Difference between revisions of "Template:TraitAbility/Description"

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| RocketOperator = Well versed in the operation of rockets. You have priority over the use of rocket launchers.  
 
| RocketOperator = Well versed in the operation of rockets. You have priority over the use of rocket launchers.  
 
| RankAndFile = Drills, drills and more drills. Your extensive discipline allows you to receive firearm accuracy and melee damage bonuses from orders given by officers. You also gather benefits from musicians and flag bearers.  
 
| RankAndFile = Drills, drills and more drills. Your extensive discipline allows you to receive firearm accuracy and melee damage bonuses from orders given by officers. You also gather benefits from musicians and flag bearers.  
| Guardsman = Duty bound to guard the high-command. You reduce the damage dealt to nearby allied officers by 17% (Stacks 51 times).  
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| Guardsman = Duty bound to guard the high-command. You reduce the damage dealt to nearby allied officers by 17% (Stacks 5 times).  
 
| Musician = Pomp and circumstance. You increase firearm accuracy of the rank and file by 7%. Bonus stacks upwards to 10% if another musician plays a tune with you.  
 
| Musician = Pomp and circumstance. You increase firearm accuracy of the rank and file by 7%. Bonus stacks upwards to 10% if another musician plays a tune with you.  
 
| StandardBearer = Parade your faction’s colours in the field of battle. You improve the rate at which firearms are reloaded for the rank and file by 10% when your flag is equipped.  
 
| StandardBearer = Parade your faction’s colours in the field of battle. You improve the rate at which firearms are reloaded for the rank and file by 10% when your flag is equipped.  
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| Resilient = A strong sense of duty. Melee damage dealt to you by other players is reduced by 15%.  
 
| Resilient = A strong sense of duty. Melee damage dealt to you by other players is reduced by 15%.  
 
| Armoured = Armoured  
 
| Armoured = Armoured  
| LightFooted = Fast and nimble. Your running speed is increased by 5% but you deal less damage with melee weapons.  
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| LightFooted = Fast and nimble. Your running speed is increased by 7% but you deal less damage with melee weapons.  
 
| Marksman = Crack-shot. Your accuracy when using firearms is increased by 25% but your reload speed is decreased by 15%.  
 
| Marksman = Crack-shot. Your accuracy when using firearms is increased by 25% but your reload speed is decreased by 15%.  
| Skirmisher = Drilled with knowledge on skirmishing tactics. Your accuracy when using firearms while crouching is increased by 13% but you receive more damage when stricken by melee weapons.  
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| Skirmisher = Drilled with knowledge on skirmishing tactics. Your accuracy when using firearms while crouching is increased by 15% but you receive more damage when stricken by melee weapons.  
 
| EliteInfantry = Heavily trained and experienced. The damage that you deal with melee weapons is increased by 20%. You wield a musket with greater melee range than others.  
 
| EliteInfantry = Heavily trained and experienced. The damage that you deal with melee weapons is increased by 20%. You wield a musket with greater melee range than others.  
 
| MusketSpecialisation = Excels with the use of muskets. Your damage when firing a musket is increased by 15%. You also deal 5% more damage when striking with a bayonet.  
 
| MusketSpecialisation = Excels with the use of muskets. Your damage when firing a musket is increased by 15%. You also deal 5% more damage when striking with a bayonet.  

Revision as of 11:24, 10 September 2020

USAGE

Used to look up the descriptions from a Trait/Ability enum.

Usage:

{{TraitAbility/Description|Enum of Ability}

e.g.

{{TraitAbility/Description|AbleSwimmer}

Lightly equipped. Your swimming speed is increased by 35%.

SETUP

Add to / update the switch list to add new entries. Each should be on its own line, of the form:

| ENUM = Description