Difference between revisions of "Beginner's Guide"
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{{ContentTemplateModernInline | {{ContentTemplateModernInline | ||
| welcome = [[File:Forum Logo.png|link=|left|alt=Beginners Guide]] | | welcome = [[File:Forum Logo.png|link=|left|alt=Beginners Guide]] | ||
| − | | blurb = | + | | blurb = A technical manual for new recruits. Master the cross-platform controls, class roles, and directional combat mechanics of the Napoleonic and Great War eras. |
| sections_title = On this page | | sections_title = On this page | ||
| sections_content = | | sections_content = | ||
* [[#Game Types|Game Types]] | * [[#Game Types|Game Types]] | ||
| − | ** [[# | + | ** [[#Game Eras|Game Eras]] |
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* [[#Class System|Class System]] | * [[#Class System|Class System]] | ||
** [[#Command|Command]] | ** [[#Command|Command]] | ||
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** [[#Skirmisher|Skirmisher]] | ** [[#Skirmisher|Skirmisher]] | ||
** [[#Support|Support]] | ** [[#Support|Support]] | ||
| − | * [[#Aiming|Aiming]] | + | * [[#Combat Mechanics|Combat Mechanics]] |
| − | * [[#Melee|Melee]] | + | ** [[#Aiming & Ballistics|Aiming & Ballistics]] |
| − | * [[#Tips|Tips]] | + | ** [[#Melee System|Melee System]] |
| + | * [[#Naval Operations|Naval Operations]] | ||
| + | ** [[#Damage & Repair|Damage & Repair]] | ||
| + | * [[#Pro Tips|Pro Tips]] | ||
| − | | featured_title = Gameplay | + | | featured_title = Beginner’s Guide • Gameplay |
| featured_content = | | featured_content = | ||
== Game Types == | == Game Types == | ||
| + | Holdfast, features two distinct historical theaters. While the core movement remains the same, weapon handling varies significantly: | ||
=== Nations At War === | === Nations At War === | ||
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== Class System == | == Class System == | ||
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=== Command === | === Command === | ||
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| − | + | '''Army Officer:''' Coordinates the "Line of Battle." Issues orders (''Fire, Charge, Form Line'') that provide accuracy and damage resistance buffs to nearby Rank & File. | |
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| − | + | '''Naval Captain:''' The soul of the ship. Manages sail height and heading. Can toggle between first-person (precision steering) and third-person (situational awareness). | |
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=== Rank & File === | === Rank & File === | ||
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| − | + | '''Line Infantry:''' The versatile backbone. Gains significant reload and accuracy bonuses when standing near a Musician or Officer. | |
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| − | + | '''Guards & Grenadiers:''' Elite shock troops. Guards provide a "Bodyguard" buff to Officers, while Grenadiers possess the highest natural melee resistance in the game. | |
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=== Skirmisher === | === Skirmisher === | ||
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| − | + | '''Rifleman:''' Equipped with rifled barrels. They lack the reload speed of Line Infantry but offer superior lethality at long ranges (200m+). | |
| − | ''' | ||
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| − | + | '''Light Infantry:''' High-mobility units capable of "Skirmishing" (firing from crouched or unconventional positions) without the movement penalties of heavier classes. | |
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=== Support === | === Support === | ||
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| − | ==== | + | '''Artilleryman:''' Operates cannons, mortars, and rocket launchers. Must master the "Sighting Notch" for long-distance trajectory. |
| − | ''' | + | |
| − | + | '''Carpenter / Sapper:''' The "Lifeblood" of defense. Carpenters repair ship hulls to prevent sinking; Sappers construct earthworks and swivel gun emplacements. | |
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| + | == Combat Mechanics == | ||
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| + | === Aiming & Ballistics === | ||
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| + | '''Projectile Drop:''' Smoothbore muskets are subject to heavy gravity and "bloom." At 50m, aim at the chest; at 100m+, aim slightly above the head. | ||
| + | |||
| + | '''Vulnerability:''' Any player caught reloading or aiming is in a "Vulnerable State"—they will be killed by a single melee strike regardless of their health pool. | ||
| + | |||
| + | === Melee System === | ||
| + | Holdfast utilizes a 4-Directional Combat System (Up, Down, Left, Right). | ||
| + | |||
| + | '''Blocking:''' You must match the direction of your opponent's strike. Moving the Mouse or Right Stick '''Down''' while holding Block will counter a downward bayonet thrust. | ||
| + | |||
| + | '''Feinting:''' Start an attack, then quickly tap Block to cancel it. This baits your opponent into a defensive stance, leaving them open to a follow-up strike. | ||
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| + | '''Drags:''' Moving your camera during the "Thrust" phase can alter the strike's path, though excessive "dragging" reduces damage dealt. | ||
| + | |||
| + | == Naval Operations == | ||
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| + | '''Sailing:''' Wind direction is indicated on the HUD compass. Sailing "Into the Wind" (against the arrow) will stall the vessel. | ||
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| + | '''Gunnery:''' Use Round Shot for hulls, Chain Shot for masts (crippling speed), and Grapeshot for clearing enemy decks. | ||
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| + | '''Survival:''' If a ship is foundering, deploy the Rowboat (Capacity: 7). It is the only way to retain your "Life" ticket if the mother ship sinks. | ||
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| + | === Damage & Repair === | ||
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| + | '''Hull Damage:''' Causes leaks. Only Carpenters can repair these using their specialized hammers. | ||
| − | + | '''Sinking:''' If a ship reaches critical water levels, it becomes "Foundering." Use Rowboats (Capacity: 7) to evacuate. | |
| − | ''' | ||
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| − | == | + | == Pro Tips == |
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| − | + | '''Musicians:''' Standing near a Musician playing a song provides a reload speed buff to all nearby infantry. | |
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| − | + | '''Surgeons:''' Always protect your Surgeon; they are the only class that can replenish the team's health without respawning. | |
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| − | + | '''HUD Toggle:''' For cinematic gameplay, hold "H" (PC) or the '''Menu/Options''' button (Console) to hide the UI. | |
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Revision as of 05:44, 21 January 2026
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A technical manual for new recruits. Master the cross-platform controls, class roles, and directional combat mechanics of the Napoleonic and Great War eras. |
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