Game Version WIP

From Holdfast: Nations At War
Revision as of 11:38, 20 October 2022 by Gydrok (talk | contribs) (→‎Features & Improvements: Bug fixes.)
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WIP

Features & Improvements

  • Unlock 4 new heads usable across both Nations At War and Frontlines!

» Unlock George ‘Muppet‘ Burton at Silver 3 (Rank 30)

» Unlock Albert ‘Jolly’ Saxton at Decorated 3 (Rank 60)

» Unlock Frank ‘Hammer’ Chapman at Valour 1 (Rank 65)

» Unlock Thomas ‘Shellshocked’ Baker at Decorated 2 (Rank 55)

  • Introduced a new kill log icon to distinguish small cannonballs from the rest.
  • Added better support for testing VoIP in the ‘Settings' panel. These testing tools can be accessed while in-game or in the main menu.
  • Performed various balancing changes on Heroes Landing.
    • Move 'Point A' slightly closer to the waterline of the beach to make capturing easier for attackers.
    • Added 1 new climbable rope to the right side of the beach.
    • Added a more natural route up to the fortress on the left side when attacking the gatehouse.
    • Added some additional top cover for attackers when attacking the gatehouse.
    • Slightly increased the out of bounds for the right side of the beach landing.

SDK Version 6.0

  • Bolstered the functionality of the SDK Character Editor.

» You are now able to rig heads and uniforms separately. Hats should be coupled with uniforms should you be utilising this new system.

» You are now able to set up a ‘CustomUniformDefinition’ allowing you to use existing Holdfast heads that are unlocked through progression. IE. You make your own custom uniform coupled with your desired hat as mentioned above then tick said option to use the Holdfast base game heads.

» You are now able to create mod packs which feature different heads. These can then be used by other mods.

» These new systems are backwards compatible with the old way of doing things (rigging heads and hats separately from the uniform). If a mod breaks please let us know in #bug-reports on our Discord.

  • Introduced functionality allowing artisans to define a separate model when in first-person.
  • In addition to having ‘uniform’ LODs, you are now able to create a specific ‘FirstPerson_x_LOD0’ that will be loaded only when using the first-person view mode for some crispy looks when in this mode - <Chef’s Kiss>.
  • The artisan’s name now displays in-game when players have downloaded your modification. You can set this up in the ‘Mod Properties’ section under the ‘Creator’ category.
  • The ‘Custom LOD’ script now properly works when players are looking through the spyglass.
  • Introduced a new object for scripting ‘NoActionInteractableObjectModOverload’ so you can hook networked player-driven events.
  • Introduced multiple new assets to the Holdfast SDK. This includes functions allowing players to spawn ships when interacting with an in-world object.

» Prop_ChurchLecturn_Mod

» Prop_StandingCandleHolder_Mod

» Functional_NoAction_InteractableObject

» Functional_13GunSpawner_Mod

» Functional_2GunSpawner_Mod

» Functional_50GunSpawner_Mod

» Functional_8GunSpawner_Mod

» Functional_GunboatSpawner_Mod

» Functional_RocketboatSpawner_Mod

Misc.

  • Centered the first-person view of the swivel gun.
  • Introduced additional banners to the Regiment Registry.
  • Removed colliders from interactable in-world flags.

Bug Fixes

  • Experimental fix towards an issue which very rarely caused servers to lag.
  • Various stability fixes for all in-game projectiles.
  • Solved an issue with small cannonballs not damaging tents spawned by officers.
  • Solved an issue with rockets and mortars causing twice the intended damage to structures.
  • Solved an issue with Frontline shells facing the wrong when airborn.
  • Solved an issue with 'O' debug menu to quickly gather ammunition not working.

» This requires rc set allowAmmoSelectorUIDebugShow true/false.

  • Solved an issue with French Musician (violinist) uniform panel icons being mismatched.
  • Solved various uniform and head LOD issues.
  • Solved the issue with horse skin selection not persisting over respawns.
  • Solved an issue with the stair collider being visible on Berkton Greens.
  • Solved an issue with snow on Fort Christina props not visually appearing as intended.
  • Solved an issue with lighthouse destruction which led to round delays.
  • Removed ‘rc set meleeArenaAllowShooting true/false’ since it didn't work as intended. Administrators can input the following command instead in the server configuration file to enable or disable the same functionality: ‘melee_weapons_only true/false’

» If ‘melee_weapons_only’ is set to ‘false’, you can handle midround shooting by enabling/disabling using ‘rc set allowFiring true/false’.

» The ‘melee_weapons_only true/false’ command works in all game modes.

  • Solved an issue with the crosshair indicator option being skewed.
  • Solved an issue with people getting stuck in ice-cold pools on Glacier.
  • Solved an issue with steamboats not destroying themselves when boarded by the defenders on Heroes Landing.
  • Solved an issue with carriable objects in the spawn menu bugging out through multiple rounds.
  • Solved an issue with VoIP testing where it led to repeated in-world audio under very specific conditions.
  • Solved an issue with cavalry units being able to tank multiple grapeshots or blunderbuss shots incorrectly.
  • Solved an issue with buckshot breaking cannons when reflective damage was enabled.
  • Removed compression from night skyboxes to fix pixilation of the moon and stars.