Support classes are the glue that holds the battle together, providing buffs, healing, and tactical support.
Morale Boosters
Flag Bearers
Class Stats
|
Factions: |
British Empire, French Empire, Kingdom Of Prussia
|
Health: |
100 (+0)
|
Agility: |
80 (+0)
|
Swimming: |
35 (+0)
|
|
The flag bearers carry the standard of their faction into battle, motivating the Rank & File to pour shots into the enemy at an ever increasing pace. Their flags provide an AoE bonus that extends to approximately compass range. Armed with a pistol and sabre, they can defend themselves if need be, or humiliate their enemies by slicing them up with their flags.
Abilities:
|
Standard Bearer
|
Parade your faction's colours in the field of battle. You improve the rate at which firearms are reloaded for the rank and file by 10% when your flag is equipped. You also further increase the chance of survival to those in the ranks sporting the 'orderly' trait when shot at by firearms.
|
British
|
French
|
Prussian
|
Flag: British
|
Rally the troops. Fly your faction's standard to support the rank and file.
|
|
Base Weapon Stats
|
Damage: |
30
|
Reach: |
100
|
Speed: |
50
|
|
|
BearingFlagFrench
|
Rally the troops. Fly your faction's standard to support the rank and file.
|
|
Base Weapon Stats
|
Damage: |
30
|
Reach: |
80
|
Speed: |
50
|
|
|
BearingFlagPrussian
|
Rally the troops. Fly your faction's standard to support the rank and file.
|
|
Base Weapon Stats
|
Damage: |
30
|
Reach: |
100
|
Speed: |
50
|
|
|
No added equipment
Drummers
Class Stats
|
Factions: |
British Empire, French Empire, Kingdom Of Prussia
|
Health: |
100 (+0)
|
Agility: |
80 (+0)
|
Swimming: |
35 (+0)
|
|
Drummers and other musician classes play songs to keep the ranks firing in sync with each other. They provide a stackable bonus to accuracy for all Rank & File in range.
Abilities:
|
Musician
|
Pomp and circumstance. You increase firearm accuracy of the rank and file by 8%. Bonus stacks upwards to 12% if another musician plays a tune with you.
|
British
|
French
|
Prussian
|
New Land-Pattern Pistol
|
Single-shot muzzle loaded firearm limited by its short range and damage, but quick to reload. A solid defensive choice for a front-line unit.
|
|
Base Weapon Stats
|
Damage: |
85
|
Range: |
40
|
Accuracy: |
60
|
|
Reload Speed: 6s
|
Starting Ammo: 25s
|
Sword Bayonet
|
Short-bladed sword. Equip this when things get up close and personal.
|
|
Base Weapon Stats
|
Damage: |
50
|
Reach: |
35
|
Speed: |
70
|
|
|
Pistol XIII
|
Single-shot muzzle loaded firearm limited by its short range and damage, but quick to reload. A solid defensive choice for a front-line unit.
|
|
Base Weapon Stats
|
Damage: |
85
|
Range: |
40
|
Accuracy: |
60
|
|
Reload Speed: 6s
|
Starting Ammo: 25s
|
Sabre Briquet
|
Short-bladed sword. Equip this when things get up close and personal.
|
|
Base Weapon Stats
|
Damage: |
50
|
Reach: |
40
|
Speed: |
70
|
|
|
Pistol XIII
|
Single-shot muzzle loaded firearm limited by its short range and damage, but quick to reload. A solid defensive choice for a front-line unit.
|
|
Base Weapon Stats
|
Damage: |
85
|
Range: |
40
|
Accuracy: |
60
|
|
Reload Speed: 6s
|
Starting Ammo: 25s
|
Sabre Briquet
|
Short-bladed sword. Equip this when things get up close and personal.
|
|
Base Weapon Stats
|
Damage: |
50
|
Reach: |
40
|
Speed: |
70
|
|
|
Fifers
Class Stats
|
Factions: |
French Empire, Kingdom Of Prussia
|
Health: |
100 (+0)
|
Agility: |
80 (+0)
|
Swimming: |
35 (+0)
|
|
Fifers and other musician classes play songs to keep the ranks firing in sync with each other. They provide a stackable bonus to accuracy for all Rank & File in range.
Abilities:
|
Musician
|
Pomp and circumstance. You increase firearm accuracy of the rank and file by 8%. Bonus stacks upwards to 12% if another musician plays a tune with you.
|
British
|
French
|
Prussian
|
New Land-Pattern Pistol
|
Single-shot muzzle loaded firearm limited by its short range and damage, but quick to reload. A solid defensive choice for a front-line unit.
|
|
Base Weapon Stats
|
Damage: |
85
|
Range: |
40
|
Accuracy: |
60
|
|
Reload Speed: 6s
|
Starting Ammo: 25s
|
Sword Bayonet
|
Short-bladed sword. Equip this when things get up close and personal.
|
|
Base Weapon Stats
|
Damage: |
50
|
Reach: |
35
|
Speed: |
70
|
|
|
Pistol XIII
|
Single-shot muzzle loaded firearm limited by its short range and damage, but quick to reload. A solid defensive choice for a front-line unit.
|
|
Base Weapon Stats
|
Damage: |
85
|
Range: |
40
|
Accuracy: |
60
|
|
Reload Speed: 6s
|
Starting Ammo: 25s
|
Sabre Briquet
|
Short-bladed sword. Equip this when things get up close and personal.
|
|
Base Weapon Stats
|
Damage: |
50
|
Reach: |
40
|
Speed: |
70
|
|
|
Pistol XIII
|
Single-shot muzzle loaded firearm limited by its short range and damage, but quick to reload. A solid defensive choice for a front-line unit.
|
|
Base Weapon Stats
|
Damage: |
85
|
Range: |
40
|
Accuracy: |
60
|
|
Reload Speed: 6s
|
Starting Ammo: 25s
|
Sabre Briquet
|
Short-bladed sword. Equip this when things get up close and personal.
|
|
Base Weapon Stats
|
Damage: |
50
|
Reach: |
40
|
Speed: |
70
|
|
|
Bagpipers
Class Stats
|
Factions: |
British Empire
|
Health: |
100 (+0)
|
Agility: |
80 (+0)
|
Swimming: |
35 (+0)
|
|
Bagpipers are the replacement of Fifers for the British army. They and other musician classes play songs to keep the ranks firing in sync with each other. They provide a stackable bonus to accuracy for all Rank & File in range. Many a man has retreated in horror at the approach of the bagpipes.
Abilities:
|
Musician
|
Pomp and circumstance. You increase firearm accuracy of the rank and file by 8%. Bonus stacks upwards to 12% if another musician plays a tune with you.
|
British
|
French
|
Prussian
|
New Land-Pattern Pistol
|
Single-shot muzzle loaded firearm limited by its short range and damage, but quick to reload. A solid defensive choice for a front-line unit.
|
|
Base Weapon Stats
|
Damage: |
85
|
Range: |
40
|
Accuracy: |
60
|
|
Reload Speed: 6s
|
Starting Ammo: 25s
|
Sword Bayonet
|
Short-bladed sword. Equip this when things get up close and personal.
|
|
Base Weapon Stats
|
Damage: |
50
|
Reach: |
35
|
Speed: |
70
|
|
|
Pistol XIII
|
Single-shot muzzle loaded firearm limited by its short range and damage, but quick to reload. A solid defensive choice for a front-line unit.
|
|
Base Weapon Stats
|
Damage: |
85
|
Range: |
40
|
Accuracy: |
60
|
|
Reload Speed: 6s
|
Starting Ammo: 25s
|
Sabre Briquet
|
Short-bladed sword. Equip this when things get up close and personal.
|
|
Base Weapon Stats
|
Damage: |
50
|
Reach: |
40
|
Speed: |
70
|
|
|
Pistol XIII
|
Single-shot muzzle loaded firearm limited by its short range and damage, but quick to reload. A solid defensive choice for a front-line unit.
|
|
Base Weapon Stats
|
Damage: |
85
|
Range: |
40
|
Accuracy: |
60
|
|
Reload Speed: 6s
|
Starting Ammo: 25s
|
Sabre Briquet
|
Short-bladed sword. Equip this when things get up close and personal.
|
|
Base Weapon Stats
|
Damage: |
50
|
Reach: |
40
|
Speed: |
70
|
|
|
Bagpipes
|
A true scotsman weapon of choice. Gloriously pipe your way through the field of battle and support the rank and file. Press 'Q' to equip this instrument.
|
Violinists
Class Stats
|
Factions: |
British Empire, French Empire
|
Health: |
100 (+0)
|
Agility: |
80 (+0)
|
Swimming: |
35 (+0)
|
|
The violinists provide musical accompaniment aboard the vessels of their country's navy.
Traits:
|
Distinguishable
|
Stand out from the rank and file. You appear differently on the mini-map.
|
Abilities:
|
Medicine
|
Well versed in the field of medicine. You are able to heal wounded players.
|
British
|
French
|
Sea Service Pistol
|
Single-shot muzzle loaded firearm limited by its short range and damage, but quick to reload. A solid defensive choice for a front-line unit.
|
|
Base Weapon Stats
|
Damage: |
85
|
Range: |
40
|
Accuracy: |
60
|
|
Reload Speed: 6s
|
Starting Ammo: 25s
|
Cutlass_YearIXBoardingSabre
|
A brutal slashing weapon primarily associated with naval troops. A scary choice for a close encounter.
|
|
Base Weapon Stats
|
Damage: |
60
|
Reach: |
40
|
Speed: |
70
|
|
|
Pistol XIII
|
Single-shot muzzle loaded firearm limited by its short range and damage, but quick to reload. A solid defensive choice for a front-line unit.
|
|
Base Weapon Stats
|
Damage: |
85
|
Range: |
40
|
Accuracy: |
60
|
|
Reload Speed: 6s
|
Starting Ammo: 25s
|
1804 Pattern Naval Cutlass
|
A brutal slashing weapon primarily associated with naval troops. A scary choice for a close encounter.
|
|
Base Weapon Stats
|
Damage: |
60
|
Reach: |
40
|
Speed: |
70
|
|
|
Violin
|
A slender neck, gracefully curved body and smooth finish. In the hands of a master, it sings like the haunting siren's call. Press 'Q' to equip this instrument.
|
Healers
Surgeons
Class Stats
|
Factions: |
British Empire, French Empire, Kingdom Of Prussia
|
Health: |
100 (+0)
|
Agility: |
80 (+0)
|
Swimming: |
35 (+0)
|
|
Surgeons selflessly run across the battlefield to tend to the wounds of injured comrades. A health bar appears above any injured men, allowing them to prioritise their triage. Don't be fooled, however, in thinking that these men have taken an oath to do no harm. Armed with a pistol and sabre, they can rapidly turn their white coats red with the blood of their foes. Surgeons stand out on the mini-map with a different icon.
Traits:
|
Distinguishable
|
Stand out from the rank and file. You appear differently on the mini-map.
|
Abilities:
|
Medicine
|
Well versed in the field of medicine. You are able to heal wounded players.
|
British
|
French
|
Prussian
|
New Land-Pattern Pistol
|
Single-shot muzzle loaded firearm limited by its short range and damage, but quick to reload. A solid defensive choice for a front-line unit.
|
|
Base Weapon Stats
|
Damage: |
85
|
Range: |
40
|
Accuracy: |
60
|
|
Reload Speed: 6s
|
Starting Ammo: 25s
|
Sword Bayonet
|
Short-bladed sword. Equip this when things get up close and personal.
|
|
Base Weapon Stats
|
Damage: |
50
|
Reach: |
35
|
Speed: |
70
|
|
|
Pistol XIII
|
Single-shot muzzle loaded firearm limited by its short range and damage, but quick to reload. A solid defensive choice for a front-line unit.
|
|
Base Weapon Stats
|
Damage: |
85
|
Range: |
40
|
Accuracy: |
60
|
|
Reload Speed: 6s
|
Starting Ammo: 25s
|
Sabre Briquet
|
Short-bladed sword. Equip this when things get up close and personal.
|
|
Base Weapon Stats
|
Damage: |
50
|
Reach: |
40
|
Speed: |
70
|
|
|
Pistol XIII
|
Single-shot muzzle loaded firearm limited by its short range and damage, but quick to reload. A solid defensive choice for a front-line unit.
|
|
Base Weapon Stats
|
Damage: |
85
|
Range: |
40
|
Accuracy: |
60
|
|
Reload Speed: 6s
|
Starting Ammo: 25s
|
Sabre Briquet
|
Short-bladed sword. Equip this when things get up close and personal.
|
|
Base Weapon Stats
|
Damage: |
50
|
Reach: |
40
|
Speed: |
70
|
|
|
Lantern
|
Light your way through the dark or make known your position. Press 'H' to equip the lantern.
|
Builders and Breakers
Sappers
Class Stats
|
Factions: |
British Empire
|
Health: |
100 (+0)
|
Agility: |
80 (+0)
|
Swimming: |
35 (+0)
|
|
Sappers provide support for the fighting forces by building defensive structures and emplacements to establish a secure position for both infantry fire and artillery bombardment.
Traits:
|
Explosives Specialist
|
Trained with the use of volatile explosives. The rate at which you move while carrying explosives is increased by 25%.
|
Abilities:
|
Engineering Specialist
|
Well versed in the construction of military works. You are able to enact various defensive emplacements and repair cannon.
|
|
Explosives Handling
|
Well versed in the handling of explosives. You are able to carry explosives.
|
British
|
French
|
Prussian
|
Elliot Carbine
|
Shorter, lighter and much easier to handle than a musket. It is preferred by units riding on horseback or those carrying heavy loads.
|
|
Base Weapon Stats
|
Damage: |
100
|
Range: |
60
|
Accuracy: |
50
|
|
Reload Speed: 12s
|
Starting Ammo: 25s
|
Sword Bayonet
|
Short-bladed sword. Equip this when things get up close and personal.
|
|
Base Weapon Stats
|
Damage: |
50
|
Reach: |
35
|
Speed: |
70
|
|
Hammer
|
Construct player -built defences, repair artillery or gently tap an unsuspecting fellow's head. Press 'Q' to equip the hammer and start constructing defences.
|
|
Base Weapon Stats
|
Damage: |
50
|
Reach: |
10
|
Speed: |
70
|
|
Sledgehammer
|
Topple down enemy defences or deconstruct your own. Its relatively efficient at gathering back materials to construct defences with.
|
|
Base Weapon Stats
|
Damage: |
120
|
Reach: |
40
|
Speed: |
40
|
|
Spade
|
Digging tool. Make use of it to raise earthworks and bolster your team's defences.
|
|
Base Weapon Stats
|
Damage: |
50
|
Reach: |
55
|
Speed: |
50
|
|
|
Charleville Cavalry Carbine IX/XIII
|
Shorter, lighter and much easier to handle than a musket. It is preferred by units riding on horseback or those carrying heavy loads.
|
|
Base Weapon Stats
|
Damage: |
100
|
Range: |
60
|
Accuracy: |
50
|
|
Reload Speed: 12s
|
Starting Ammo: 25s
|
Sabre Briquet
|
Short-bladed sword. Equip this when things get up close and personal.
|
|
Base Weapon Stats
|
Damage: |
50
|
Reach: |
40
|
Speed: |
70
|
|
Hammer
|
Construct player -built defences, repair artillery or gently tap an unsuspecting fellow's head. Press 'Q' to equip the hammer and start constructing defences.
|
|
Base Weapon Stats
|
Damage: |
50
|
Reach: |
10
|
Speed: |
70
|
|
Sledgehammer
|
Topple down enemy defences or deconstruct your own. Its relatively efficient at gathering back materials to construct defences with.
|
|
Base Weapon Stats
|
Damage: |
120
|
Reach: |
40
|
Speed: |
40
|
|
Spade
|
Digging tool. Make use of it to raise earthworks and bolster your team's defences.
|
|
Base Weapon Stats
|
Damage: |
50
|
Reach: |
55
|
Speed: |
50
|
|
|
Charleville Cavalry Carbine IX/XIII
|
Shorter, lighter and much easier to handle than a musket. It is preferred by units riding on horseback or those carrying heavy loads.
|
|
Base Weapon Stats
|
Damage: |
100
|
Range: |
60
|
Accuracy: |
50
|
|
Reload Speed: 12s
|
Starting Ammo: 25s
|
Sabre Briquet
|
Short-bladed sword. Equip this when things get up close and personal.
|
|
Base Weapon Stats
|
Damage: |
50
|
Reach: |
40
|
Speed: |
70
|
|
Hammer
|
Construct player -built defences, repair artillery or gently tap an unsuspecting fellow's head. Press 'Q' to equip the hammer and start constructing defences.
|
|
Base Weapon Stats
|
Damage: |
50
|
Reach: |
10
|
Speed: |
70
|
|
Sledgehammer
|
Topple down enemy defences or deconstruct your own. Its relatively efficient at gathering back materials to construct defences with.
|
|
Base Weapon Stats
|
Damage: |
120
|
Reach: |
40
|
Speed: |
40
|
|
Spade
|
Digging tool. Make use of it to raise earthworks and bolster your team's defences.
|
|
Base Weapon Stats
|
Damage: |
50
|
Reach: |
55
|
Speed: |
50
|
|
|
No added equipment
Carpenters
Class Stats
|
Factions: |
British Empire, French Empire, Kingdom Of Prussia
|
Health: |
100 (+0)
|
Agility: |
80 (+0)
|
Swimming: |
35 (+0)
|
|
The carpenters, in contrast to the sappers, are a destructive force who excel at destroying enemy emplacements.
Traits:
|
Axe Specialisation
|
Excels with the use of axes. Your damage when wielding an axe is increased by 5%. Your damage is also significantly increased when destroying player-built defences, doors and other military works.
|
|
Blunderbuss Specialisation
|
Excels with the use of blunderbusses. Your damage when firing a blunderbuss is increased by 5% and accuracy by 10%.
|
|
Explosives Specialist
|
Trained with the use of volatile explosives. The rate at which you move while carrying explosives is increased by 25%.
|
Abilities:
|
Explosives Handling
|
Well versed in the handling of explosives. You are able to carry explosives.
|
British
|
French
|
Prussian
|
Blunderbuss (Variation 1)
|
Shotgun. Capable of ending multiple infantrymen in one go.
|
|
Base Weapon Stats
|
Damage: |
100
|
Range: |
20
|
Accuracy: |
30
|
|
Reload Speed: 12s
|
Starting Ammo: 25s
|
Sword Bayonet
|
Short-bladed sword. Equip this when things get up close and personal.
|
|
Base Weapon Stats
|
Damage: |
50
|
Reach: |
35
|
Speed: |
70
|
|
2 Handed Axe (Variation 1)
|
Its sheer force makes this weapon's use ideal when going against player-built defences.
|
|
Base Weapon Stats
|
Damage: |
120
|
Reach: |
40
|
Speed: |
40
|
|
|
Blunderbuss (Variation 2)
|
Shotgun. Capable of ending multiple infantrymen in one go.
|
|
Base Weapon Stats
|
Damage: |
100
|
Range: |
20
|
Accuracy: |
30
|
|
Reload Speed: 12s
|
Starting Ammo: 25s
|
Sabre Briquet
|
Short-bladed sword. Equip this when things get up close and personal.
|
|
Base Weapon Stats
|
Damage: |
50
|
Reach: |
40
|
Speed: |
70
|
|
2 Handed Axe (Variation 2)
|
Its sheer force makes this weapon's use ideal when going against player-built defences.
|
|
Base Weapon Stats
|
Damage: |
120
|
Reach: |
40
|
Speed: |
40
|
|
|
Blunderbuss (Variation 2)
|
Shotgun. Capable of ending multiple infantrymen in one go.
|
|
Base Weapon Stats
|
Damage: |
100
|
Range: |
20
|
Accuracy: |
30
|
|
Reload Speed: 12s
|
Starting Ammo: 25s
|
Sabre Briquet
|
Short-bladed sword. Equip this when things get up close and personal.
|
|
Base Weapon Stats
|
Damage: |
50
|
Reach: |
40
|
Speed: |
70
|
|
2 Handed Axe (Variation 2)
|
Its sheer force makes this weapon's use ideal when going against player-built defences.
|
|
Base Weapon Stats
|
Damage: |
120
|
Reach: |
40
|
Speed: |
40
|
|
|
Lantern
|
Light your way through the dark or make known your position. Press 'H' to equip the lantern.
|