Usage:
{{Class
|enum=LightInfantry
|name=Light Infantry
|description=Quick footed skirmisher. Moves about at a greater pace.
|traits=LightFooted,Skirmisher
|abilities=
|factions=British,French,Prussian
|healthbase=100
|agilitybase=65
|swimmingbase=35
|healthbonus=0
|agilitybonus=0
|swimmingbonus=0
|equipment=Lantern,Spyglass
|weapon_british=Musket_NewLandPatternBrownBess
|weapon_prussian=Musket_CharlevilleIXXII
|weapon_french=Musket_CharlevilleDragoonPattern,Sabre_Briquet
|h== }} <!-- Used for heading indentation -->
{Class
|enum=LightInfantry
|name=Light Infantry
|description=Quick footed skirmisher. Moves about at a greater pace.
|traits=LightFooted,Skirmisher
|abilities=
|factions=British,French,Prussian
|healthbase=100
|agilitybase=65
|swimmingbase=35
|healthbonus=0
|agilitybonus=0
|swimmingbonus=0
|equipment=Lantern,Spyglass
|weapon_british=Musket_NewLandPatternBrownBess
|weapon_prussian=Musket_CharlevilleIXXII
|weapon_french=Musket_CharlevilleDragoonPattern,Sabre_Briquet
|h=== }}
Example
Light Infantry
Class Stats
|
Factions: |
British Empire, French Empire, Kingdom Of Prussia
|
Health: |
100 (+0)
|
Agility: |
65 (+0)
|
Swimming: |
35 (+0)
|
|
The infantry officers govern the course of battles on land. They are able to issue Orders to gather their troops into firing lines, and provide bonuses to men who follow them. They are by no means slouches in combat, armed with a punchy pistol and sabre combination to fight with their line in a charge. They can be distinguished from other soldiers due to the cross icon on the mini-map.
Traits:
|
Light Footed
|
Fast and nimble. Your running speed is increased by 7% but you deal less damage with melee weapons.
|
|
Skirmisher
|
Drilled with knowledge on skirmishing tactics. Your accuracy when using firearms while crouching is increased by 15% but you receive more damage when stricken by melee weapons.
|
British
|
French
|
Prussian
|
New Land Pattern Brown Bess Musket
|
Muzzle loaded firearm equipped with a pointy end. Manufactured en masse, they're your best bet at making quick work of your enemy.
|
|
Base Weapon Stats
|
Damage: |
100
|
Range: |
70
|
Accuracy: |
50
|
Bayonet
|
Damage: |
80
|
Reach: |
65
|
Speed: |
50
|
|
Reload Speed: 12s
|
Starting Ammo: 25s
|
|
Charleville Musket Dragoon Pattern
|
Muzzle loaded firearm equipped with a pointy end. Manufactured en masse, they're your best bet at making quick work of your enemy.
|
|
Base Weapon Stats
|
Damage: |
100
|
Range: |
70
|
Accuracy: |
50
|
Bayonet
|
Damage: |
60
|
Reach: |
55
|
Speed: |
50
|
|
Reload Speed: 12s
|
Starting Ammo: 25s
|
Sabre Briquet
|
Short-bladed sword. Equip this when things get up close and personal.
|
|
Base Weapon Stats
|
Damage: |
50
|
Reach: |
40
|
Speed: |
70
|
|
|
Charleville Musket IX/XII
|
Muzzle loaded firearm equipped with a pointy end. Manufactured en masse, they're your best bet at making quick work of your enemy.
|
|
Base Weapon Stats
|
Damage: |
100
|
Range: |
70
|
Accuracy: |
50
|
Bayonet
|
Damage: |
60
|
Reach: |
55
|
Speed: |
50
|
|
Reload Speed: 12s
|
Starting Ammo: 25s
|
|
Lantern
|
Light your way through the dark or make known your position. Press 'H' to equip the lantern.
|
Spyglass
|
Spot the enemy at a distance. Press 'G' to equip the spyglass.
|