Auxiliary

From Holdfast: Nations At War
Jump to navigation Jump to search

Auxiliary refers to a group of wide ranging classes that support their fellow soldiers in battle through unique abilities. This article will help one master and understand the basics of auxiliary.

Musicians

Abilities

Musicians can increase the firing accuracy of nearby rank and file by playing their instruments. This boost starts out at 8% for one musician but can stack to 12% if two musicians plays a song with another.

To play an instrument, a player must press the Q key on default control settings. Q opens a menu of possible songs to play. While playing a song, it will show up as green in the 'Q' menu. While a friendly musician plays a song it will show up as yellow in this menu.

Equipment

Every type of musician has a pistol, sword, and instrument as their default equipment. The pistol cannot kill through body shots past short ranges and must be aimed to shoot the heads of the enemy to score a kill.

Class Variations

There are four types of musicians in Holdfast as follows:

Fifers

Fifers are available to all nations on default land map settings. These auxiliary men play their fifes and are the only music class in the game that is able to crouch while playing their instrument.

Drummers

Like fifers, drummers are available to all nations on default land map settings. Drummers have access to the drum. The drum can play many of the same songs a fife can and is useful for assisting fifers to bring the total boost to 12%.

Bagpipers

Bagpipers are a unique music class only available to the British. Bagpipers can play many of the same songs as fifers and drummers, however; the accuracy boost will not go above 12% even if 3 musicians are playing in unison.

Violinists

Violinists are the only naval-unique music class and cannot spawn on default land maps. Due to their naval restriction, violinists are only avaliable to the French and British.

Surgeons

Abilities

Surgeons are able to view the healthbars of nearby friendly troops. Once a surgeon enters the proximity of an injured friendly soldier while facing them, he or she has the ability to heal them by holding down 'E'.

If a surgeon is injured in battle, he or she may heal themselves by holding down 'Q'. Self healing has a cooldown of one minute.

Equipment

This unit class has access to a pistol, sword and Knife. The pistol must hit headshots to kill past striking distance.