Classes: Support
Support classes are the glue that holds the battle together, providing buffs, healing, and tactical support.
Morale Boosters
Flag Bearers
Factions: | British Empire, French Empire, Kingdom Of Prussia |
Health: |
100 (+0) |
Agility: |
80 (+0) |
Swimming: |
35 (+0) |
The flag bearers carry the standard of their faction into battle, motivating the Rank & File to pour shots into the enemy at an ever increasing pace. Their flags provide an AoE bonus that extends to approximately compass range. Armed with a pistol and sabre, they can defend themselves if need be, or humiliate their enemies by slicing them up with their flags.
Traits and Abilities
Abilities:
Weapons
Other Equipment
No added equipment
Drummers
Factions: | British Empire, French Empire, Kingdom Of Prussia |
Health: |
100 (+0) |
Agility: |
80 (+0) |
Swimming: |
35 (+0) |
Drummers and other musician classes play songs to keep the ranks firing in sync with each other. They provide a stackable bonus to accuracy for all Rank & File in range.
Traits and Abilities
Abilities:
Musician | Pomp and circumstance. You increase firearm accuracy of the rank and file by 8%. Bonus stacks upwards to 12% if another musician plays a tune with you. |
Weapons
Other Equipment
No added equipment
Fifers
Factions: | French Empire, Kingdom Of Prussia |
Health: |
100 (+0) |
Agility: |
80 (+0) |
Swimming: |
35 (+0) |
Fifers and other musician classes play songs to keep the ranks firing in sync with each other. They provide a stackable bonus to accuracy for all Rank & File in range.
Traits and Abilities
Abilities:
Musician | Pomp and circumstance. You increase firearm accuracy of the rank and file by 8%. Bonus stacks upwards to 12% if another musician plays a tune with you. |
Weapons
Other Equipment
No added equipment
Bagpipers
Factions: | British Empire |
Health: |
100 (+0) |
Agility: |
80 (+0) |
Swimming: |
35 (+0) |
Bagpipers are the replacement of Fifers for the British army. They and other musician classes play songs to keep the ranks firing in sync with each other. They provide a stackable bonus to accuracy for all Rank & File in range. Many a man has retreated in horror at the approach of the bagpipes.
Traits and Abilities
Abilities:
Musician | Pomp and circumstance. You increase firearm accuracy of the rank and file by 8%. Bonus stacks upwards to 12% if another musician plays a tune with you. |
Weapons
Other Equipment
No added equipment
Violinists
Factions: | British Empire, French Empire |
Health: |
100 (+0) |
Agility: |
80 (+0) |
Swimming: |
35 (+0) |
The violinists provide musical accompaniment aboard the vessels of their country's navy.
Traits and Abilities
Traits:
Distinguishable | Stand out from the rank and file. You appear differently on the mini-map. |
Abilities:
Medicine | Well versed in the field of medicine. You are able to heal wounded players. |
Weapons
Other Equipment
No added equipment
Healers
Surgeons
Factions: | British Empire, French Empire, Kingdom Of Prussia |
Health: |
100 (+0) |
Agility: |
80 (+0) |
Swimming: |
35 (+0) |
Surgeons selflessly run across the battlefield to tend to the wounds of injured comrades. A health bar appears above any injured men, allowing them to prioritise their triage. Don't be fooled, however, in thinking that these men have taken an oath to do no harm. Armed with a pistol and sabre, they can rapidly turn their white coats red with the blood of their foes. Surgeons stand out on the mini-map with a different icon.
Traits and Abilities
Traits:
Distinguishable | Stand out from the rank and file. You appear differently on the mini-map. |
Abilities:
Medicine | Well versed in the field of medicine. You are able to heal wounded players. |
Weapons
Other Equipment
No added equipment
Builders and Breakers
Sappers
Factions: | British Empire |
Health: |
100 (+0) |
Agility: |
80 (+0) |
Swimming: |
35 (+0) |
Sappers provide support for the fighting forces by building defensive structures and emplacements to establish a secure position for both infantry fire and artillery bombardment.
Traits and Abilities
Traits:
Explosives Specialist | Trained with the use of volatile explosives. The rate at which you move while carrying explosives is increased by 25%. |
Abilities:
Engineering Specialist | Well versed in the construction of military works. You are able to enact various defensive emplacements and repair cannon. |
Explosives Handling | Well versed in the handling of explosives. You are able to carry explosives. |
Weapons
Other Equipment
No added equipment
Carpenters
Factions: | British Empire, French Empire, Kingdom Of Prussia |
Health: |
100 (+0) |
Agility: |
80 (+0) |
Swimming: |
35 (+0) |
The carpenters, in contrast to the sappers, are a destructive force who excel at destroying enemy emplacements.
Traits and Abilities
Traits:
Blunderbuss Specialisation | Excels with the use of blunderbusses. Your damage when firing a blunderbuss is increased by 5% and accuracy by 10%. |
Explosives Specialist | Trained with the use of volatile explosives. The rate at which you move while carrying explosives is increased by 25%. |
Abilities:
Explosives Handling | Well versed in the handling of explosives. You are able to carry explosives. |
Weapons
Other Equipment
No added equipment