SDK User Guide
Equipping the community with the ability to design, create, and bring to life their very own maps, uniforms, and flags within the game. The Holdfast SDK is fully integrated with Steam Workshop, making the content you create easily accessible.
Refer to the Documentation or Video Guides below to get started.
Documentation
Covering over 100 pages worth of information, you will surely find a good use for this User Guide as you're going around the Holdfast SDK. It takes you through the basic steps to get things started, best practices, working with the level editor, uploading to the Steam workshop, optimisations and more.
You can access it by going to the link below.
Video Guides
Collection of video guides by big British fellow Stan simplifying the use of the Holdfast SDK.
Holdfast: SDK Tutorial #1 - Getting Started
Holdfast: SDK Tutorial #2 - Creating A New Mod
Holdfast: SDK Tutorial #3 - Map Scene Hierarchy
Holdfast: SDK Tutorial #4 - Editing The Terrain
Holdfast: SDK Tutorial #5 - Placing Objects
Holdfast: SDK Tutorial #6 - Setting Up Gamemodes
Holdfast: SDK Tutorial #7 - Play Testing Your Map
Holdfast: SDK Tutorial #8 - Uploading Mods
Holdfast: SDK Tutorial #9 - Custom Map Images
Holdfast: SDK Tutorial #10 - Map Script Settings
Holdfast: SDK Tutorial #11 - Client Clutter
Holdfast: SDK Tutorial #12 - Using Particles
Holdfast: SDK Tutorial #13 - Custom Assets
Holdfast: SDK Tutorial #14 - Object Destruction
Holdfast: SDK Tutorial #15 - Custom Ladders
Holdfast: SDK Tutorial #16 - Custom LODs
Holdfast: SDK Tutorial #17 - Custom Tools
Holdfast: SDK Tutorial #18 - Terrain Texture Replacer
Holdfast: SDK Tutorial #19 - Out Of Bounds
Holdfast: SDK Tutorial #20 - Scene Camera Views
Holdfast: SDK Tutorial #21 - Nature Preset Objects
Holdfast: SDK Tutorial #22 - Faction Objects
Video guide by Apex detailing uniform editing for the Holdfast SDK.
Holdfast SDK Tool Tutorial #1 - Uniform Guide
Support
Got a question that's not covered in these guides?
We will gladly give you a helping hand should you require, so don't shy away from asking any questions. You will also find members within the community familiar with the toolset willing to do so. Join the Official Discord then apply for the 'Artisan' role by selecting the art emoji in the #getting-started channel. This will unlock all channels concerning the discussion of modifications and scripting.