Admin Features

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Unless stated otherwise, all server config commands listed in this page are global rotation commands, which means that they can either be placed inside a map rotation to apply to that rotation only, or else before the map rotations section to apply to all map rotations.

Ray-Gun System

When logged in as admin, any player you are aiming at should have their name highlighted in green. If you open the Round Players Panel while a player is highlighted (default "P" keybind) that player will be automatically selected for quick admin action access. Common actions also have their own hotkey shortcuts for even more convenience.

Admin Action Hotkeys
Number Key Action
1 Private Message
2 Slay
3 Revive
4 Slap
5 Heal
6 Bring
7 Go To
8 Temp Voip Mute
9 Temp Chat Mute

When the dialog box is open after pressing an admin action key, you can press the "Enter" key for quick confirmation.

You can toggle the admin ray-gun system between "Always On", "Freeflight Only", and "Off" modes via a button at the bottom of the Round Players Panel.

Artillery Priority System

This panel allows admins to see who has claimed artillery pieces. Artillery can only be claimed by a cannoneer or a sapper. This can be disabled by:

mod_variable autoadmin:ArtilleryPrioritySystemEnabled:false

Fire Out Of Line

Fire Out Of Line only allows shooting firearms while players are within a line. To enable it, use:

fol_enabled true


There are 4 different settings that you can set either globally or per player class.

FOL Class Settings
Setting Name Description Default Value
radius The farthest distance (in metres) a player can be from a player line in order to be considered part of the line. 1.5 (m)
mounted_radius Same as "radius" but only relevant while the player is mounted on a horse. 25 (m)
artillery_radius If a player is within this distance to an artillery piece, they can fire even if not within a line. 0 (disabled)
players_needed The minimum number of players needed - including the local player - to form a valid line. 3

Some classes have specific default value overrides, listed here:

FOL Class Default Overrides
Class Setting Override Value
Light Infantry radius 5
Rifleman radius 5
Cannoneer artillery_radius 15
Rocketeer artillery_radius 15
Sapper artillery_radius 15

To override the defaults for all classes with your own values, use:

fol_default <FOLSettingName> <value>

You can also override any default value for any specific class. To do this, use:

fol_class <PlayerClass> <FOLSettingName> <value>

If a player fires out of line, they will be blocked from firing again for a default duration of 2 seconds. You can change this value via this command:

fol_fire_block_duration <value>

When a player dies, a temporary "ghost" will spawn in their place so that the line doesn't immediately break. The default ghost lifetime is 3 seconds. You can change this via this command:

fol_ghost_duration <value>

All Charge

When All Charge is activated, firing is restricted. It can be enabled at any time via the RC command:

rc ac <delay>

(inputting no delay parameter defaults to a value of 0)

A delay value of 0 triggers an All Charge immediately.

A delay value of -1 cancels any active or pending All Charge.


You can also have All Charge trigger automatically by setting the auto trigger mode. There are 4 different modes.

All Charge Auto Trigger Modes
Mode Name Description
none Auto trigger system disabled.
time_only All Charge will trigger after a set time from round start.
percent_only All Charge will trigger after the percentage players left alive is equal or lower than the set value (only applies to game modes with a round spawn close time).
percent_or_time All Charge will trigger when either the time condition or the percent condition is met, whichever becomes true first.

To set the Auto Trigger Mode, use:

all_charge_auto_trigger_mode <auto trigger mode>
Other All Charge Config Commands
Config Command Description Argument
all_charge_trigger_delay Sets the delay in seconds before all charge activation - players will be notified about the delay. float (s)
all_charge_time_trigger Sets the time value for the auto trigger system. float (s)
all_charge_percent_players_trigger Sets the percent value for the auto trigger system. float (0-1 range)
all_charge_percent_trigger_min_players_needed The percent trigger will only activate if the round started with a minimum of this number of players. int
all_charge_block_pistol_fire Sets whether to block pistol fire during All Charge. bool
all_charge_block_artillery_fire Sets whether to block artillery fire during All Charge. bool
all_charge_slow_cavalry Sets whether cavalry should be restricted to a slow speed during All Charge. bool

Artillery Settings

Config Command Description Arguments Default
ArtilleryLiveTimer If set, then will automatically enable artillery firing at this time (in seconds). This is easier than manually putting "rc delayed XX set allowArtyFiring" in your config for every rotation. int -1
ArtyOnArtyTime The time (in seconds) for when Arty on Arty is live. If an Arty on Arty shot is detected before this time, a broadcast message will be posted notifying the admin who shot the cannon. int 3600
ArtilleryPrioritySystemEnabled Determines if the game will record and show via the F5 menu who claimed an artillery piece first. Most useful public servers. bool true
CannonClaimedMessage This is the message messaged to players after they claim an artillery piece string You have claimed the Artillery piece and have priority while you remain using it. If someone else takes control of it, then type in recruitment chat to notify an admin