Game Version 0.00X
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- Added Canyon
Quality of Life
- Added a new Free-roam Spectator camera. This will allow spectating players to get a better bird's eye view of the unfolding battles. Controls for the Free-roam Spectator camera are customizable from the Keys Options menu. You can also adjust a variety of settings related to the Free-roam camera from the Game settings.
- Added Speaker Mode settings in the Audio Options to allow for surround sound setups. The Speaker Mode options are Mono, Stereo, Quad, 5 Speaker Surround, 5.1 Surround, 7.1 Surround and Dolby Pro Logic 5.1. * The red icon to the right of the drop down menu is used to test your speaker setup.
- Added a new key bind option to toggle on and off the entirety of the User Interface in the game. The default key is set to âScrollLockâ. You can use this key to toggle the entire set of in-game elements without individually toggling them from the Game Options menu.
- When friendly fire is disabled, ships will now no longer take damage from other friendly ships.
- Decreased the amount of simultaneous entries in the kill feed to prevent it from taking up too much screen space.
- Decreased the amount of simultaneous entries in the kill feed to prevent it from taking up too much screen space.
- Fixed an issue where the Riflemen's chat channel was not working as intended.
- Fixed an issue where the reinforcements and scores that are shown in the top part of the screen were not showing the correct values when a player is spectating before he spawns the first time
- Fixed an issue where admin-killing (slaying) a player on the Assault Game Mode still allowed them to respawn back in the game.
- The grass on Grassy Plains is now slightly darker.
- Changed the spawning positions on Grassy Plains for the Army Assault game mode.
- Fixed an issue with the snow particle effects.
- Fixed an issue with gaps on the rock formations of the Desert Ruins map.
- The admin 'broadcast' message has been re-designed to match the rest of the User Interface.
- Added Grassy Plains
Quality of Life
- The number of Officer spawns has been increased from 6 to 10. We want to encourage more organised play to take place on public servers!
- The chat is now split into multiple channels, the two primary channels being âRoundâ and âTeamâ. Players can switch the chat channel using the 'TAB' key (This is adjustable from the Key Settings).
- Â» In addition to the two primary channels, Officers, Riflemen and Musicians also have access to their own class-specific channels. This will help teams coordinate better when conducting and coordinating assaults on the battlefield.
- The Server Browser now allows players to mark their favourite servers to make them easier to locate. Favourited servers are marked with a yellow star, and the Favourites column is clickable for sorting. A new filter in the Filters dropdown also allows players to only show their favourite servers.
- Official and Community tabs have been added to the Server Browser to allow for more specific filtering.
- Server Admins can now kill (Slay), kick or ban players directly from the Round Players window 'P' to allow for easier administration of events.
- Administrators can also input their own message that is displayed to the other player when slaying them. Is someone firing out of line during an event? You can very easily inform them of this!
- Setting a player as VOIP-muted from the Round Players window 'P' is now persistent. This means that once you mute someone, you will need to manually unmute them if you want to hear them speak again. A player will still remain muted even if they disconnect and then reconnect back to the server.
- Voice phrases in chat have been disabled from the game. They're now only visible to server administrators.
- Fixed an issue where the reinforcementâs numbers were not always showing the correct values.
- Fixed an issue with the Server Browser where it would flicker a lot while the server rows were still updating their data.
- Fixed an issue were the Line Infantry Spawn limit on Arendan River (Army Siege) was less when compared to other maps.
- Holdfast: NaW now supports instancing. Players should see a slight increase in performance.
- Optimised the Snow particles. You should see a slight increase in frame rate when this weather affect is on the map.
- Snow particles now follow the camera more smoothly when you move around.
- Disabled water accumulation on the terrain for snow maps.
- Fixed and issue where the snow was falling through the roof inside the windmill on Fort Christina.
- Fixed several floating trees on Fort Christina.
- Fausberg Forest has been renamed to Snowy Plains.
- Fixed an issue where other player's character models would appear on their corpse for a split second when respawning before moving to the new spawn position.
- Fixed an issue where naval captains could not hear their crew's VOIP communication when driving the ship using the third person camera.
- Fixed an issue where the rotation of other players while they are interacting with an object was not always correct.
- Players who are currently dead now appear in red on the Round Players panel 'P'.
Quality of Life
- Steam friends now appear with a yellow marker on the minimap to facilitate playing with friends. We greatly encourage team play to take place!
- Added the ability to spectate specific players through the Round Players window for server administrators. Weâll be adding more functionality to facilitate the hosting of events in the future!
- Added server-side chat and VOIP muting functionality that will allow server owners to better administer their servers. When a player is chat-muted, all his chat messages will also be removed from the chat.
- Â» Server administrators can do this by inputting the below rc commands. This will also be included in the Round Players panel for easier access in the future.
- rc serverAdmin chatMute <id>
- rc serverAdmin chatUnmute <id>
- rc serverAdmin voipMute <id>
- rc serverAdmin voipUnmute <id>
- Updated Holdfast: Nations At War to Unity Engine 5.6. This major undertaking is in an effort to continue improving client and server side performance. It also opens new ways for us to increasing player count.
- Reinforcements now do not deplete if a player respawns while still alive. This will allow players to change classes easier while preventing malicious players from wasting tickets by respawning many times.
- Fixed an issue where ships would sometimes get stuck in the terrain while sinking which prevented them from ever disappearing from the game. This bug also prevented players from spawning on these ships and unnecessarily cluttering the spawn menu.
- Added server-side optimizations to allow for smoother sessions over longer periods of time.
- Fixed a server side issue where the performance of the playerâs wave-spawning event would get progressively worse over time, causing a server lag spike whenever a large number of players would spawn.
- Fixed an issue where the rain ambience audio would sometimes get cut when many other sounds are playing simultaneously.
- Fixed an issue with the Round Players panel which inverted the sorting every time a player connected/disconnected from the round. You can now more easily mute someone from using VOIP.
- Fixed an issue where the full VOIP bandwidth of the server was being transmitted to players who have joined the server but not yet spawned.
- Fixed an issue where the banned players list would sometimes write in the last appended line in the file rather than always writing in a new line.
- Fixed multiple issues with floating props on Fort Christina.
- Fixed a bug which caused players not to be able to aim while on the windmill stairs on Fort Christina.
- Fixed an issue which caused players to get stuck then having to jump on the bridge leading to Fort Christina.
- Fixed an issue with tessellation cracking on Fort Christinaâs terrain.
- Snow particle effects show now no longer be seen inside the buildings on Fort Christina.
- The walls on Fort Christina are now stronger and can take more artillery fire.
- Fixed an issue were you could see other players respawn on their death location instead of their actual spawn for a split second.
- The reinforcements for the defenders on the Army Siege Game Mode has been increased by 20. On Fort Christina, an additional 20 reinforcements are available for the defenders.
- Added Fort Christina
- Added two new Fife and Drum tunes, one for the British and one for the French. Go play to your heart's content!
- Added three new tunes for the Violinist.
- Improved the performance and clarity of sound of the VOIP system on the client and server. This is a part of our ongoing efforts to improve stability on servers and better melee combat.
- New particle effects for the smoke that goes out of the pan when firing a musket have been included.
- Added a different VOIP over-head icon for Officers and Naval Captains. They are now more distinguishable on the battlefield.
- Fixed a bug with the Naval Battlefield game mode where the server was incorrectly determining the winner of the round.
- The Server Browser now sorts by player count automatically the first time it is displayed.
- Added new Server Browser filter options to toggle full and empty servers.
- Added a new Search input for the Server Browser to make finding specific servers easier.
- Reverted the default FullScreen (Exclusive) change that was done in the last patch to now use the FullScreen (Borderless) again. This was done because some players reported that their game wasn't able to launch with FullScreen (Exclusive).
- Â» Players who wish to make use FullScreen (Exclusive) to benefit from an increase in performance can now do so by following the steps below. Kindly note that your system might not support this feature. If so, kindly remove this launch option.
- Â» Right click on 'Holdfast: Nations At War' in your Steam library > Select 'Properties' from the drop-down menu > Click on 'Set Launch Options' > Insert the following parameter:
- -window-mode exclusive
- Decreased the audio volume of other player's warcry noises.
- Renamed the 'Toggle Melee Mode' keybind option to 'Toggle Melee/Firearm'.
- Increased the height of the Instrument Songs panel to have the songs all fit without a scrollbar.
- The VOIP mini icon that is displayed next to your health bar now shows in white instead of green.
- Attackers now spawn closer to the defenders in the Coastal Siege game mode.
- Fixed an issue with collision on Fort Imperial.
- Fixed an exploit on Fort Imperial which allowed you to enter underneath the Fort.
- Improved the graphical quality and performance of the Main Menu scene.
- You shouldnât be able to climb up the rocks and jump onto the city walls on Desert Ruins anymore. Instead, the attackers now have a ladder where they can do this from.
- Another path near the bridge crossing on Highlands has been included.
- Adjusted the Battlefield game mode spawn positions on Desert Ruins.
- Added more cover on the Desert Ruins map.
- You are now able to continue reloading while climbing one of the ladders on Arendan River.
- Performance on all maps has been slightly improved.
- Cannons can now rotate more on the South Sea Castle and Martello Tower maps. This is to reduce the blind spots that the defensive positions have.
- Another cannon has been included near the Windmill and Barn Spawns on South Sea Castle.
- Snow is now less bright during night time.
- Included more Cannons on the Martello Tower Map.
- There should now be fewer instances where you can accidentally swim underneath the terrain when you try to get on shore.
- More cliffs have been included to the front of the Martello Tower making it harder to scale.
- Attackers now spawn slightly closer to the defenders on Desert Ruins in the Army Siege game mode.
- Fixed an issue where you could spawn mid-air sometimes and fall to your death.
- Holdfast: Nations At War should now launch more quickly.
- Ships now spawn slightly closer on the Naval Battlefield open waters map.
- Fixed a bunch of client-side errors on South Sea Castle which was causing performance to degrade over time.
- Fixed an issue on the server related to melee combat which was causing a memory leak when a new round started.
- Fixed the problem with VOIP that occurred in the first build of the beta branch where not everyone could hear each other talk.
- Fixed an issue with performance drops on Fort Christina.
- The walls on Fort Christina can now take more damage before they're destroyed.
- Fixed an issue with being able to fire the swivel guns in rapid succession on Fort Christina.
- Reduced the reinforcements for Army Battlefield game mode to 600.
- Reduced the defenderâs reinforcements from 300 to 275 in the Army Siege game mode.
- Multiple server-side fixes to continue reducing latency on servers. Work on this is still ongoing.
- Added a new Round Players window accessed with the âPâ key which shows a list of each player in the round with the ability to mute specific individuals.
- Â» In the Round Players panel, players speaking nearby using VOIP will be shown in green.
- Â» Through this, server administrators can also easily gather the ID of a player used to kick or ban someone from a server. Weâll continue adding functionality to this panel in order to facilitate administration in the future.
- Added a new Microphones dropdown in the Audio options to allow for microphone selection. This might help resolve some issues that players were having when not being able to talk with VOIP in-game.
- A new VOIP icon is shown on nearby teammates when they are speaking with their microphone. This icon can be toggled on and off through the game options.
- Â» Officers and Captains will show a red VOIP icon while other classes will be shown in white. This is so that other players can more easily distinguish the commanding classes.
- A new VOIP mini-icon is now displayed next to your health bar when you are using your microphone.
- Reduced the overall volume of the in-game voice commands.
- Changed the default full screen mode to be FullScreen-Exclusive instead of FullScreen-Window (Borderless). This might help with increasing in-game performance when running the game in FullScreen-Exclusive.
- Â» Players who want to use FullScreen-Window (Borderless) instead of FullScreen-Exclusive will now need to use a command line argument when launching the game: -window-mode borderless
- Fixed a bug where the map ambience audio sounds were being cut off when a lot of other sounds are playing at the same time.
- South Korean servers now appear as ROK instead of SKR in the server browser.
- Added Fausberg Forest
- The Server Browser now correctly reflects the total number of players in a server.
- The name of the server you are currently connected to is displayed at the top-left part of the screen. A new User Interface option has been added to toggle it.
- Servers in the Server Browser are now pinged only when they are first shown in the Server Browser instead of pinging all of the servers at the same time. This will result in better performance whilst browsing through servers.
- Bots that are spawned on the server are now not included in the Server Browser player count.
- Fixed an issue with the friendly_fire parameter for the Server Configuration file. Administrators can now enable or disable friendly fire in a round.
- Added 4 new available regions for the servers: China, Japan, Russia and South Korea. Change the server_region parameter in the server configuration file to one of the following: China, Japan, Russia or SouthKorea for the respective flag to become visible in the server browser.
- Removed the Crew Reinforcements from ships on the Naval Battlefield game mode.
- Fixed a bug where the Scoreboard was only togglable with the Tab key since the key bind from the Options was being ignored.
- Fixed a number of exceptions that occurred with the ocean system when a Naval Map level is rotated.
- Teams now spawn slightly closer to each other on the Army Battlefield game mode.
- Teams now spawn slightly closer to each other on the Army Siege game mode.
- Fixed an issue where players could go underneath the bridge on Highlands.
- The rowboat now takes a total of 55 seconds to sink instead of 5. This solves the issues were you sometimes get dragged downwards along with the boat and die.
- The rowboat now sways more along with the waves.
- Melee combat processing optimizations to ease server strain are now present in this patch. This is in an effort to continue solving the high latency issues on game servers.
- Players will now receive a notification message in the main menu when they are unable to join a server. You will also receive a notification when trying to join a server that is currently full.
- Fixed a number of exceptions that were occurring on the client. This was causing issues with frame rate.
- A new feature to 'Invert Mouse Y' can now be found in the Game options.
- Removed a number of redundant development log entries from the server. This will help continue to improve stability.
- An attempted fix towards the issue where ships could sometimes glide through the beach on Fort Imperial.
- Players shouldn't be able to jump on top of the windmills anymore.
- Fixed an error that was being outputted when shooting at certain objects. This was causing frame rate issues.
- Fixed an issue where the Carronade on the Martello Tower didn't de-spawn when the Martello Tower itself was destroyed.
- Fixed an issue where movement speed was significantly reduced when climbing one of the ladders on the Martello Tower.
- The 8-Gun Schooner now sails higher above the waterline.
- The 8-Gun Schooner now sways more along with the waves.
- The 1-Gun Gunboat does not sway as much as before.
- Rowboats now fracture instead of sink.
- Fixed an issue with the Server Browser changing the current selected row whenever another row is updated (Note: currently there is a known issue where the currently selected row can flicker when another row is updated).
- Server side optimizations. Fix for player lag issues on server.