The Command classes direct the course of battle, marshalling groups of soldiers together to fight as a unit or crew.
Army Infantry Officer
The infantry officers govern the course of battles on land. They are able to issue Orders to gather their troops into firing lines, and provide bonuses to men who follow them. They are by no means slouches in combat, armed with a punchy pistol and sabre combination to fight with their line in a charge. They can be distinguished from other soldiers due to the cross icon on the mini-map.
Traits:
|
Distinguishable
|
Stand out from the rank and file. You appear differently on the mini-map.
|
|
Resilient
|
A strong sense of duty. Melee damage dealt to you by other players is reduced by 15%.
|
|
Sword Specialisation
|
Excels with the use of swords. Your damage when wielding a sword is increased by 5%.
|
|
Pistol Specialisation
|
Excels with the use of pistols. Your damage when firing a pistol is increased by 25% and accuracy by 10%.
|
Abilities:
|
Army High Command
|
An officer in command. You are able to issue orders to the rank and file.
|
|
Horseback Riding
|
Trained in the art of horseback riding. You are able to mount and ride glorious steeds of war.
|
British
|
French
|
Prussian
|
Russian
|
New Land-Pattern Pistol
|
Single-shot muzzle loaded firearm limited by its short range and damage, but quick to reload. A solid defensive choice for a front-line unit.
|
|
Base Weapon Stats
|
Damage: |
85
|
Range: |
40
|
Accuracy: |
60
|
|
Reload Speed: 6s
|
Starting Ammo: 25s
|
|
Pistol XIII
|
Single-shot muzzle loaded firearm limited by its short range and damage, but quick to reload. A solid defensive choice for a front-line unit.
|
|
Base Weapon Stats
|
Damage: |
85
|
Range: |
40
|
Accuracy: |
60
|
|
Reload Speed: 6s
|
Starting Ammo: 25s
|
Year IX Boarding Sabre
|
Slash and thrust. Firmly take hold of its hilt, rally the troops and make your stand.
|
|
Base Weapon Stats
|
Damage: |
60
|
Reach: |
50
|
Speed: |
70
|
|
|
Pistol XIII
|
Single-shot muzzle loaded firearm limited by its short range and damage, but quick to reload. A solid defensive choice for a front-line unit.
|
|
Base Weapon Stats
|
Damage: |
85
|
Range: |
40
|
Accuracy: |
60
|
|
Reload Speed: 6s
|
Starting Ammo: 25s
|
1715 Pattern Sabre
|
Slash and thrust. Firmly take hold of its hilt, rally the troops and make your stand.
|
|
Base Weapon Stats
|
Damage: |
60
|
Reach: |
40
|
Speed: |
70
|
|
|
1809 Pattern Pistol
|
Single-shot muzzle loaded firearm limited by its short range and damage, but quick to reload. A solid defensive choice for a front-line unit.
|
|
Base Weapon Stats
|
Damage: |
85
|
Range: |
40
|
Accuracy: |
60
|
|
Reload Speed: 6s
|
Starting Ammo: 25s
|
1798 Pattern Épée
|
Slash and thrust. Firmly take hold of its hilt, rally the troops and make your stand.
|
|
Base Weapon Stats
|
Damage: |
60
|
Reach: |
50
|
Speed: |
70
|
|
|
Spyglass
|
Spot the enemy at a distance. Press 'G' to equip the spyglass.
|
Lantern
|
Light your way through the dark or make known your position. Press 'H' to equip the lantern.
|
Naval Captain
Class Stats
|
Factions: |
British Empire, French Empire
|
Health: |
100 (+15)
|
Agility: |
80 (+0)
|
Swimming: |
35 (+0)
|
|
The captain rules the soggier side of the battlefield, commanding a ship and her crew to do his bidding. They have priority over steering ships.
Traits:
|
Distinguishable
|
Stand out from the rank and file. You appear differently on the mini-map.
|
|
Resilient
|
A strong sense of duty. Melee damage dealt to you by other players is reduced by 15%.
|
|
Sword Specialisation
|
Excels with the use of swords. Your damage when wielding a sword is increased by 5%.
|
|
Pistol Specialisation
|
Excels with the use of pistols. Your damage when firing a pistol is increased by 25% and accuracy by 10%.
|
Abilities:
|
Naval High Command
|
A captain in command. You have priority over sailing a naval vessel.
|
British
|
French
|
Sea Service Pistol
|
Single-shot muzzle loaded firearm limited by its short range and damage, but quick to reload. A solid defensive choice for a front-line unit.
|
|
Base Weapon Stats
|
Damage: |
85
|
Range: |
40
|
Accuracy: |
60
|
|
Reload Speed: 6s
|
Starting Ammo: 25s
|
Hanger (Variation1)
|
Slash and thrust. Firmly take hold of its hilt, rally the troops and make your stand.
|
|
Base Weapon Stats
|
Damage: |
60
|
Reach: |
50
|
Speed: |
70
|
|
|
Pistol XIII
|
Single-shot muzzle loaded firearm limited by its short range and damage, but quick to reload. A solid defensive choice for a front-line unit.
|
|
Base Weapon Stats
|
Damage: |
85
|
Range: |
40
|
Accuracy: |
60
|
|
Reload Speed: 6s
|
Starting Ammo: 25s
|
Hanger (Variation2)
|
Slash and thrust. Firmly take hold of its hilt, rally the troops and make your stand.
|
|
Base Weapon Stats
|
Damage: |
60
|
Reach: |
40
|
Speed: |
70
|
|
|
Spyglass
|
Spot the enemy at a distance. Press 'G' to equip the spyglass.
|
Lantern
|
Light your way through the dark or make known your position. Press 'H' to equip the lantern.
|