Server Configuration/Body
Server Configuration Files
Server configuration files are plain text files containing settings defining the server setup and the maps/game modes available in rotation. There are three types of line:
- Setting lines:
<setting> <value>– the important ones. - Comment lines: starting with
#– ignored; good for notes and saved rotations. - Empty lines: spacing only – ignored.
The usual layout: global server settings at the top, followed by a list of map-rotation settings. Further examples ship with the server (see Server Hosting).
Server-Wide Settings
These define how the server shows up to players, how it talks to the server browser, and basic restrictions.
Ports – all must be unique per instance on the same machine:
server_port 20100 steam_communications_port 8700 steam_query_port 27000
Display & access:
server_name New Server - Army Battlefield server_welcome_message Welcome to my new game server! server_region europe server_admin_password ChangeThisPassword #server_password ChangeThisPassword server_intro_title Welcome to my server! server_intro_body Greetings fellow humans
server_passwordis optional (leave commented to keep the server public).server_admin_passwordis used for Remote Console Commands.server_intro_*shows a join popup.
Server regions (shown in the browser):
| Region codes | ||||
|---|---|---|---|---|
| europe | usa | usaeast | usawest | australia |
| china | japan | russia | southkorea | brazil |
Broadcast mode – network usage focus for close-range combat:
| Parameter | Usage |
|---|---|
| LowBandwidth | Reduced packet rate on close range (high player count). Default. |
| HighAccuracy | Increased packet rate on close range (low player count). |
| Balanced | Between LowBandwidth and HighAccuracy; good for larger servers on strong hardware. |
| UltraHighAccuracy | Slightly lighter than Realtime; recommended only for Melee; higher caps than Realtime. |
| Realtime | Highest bandwidth; use only for Melee Arena with lower player counts. |
Example:
network_broadcast_mode LowBandwidth
Artillery respawn (seconds). Defaults are 120s:
artillery_fieldgun_respawn_timer 120 artillery_rocketlauncher_respawn_timer 120
Artillery anti-grief:
antigriefing_enabled false
Population thresholds (gate maps by player counts):
population_low_min_players 30 population_medium_min_players 50 population_high_min_players 100
Warnings & rotation randomisation:
show_serverperformance_warning true map_rotation_start_randomise true
Objective capture (Conquest/flag modes):
conquest_stealthcap_reqplayers_verylow 0 conquest_stealthcap_reqplayers_low 2 conquest_stealthcap_reqplayers_medium 3 conquest_stealthcap_reqplayers_high 4
==Fro
