Difference between revisions of "Game Version WIP"

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(Created page with "===SDK Changes=== * New Head System :» You can now rig Head and Uniform as separate with the hat being part of the uniform just like we do in the base game. :» You can now s...")
 
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==WIP==
 
===SDK Changes===
 
===SDK Changes===
 
* New Head System
 
* New Head System
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:» Thomas ‘Shellshocked’ Baker unlocked at Decorated 2 (Rank 55)
 
:» Thomas ‘Shellshocked’ Baker unlocked at Decorated 2 (Rank 55)
 
* Secret Halloween event stuff.
 
* Secret Halloween event stuff.
WIP
+
 
 
===Bug Fixes===
 
===Bug Fixes===
 
* Solved the issue with 'o' debug menu not working. (requires rc set allowAmmoSelectorUIDebugShow true/false)
 
* Solved the issue with 'o' debug menu not working. (requires rc set allowAmmoSelectorUIDebugShow true/false)

Revision as of 15:48, 13 October 2022

WIP

SDK Changes

  • New Head System
» You can now rig Head and Uniform as separate with the hat being part of the uniform just like we do in the base game.
» You can now setup a CustomUniformDefinition to allow usage of base game heads. Ie: You make a uniform (and the hat as part of the uniform) and than tick an option to allow people to use base game heads.
» You can now create global heads. Ie: You make a head which other mods and base game uniforms will support.
» You can still use the old rigging system of a "Head+Hat" and "Uniform" system for backwards compatibility. Old mods shouldn't break, dm me if they do with the id please.
  • New First Person System
» In addition to having "uniform" lods, now you can create a specific "FirstPerson_x_LOD0" that will be loaded only for first person cam mode. For those crispy first person chef's kiss
  • Systems
» Your name now displays ingame for uniform/heads and in the loading screen for maps. You can set this up in the Mod Properties under the Creator section.
» Custom Lod Objects works correctly with the spyglass now.
» New object for scripting a "NoActionInteractableObjectModOverload" so you can hook networked player driven events.
  • New Assets
» Prop_ChurchLecturn_Mod
» Prop_StandingCandleHolder_Mod
» Functional_NoAction_InteractableObject
» Functional_13GunSpawner_Mod
» Functional_2GunSpawner_Mod
» Functional_50GunSpawner_Mod
» Functional_8GunSpawner_Mod
» Functional_GunboatSpawner_Mod
» Functional_RocketboatSpawner_Mod
  • Unity 2021.3.10f1 support

Features & Improvements

  • Added New First Person view model.
  • Added a new kill log icon for small cannonballs.
  • Added better support for testing voip in the options panel both ingame and in the main menu.
  • 4 new head options
» George ‘Muppet‘ Burton unlocked at Silver 3 (Rank 30)
» Albert ‘Jolly’ Saxton unlocked at Decorated 3 (Rank 60)
» Frank ‘Hammer’ Chapman unlocked at Valour 1 (Rank 65)
» Thomas ‘Shellshocked’ Baker unlocked at Decorated 2 (Rank 55)
  • Secret Halloween event stuff.

Bug Fixes

  • Solved the issue with 'o' debug menu not working. (requires rc set allowAmmoSelectorUIDebugShow true/false)
  • Solved an issue with French musician (violinist) uniform panel icons being mismatched.
  • Solved various Uniform and Head LOD issues.
  • Solved the issue with Horse skin selection not persisting over respawns.
  • Solved an issue with Berkton Green stair collider being visibile.
  • Solved an issue with the snow on Fort Christina props being weird.
  • Solved an issue with lighthouse destruction which led to round delays.
  • Removed rc set meleeArenaAllowShooting true/false since it didnt work as expected. Now use the `melee_weapons_only true/false` server config file. If its `melee_weapons_only false`, you can handle midround shooting enabling/disabling using the `rc set allowFiring true/false`.
» Note: `melee_weapons_only true/false` works in all gamemodes.
  • Solved an issue with the the crosshair indicator option being skewed.
  • Solved an issue with people getting stuck in pools on Glacier.
  • Solved an issue with steamboats not destroying themselves when boarded by the defender side on Heroes Landing.
  • Solved an issue with carried objects in the spawn menu bugging out through multiple rounds.
  • Solved an issue with testing voip where it led to repeating audio inworld in specific conditions.
  • Solved an issue with cavalry tanking multiple grapeshot or blunderbuss shots incorrectly.
  • Solved an issue with buckshots breaking cannons when reflective damage was enabled.

Misc.

  • Introduced another few banner to the regiment registry.
  • Potential fix for a rare case of server lag.
  • Removed colliders from interable map flags.
  • Merged multiple ammo type requirements together.