Difference between revisions of "User Interface"

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= Holdfast: Nations at War User Interface =
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= 🖥️ User Interface (UI) & HUD Guide =
The User Interface (UI) in ''Holdfast: Nations at War'' is designed to provide essential combat information while maintaining an immersive feel, adapting slightly between the Napoleonic Era and the Frontlines Era (World War 1).
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The UI in ''Holdfast: Nations At War'' adapts dynamically between the '''Napoleonic Era''' and the '''Frontlines (WW1) Era'''. It is divided into the '''Main Menu''' (out-of-game management) and the '''HUD''' (in-game tactical information).
 
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== 1. Core User Interface (UI) Elements ==
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== 1. Main Menu System ==
The UI is divided into the main menu system and the in-game Heads-Up Display (HUD).
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The main menu is your staging area before entering the fray.
  
=== 1.1. Main Menu ===
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* '''Barracks:''' View and customize classes, unlock weapons via '''Experience (XP)''', and equip cosmetics earned through '''Feats'''.
The main menu contains the key areas for customization, progression, and server selection:
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* '''Regiment Registry:''' The central hub for the ''Holdfast'' community. Join or manage player-run regiments (clans) to participate in organized "Line Battles."
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* '''Server Browser:''' Filter by Era (Napoleonic or Frontlines), Game Mode (Army Siege, Naval, Coastal Siege), and Region.
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* '''Settings (Controls):''' * '''PC:''' Adjust '''Melee Sensitivity Type''' (Raw or Smooth) and '''Auto Bayonet Switch'''.
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* '''Console:''' Adjust '''Deadzone''', '''Look Acceleration''', and '''Button Layouts'''.
  
* '''Barracks:''' Allows players to view and customize their classes, unlock new weapons, and equip cosmetics based on their progression and feats.
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* '''Regiment Registry:''' The central hub for joining, creating, or managing a player-run regiment (clan).
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* '''Server Browser:''' The primary method for finding and joining game servers, allowing filtering by map, game mode, player count, and era.
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== 2. In-Game Heads-Up Display (HUD) ==
* '''Settings:''' Includes options for Graphics, Audio, Game settings (e.g., ''Melee Sensitivity Type'' and ''Auto Bayonet Switch''), and all '''Mouse & Keyboard''' and '''Controller''' keybinds.
 
  
=== 1.2. In-Game Heads-Up Display (HUD) ===
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=== HUD Elements Reference ===
The in-game HUD provides critical information during a round:
 
 
{| class="wikitable"
 
{| class="wikitable"
|Element
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|'''Element'''
|Description
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|'''Description'''
 +
|'''PC / Console Access'''
 
|-
 
|-
 
|'''Health & Ammo'''
 
|'''Health & Ammo'''
|Indicators for your character's current health and the status of your weapon (e.g., loaded, reloading, in melee mode).
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|Located in the bottom right. Shows HP bar and "Loaded/Unloaded" status.
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|Always Visible
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|-
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|'''Compass & Wind'''
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|(Naval Only) Shows ship heading and wind direction arrow.
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|Bottom Left
 
|-
 
|-
 
|'''Objectives'''
 
|'''Objectives'''
|Features capture bars for control points and a match countdown timer, updating in real-time as territories are contested.
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|Shows capture progress (bars) and the Match Timer.
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|Top Center
 
|-
 
|-
|'''Score & Reinforcements'''
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|'''Reinforcements'''
|Displays the team scores and the remaining team reinforcements (lives) for the current round.
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|Displays remaining team "Tickets" (lives).
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|Top Center (below timer)
 
|-
 
|-
 
|'''Mini Map'''
 
|'''Mini Map'''
|Shows the player's location, the location of objectives, and the general positions of friendly players.
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|Displays terrain, objectives, and friendly positions.
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|<code>M</code> / <code>View Button</code> (Xbox)
 
|-
 
|-
 
|'''Kill Feed'''
 
|'''Kill Feed'''
|Located on the screen (typically the top right), it displays who killed whom, the class of the players, and the distance of the kill.
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|Lists kills, weapon used, and distance (top right).
|-
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|Toggle in Settings
|'''Class Icons'''
 
|Used on the scoreboard, kill feed, and near friendly players to quickly identify their role (e.g., Officer, Line Infantry, Rifleman).
 
|-
 
|'''Chat'''
 
|Text communication is available for '''Round''' (all players), '''Team''', and class-specific channels (e.g., '''Officer''', '''Musician''').
 
 
|-
 
|-
|'''VoIP Indicator'''
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|'''Scoreboard'''
|A speaker icon that appears next to a player's name when they are using in-game voice chat (proximity-based).
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|View player scores, pings, and classes.
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|<code>TAB</code> / <code>Options</code> (PS)
 
|}
 
|}
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----
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== 3. Communication & VoIP ==
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Communication is the most powerful tool in ''Holdfast''.
  
== 2. Era-Specific UI and Gameplay Differences ==
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* '''Proximity Voice (VoIP):''' A speaker icon appears over a player's head when they speak. It is directional and fades with distance.
The game features two distinct eras, and the UI adapts to reflect the different weapon sets and gameplay mechanics of each.
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* '''Text Chat:''' * '''Round:''' <code>All</code> chat.
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* '''Team:''' Strategic chat for your faction.
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* '''Command:''' Exclusive to Officers and High Command for coordinating movements.
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* '''Command Radial:''' * '''PC:''' <code>Q</code> (Napoleonic) or <code>V</code> (Frontlines).
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* '''Console:''' <code>RB / R1</code> (Hold). ''Allows for quick callouts like "Follow Me!", "Fire!", or "Charge!"''
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----
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== 4. Era-Specific UI Differences ==
  
 
=== Napoleonic Era (Nations at War) ===
 
=== Napoleonic Era (Nations at War) ===
This is the game's core experience, focusing on 19th-century warfare.
 
  
* '''Weapon UI:''' Primary weapons are typically single-shot smoothbore muskets and rifles, with a heavy emphasis on the reload process shown on the HUD. The UI often involves the '''Melee Mode Switch''' (PC default '''X''') for bayonetted combat.
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* '''Reload Progress:''' Because muskets take ~15 seconds to load, a circular or bar progress indicator is vital. Moving while the indicator is active will cancel the reload.
* '''Class/Order UI:''' Features classes like Line Infantry, Officer, Musician, and Artilleryman. Officers use a dedicated menu (PC default '''Q''') to issue orders and formations to nearby troops, which is displayed visually on the screen.
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* '''Melee Mode Indicator:''' A bayonet icon appears when you switch to melee mode (<code>X</code> on PC / <code>D-Pad Right</code> on Console).
* '''Map/Objective:''' Objectives often revolve around holding fixed positions or sailing naval vessels.
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* '''Officer Orders:''' Visual markers (circles on the ground or arrows) appear when an Officer issues an order like '''"Line Up"''' or '''"Fire."'''
  
 
=== Frontlines Era (World War 1) ===
 
=== Frontlines Era (World War 1) ===
This game mode features more modern 20th-century weaponry.
 
  
* '''Weapon UI:''' The UI reflects more capable firearms, like bolt-action rifles, machine guns, and grenades. The reload process is generally faster than Napoleonic Era weapons.
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* '''Stamina Bar:''' WW1 combat involves sprinting and trench clearing, adding a stamina bar near the health indicator.
* '''Class/Order UI:''' The class system includes roles like Rifleman and the heavily armored '''Trench Raider'''. New ''Orders'' and ''Feats'' specific to World War 1 combat are available, influencing the visual prompts officers or squad leaders can issue.
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* '''Squad UI:''' Players are grouped into squads. Friendly squad mates appear with green icons instead of blue.
* '''Map/Objective:''' Gameplay is often centered on trench warfare and extended capture zones, which are represented by additional flags or distinct visuals on the map/objective UI.
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* '''Artillery UI:''' When using Field Guns or Mortars, a detailed range-finding UI or "Level" indicator appears to help calculate trajectory.
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----
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== 5. Console UI Optimizations ==
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On Console, the UI is optimized for controller navigation:
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* '''Radial Menus:''' Holding specific buttons (like the Command or Sail menus) brings up a wheel selection rather than key-presses.
 +
* '''Aim Assist Indicator:''' A subtle reticle change may occur when aiming near an enemy (can be disabled in settings for a more hardcore experience).
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'''Pro Tip:''' You can toggle the entire HUD off (PC: <code>H</code>) (Xbox / PS5: Hold the Menu button (Xbox) or Options button (PS5) for approximately 2 seconds.) for cinematic "Hardcore" gameplay or taking high-quality screenshots/recordings.

Latest revision as of 05:10, 21 January 2026

🖥️ User Interface (UI) & HUD Guide

The UI in Holdfast: Nations At War adapts dynamically between the Napoleonic Era and the Frontlines (WW1) Era. It is divided into the Main Menu (out-of-game management) and the HUD (in-game tactical information).


1. Main Menu System

The main menu is your staging area before entering the fray.

  • Barracks: View and customize classes, unlock weapons via Experience (XP), and equip cosmetics earned through Feats.
  • Regiment Registry: The central hub for the Holdfast community. Join or manage player-run regiments (clans) to participate in organized "Line Battles."
  • Server Browser: Filter by Era (Napoleonic or Frontlines), Game Mode (Army Siege, Naval, Coastal Siege), and Region.
  • Settings (Controls): * PC: Adjust Melee Sensitivity Type (Raw or Smooth) and Auto Bayonet Switch.
  • Console: Adjust Deadzone, Look Acceleration, and Button Layouts.

2. In-Game Heads-Up Display (HUD)

HUD Elements Reference

Element Description PC / Console Access
Health & Ammo Located in the bottom right. Shows HP bar and "Loaded/Unloaded" status. Always Visible
Compass & Wind (Naval Only) Shows ship heading and wind direction arrow. Bottom Left
Objectives Shows capture progress (bars) and the Match Timer. Top Center
Reinforcements Displays remaining team "Tickets" (lives). Top Center (below timer)
Mini Map Displays terrain, objectives, and friendly positions. M / View Button (Xbox)
Kill Feed Lists kills, weapon used, and distance (top right). Toggle in Settings
Scoreboard View player scores, pings, and classes. TAB / Options (PS)

3. Communication & VoIP

Communication is the most powerful tool in Holdfast.

  • Proximity Voice (VoIP): A speaker icon appears over a player's head when they speak. It is directional and fades with distance.
  • Text Chat: * Round: All chat.
  • Team: Strategic chat for your faction.
  • Command: Exclusive to Officers and High Command for coordinating movements.
  • Command Radial: * PC: Q (Napoleonic) or V (Frontlines).
  • Console: RB / R1 (Hold). Allows for quick callouts like "Follow Me!", "Fire!", or "Charge!"

4. Era-Specific UI Differences

Napoleonic Era (Nations at War)

  • Reload Progress: Because muskets take ~15 seconds to load, a circular or bar progress indicator is vital. Moving while the indicator is active will cancel the reload.
  • Melee Mode Indicator: A bayonet icon appears when you switch to melee mode (X on PC / D-Pad Right on Console).
  • Officer Orders: Visual markers (circles on the ground or arrows) appear when an Officer issues an order like "Line Up" or "Fire."

Frontlines Era (World War 1)

  • Stamina Bar: WW1 combat involves sprinting and trench clearing, adding a stamina bar near the health indicator.
  • Squad UI: Players are grouped into squads. Friendly squad mates appear with green icons instead of blue.
  • Artillery UI: When using Field Guns or Mortars, a detailed range-finding UI or "Level" indicator appears to help calculate trajectory.

5. Console UI Optimizations

On Console, the UI is optimized for controller navigation:

  • Radial Menus: Holding specific buttons (like the Command or Sail menus) brings up a wheel selection rather than key-presses.
  • Aim Assist Indicator: A subtle reticle change may occur when aiming near an enemy (can be disabled in settings for a more hardcore experience).

Pro Tip: You can toggle the entire HUD off (PC: H) (Xbox / PS5: Hold the Menu button (Xbox) or Options button (PS5) for approximately 2 seconds.) for cinematic "Hardcore" gameplay or taking high-quality screenshots/recordings.