BearingFlagBritish = Rally the troops. Fly your faction's standard to support the rank and file.
 +
| FieldCannon9Pounder =   
 +
| Cannon4PounderWheelCarriage =   
 +
| Carronade_RotatingCannonCarriage =  | CannonRamRod =  | CannonRoundShot =  | BuckShot =  | RocketArtillery =   
 +
| DeconstructingHammer = Topple down enemy defences or deconstruct your own. Its relatively efficient at gathering back materials to construct defences with.
 +
| ConstructingHammer = Construct player -built defences, repair artillery or gently tap an unsuspecting fellow's head. Press 'Q' to equip the hammer and start constructing defences.
 +
| DiggingSpade = Digging tool. Make use of it to raise earthworks and bolster your team's defences. | BearingFlagFrench = Rally the troops. Fly your faction's standard to support the rank and file. | BearingFlagPrussian = Rally the troops. Fly your faction's standard to support the rank and file. | Musket_SeaServiceBrownBess = Muzzle loaded firearm equipped with a pointy end. Manufactured en masse, they're your best bet at making quick work of your enemy. | Musket_CharlevilleMarinePatternANIX = Muzzle loaded firearm equipped with a pointy end. Manufactured en masse, they're your best bet at making quick work of your enemy. | Musket_IndiaPatternBrownBess = Muzzle loaded firearm equipped with a pointy end. Manufactured en masse, they're your best bet at making quick work of your enemy. | Musket_CharlevilleIXXII = Muzzle loaded firearm equipped with a pointy end. Manufactured en masse, they're your best bet at making quick work of your enemy. | Musket_NewLandPatternBrownBess = Muzzle loaded firearm equipped with a pointy end. Manufactured en masse, they're your best bet at making quick work of your enemy. | Musket_CharlevilleGuardPattern = Muzzle loaded firearm equipped with a pointy end. Manufactured en masse, they're your best bet at making quick work of your enemy. | Musket_NewLandLightInfantryPatternBrownBess = Muzzle loaded firearm equipped with a pointy end. Manufactured en masse, they're your best bet at making quick work of your enemy. | Musket_CharlevilleDragoonPattern = Muzzle loaded firearm equipped with a pointy end. Manufactured en masse, they're your best bet at making quick work of your enemy. | Carbine_Elliot = Shorter, lighter and much easier to handle than a musket. It is preferred by units riding on horseback or those carrying heavy loads. | Carbine_CharlevilleCavalryIXXIII = Shorter, lighter and much easier to handle than a musket. It is preferred by units riding on horseback or those carrying heavy loads. | Rifle_Pattern1800Infantry = Crackshot's weapon of choice. Effective at long ranges, it's one firearm to be weary of. | Rifle_CharlevilleDragoonPattern_NoBayonet = Crackshot's weapon of choice. Effective at long ranges, it's one firearm to be weary of. | Pistol_SeaService = Single-shot muzzle loaded firearm limited by its short range and damage, but quick to reload.  A solid defensive choice for a front-line unit. | Pistol_XIII = Single-shot muzzle loaded firearm limited by its short range and damage, but quick to reload. A solid defensive choice for a front-line unit. | Pistol_NewLandPattern = Single-shot muzzle loaded firearm limited by its short range and damage, but quick to reload. A solid defensive choice for a front-line unit. | Blunderbuss_Variation1 = Shotgun. Capable of ending multiple infantrymen in one go. | Blunderbuss_Variation2 = Shotgun. Capable of ending multiple infantrymen in one go. | Axe2H_Variation1 = Its sheet force makes this weapon's use ideal when going against player-built defences. | Axe2H_Variation2 = Its sheet force makes this weapon's use ideal when going against player-built defences. | Carpenter_Adze =  | Carpenter_Axe =  | Sword_Pattern1803FlankOfficer = Slash and thrust. Firmly take hold of its hilt, rally the troops and make your stand. | Sabre_AnXILight = Slash and thrust. Firmly take hold of its hilt, rally the troops and make your stand. | Sabre_1715Pattern = Slash and thrust. Firmly take hold of its hilt, rally the troops and make your stand. | Sabre_1796PatternLight = Slash and thrust. Firmly take hold of its hilt, rally the troops and make your stand. | Sword_Bayonet = Short-bladed sword. Equip this when things get up close and personal. | Sabre_Briquet = Short-bladed sword. Equip this when things get up close and personal. | Hanger_Variation1 = Slash and thrust. Firmly take hold of its hilt, rally the troops and make your stand. | Hanger_Variation2 = Slash and thrust. Firmly take hold of its hilt, rally the troops and make your stand. | Cutlass_1804PatternNaval = A brutal slashing weapon primarily associated with naval troops. A scary choice for a close encounter. | Cutlass_YearIXBoardingSabre = A brutal slashing weapon primarily associated with naval troops. A scary choice for a close encounter. | Dagger_Variation1 =  | Dagger_Variation2 =  | Knife_Variation1 =  | Knife_Variation2 =  | BoardingPike_Variation1 = Fend off enemy crewmen aboard your ship's deck. Make use of its range to your advantage. | BoardingPike_Variation2 = Fend off enemy crewmen aboard your ship's deck. Make use of its range to your advantage. | ExplosiveBarrel =  | default = Unknown }}</includeonly>

Revision as of 15:54, 19 August 2019