Difference between revisions of "Ships"
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* '''Firepower:''' 28x 18-pounder cannons (lower deck) & 22x 9-pounder cannons (top deck). | * '''Firepower:''' 28x 18-pounder cannons (lower deck) & 22x 9-pounder cannons (top deck). | ||
| − | + | * '''Note:''' This is the only ship featuring '''Chase Guns''' (forward/rear firing). | |
| − | + | * '''Max Range (18-pdr):''' ~625 meters | |
| − | + | * '''Max Range (9-pdr):''' ~550 meters | |
| − | * '''Sails & Rigging:''' 6 sets of sails (3 square). Maximum speed: '''14 knots'''. | + | *'''Sails & Rigging:''' 6 sets of sails (3 square). Maximum speed: '''14 knots'''. |
| − | + | * '''Interaction:''' Press '''E''' (PC) or '''B/Circle''' (Console) to climb the three sets of rigging to reach the '''Fighting Tops''' for sharpshooting. | |
* '''Points:''' Sinking this ship awards the enemy '''300 points'''. Friendly fire sinks deduct the same. | * '''Points:''' Sinking this ship awards the enemy '''300 points'''. Friendly fire sinks deduct the same. | ||
* '''Crew Spawns:''' 1 Captain, 12 Marine, 10 Sailor, 10 Adept Sailor, 1 Musician, 1 Surgeon, 2 Carpenter. | * '''Crew Spawns:''' 1 Captain, 12 Marine, 10 Sailor, 10 Adept Sailor, 1 Musician, 1 Surgeon, 2 Carpenter. | ||
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* '''Firepower:''' 12x 6-pounder cannons & 1x powerful '''Carronade''' at the bow. | * '''Firepower:''' 12x 6-pounder cannons & 1x powerful '''Carronade''' at the bow. | ||
| − | + | * '''Max Range (Carronade):''' ~575 meters | |
| − | + | * '''Max Range (6-pdr):''' ~525 meters | |
| − | * '''Sails & Rigging:''' 6 sets of sails (2 square). Maximum speed: '''13 knots'''. | + | *'''Sails & Rigging:''' 6 sets of sails (2 square). Maximum speed: '''13 knots'''. |
| − | + | * '''Interaction:''' 2 sets of climbable rigging leading to Fighting Tops. | |
* '''Points:''' Sinking awards '''100 points'''. | * '''Points:''' Sinking awards '''100 points'''. | ||
* '''Crew Spawns:''' 1 Captain, 8 Marine, 3 Sailor, 3 Adept Sailor, 1 Musician, 1 Surgeon, 1 Carpenter. | * '''Crew Spawns:''' 1 Captain, 8 Marine, 3 Sailor, 3 Adept Sailor, 1 Musician, 1 Surgeon, 1 Carpenter. | ||
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* '''Firepower:''' 8x 4-pounder cannons & 8x '''Swivel Guns''' (anti-personnel). | * '''Firepower:''' 8x 4-pounder cannons & 8x '''Swivel Guns''' (anti-personnel). | ||
| − | + | * '''Max Range (4-pdr):''' ~500 meters | |
* '''Sails:''' 4 sets of sails (1 square). Maximum speed: '''12 knots'''. | * '''Sails:''' 4 sets of sails (1 square). Maximum speed: '''12 knots'''. | ||
* '''Points:''' Sinking awards '''50 points'''. | * '''Points:''' Sinking awards '''50 points'''. | ||
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* '''Firepower:''' 2x 24-pounder cannons mounted on '''Rotating Platforms'''. | * '''Firepower:''' 2x 24-pounder cannons mounted on '''Rotating Platforms'''. | ||
| − | + | * '''Max Range (24-pdr):''' '''~825 meters''' (Highest in game). | |
* '''Sails:''' 3 sets of sails. Maximum speed: '''10 knots'''. | * '''Sails:''' 3 sets of sails. Maximum speed: '''10 knots'''. | ||
* '''Points:''' Sinking awards '''30 points'''. | * '''Points:''' Sinking awards '''30 points'''. | ||
Latest revision as of 14:02, 20 January 2026
Meet the Fleet!
Key information about all ships featured in the naval game mode.
🏛️ 50-Gun Frigate
Modelled after 'La Proserpine'
The Frigate is the undisputed queen of the ocean. It is the most resilient vessel but requires the most coordination to operate effectively.
- Firepower: 28x 18-pounder cannons (lower deck) & 22x 9-pounder cannons (top deck).
- Note: This is the only ship featuring Chase Guns (forward/rear firing).
- Max Range (18-pdr): ~625 meters
- Max Range (9-pdr): ~550 meters
- Sails & Rigging: 6 sets of sails (3 square). Maximum speed: 14 knots.
- Interaction: Press E (PC) or B/Circle (Console) to climb the three sets of rigging to reach the Fighting Tops for sharpshooting.
- Points: Sinking this ship awards the enemy 300 points. Friendly fire sinks deduct the same.
- Crew Spawns: 1 Captain, 12 Marine, 10 Sailor, 10 Adept Sailor, 1 Musician, 1 Surgeon, 2 Carpenter.
⚓ 13-Gun Brig-Sloop
The "Workhorse of the Fleet," offering a perfect balance of speed and firepower.
- Firepower: 12x 6-pounder cannons & 1x powerful Carronade at the bow.
- Max Range (Carronade): ~575 meters
- Max Range (6-pdr): ~525 meters
- Sails & Rigging: 6 sets of sails (2 square). Maximum speed: 13 knots.
- Interaction: 2 sets of climbable rigging leading to Fighting Tops.
- Points: Sinking awards 100 points.
- Crew Spawns: 1 Captain, 8 Marine, 3 Sailor, 3 Adept Sailor, 1 Musician, 1 Surgeon, 1 Carpenter.
⛵ 8-Gun Schooner
Modelled after 'Axel Thorsen'
A light escort vessel designed for speed and harassment. Its low profile makes it exceptionally difficult to hit at long range.
- Firepower: 8x 4-pounder cannons & 8x Swivel Guns (anti-personnel).
- Max Range (4-pdr): ~500 meters
- Sails: 4 sets of sails (1 square). Maximum speed: 12 knots.
- Points: Sinking awards 50 points.
- Crew Spawns: 1 Captain, 2 Marine, 2 Sailor, 2 Adept Sailor, 1 Musician, 1 Surgeon, 1 Carpenter.
🎯 2-Gun Schooner
A glass cannon designed for extreme range support.
- Firepower: 2x 24-pounder cannons mounted on Rotating Platforms.
- Max Range (24-pdr): ~825 meters (Highest in game).
- Sails: 3 sets of sails. Maximum speed: 10 knots.
- Points: Sinking awards 30 points.
- Crew Spawns: 1 Captain, 2 Marine, 2 Sailor, 1 Adept Sailor, 1 Musician, 1 Carpenter.
Support Vessels
The Rocketboat
The Rocketboat is a psychological weapon. While its accuracy is notoriously poor, its ability to cause chaos on an enemy deck is unmatched.
- Weaponry: Features a single Long-Range Rocket Launcher. Unlike standard cannons, rockets have an erratic flight path and explode upon impact.
- The Fire Hazard: Rockets have a high chance of igniting enemy sails or decking. A well-placed rocket can force an entire enemy crew to stop firing and pull out buckets to extinguish flames.
- Fragility: The Rocketboat is the most fragile vessel in the game. A single well-placed Round Shot from a Frigate or even a lucky Musket volley can sink it.
- Tactical Tip: Do not sit still. Use your 11-knot speed to "kite" larger ships. Fire your rocket, then immediately turn to present a smaller profile while you reload.
- Crew Spawns: 4 Marine, 1 Sailor
🚣 The Gunboat
The Gunboat is a versatile scout and sniper. It is often used to pick off low-health ships or harass larger vessels from a distance where their heavy guns struggle to aim.
- Weaponry: Armed with a 4-pounder bow cannon. While it lacks the "stopping power" of an 18-pdr, it reloads significantly faster.
- Swivel Power: Equipped with two Swivel Guns. These are perfect for sniping the enemy Captain at the wheel or clearing the deck of a Rowboat attempting to board.
- Role: Excellent for defending the Frigate from stealthy Rowboat boarders or providing supporting fire to a Schooner in a duel.
- Tactical Tip: Because the gun is fixed at the bow, you must aim the entire boat to line up a shot. This makes "weaving" while reloading a vital skill for Gunboat pilots.
- Crew Spawns: 4 Marine, 1 Sailor
🛶 Rowboat
Rowboats are small, maneuverable craft that rely entirely on the physical exertion of the crew. They do not have sails and are unaffected by wind direction.
1. Deployment
Rowboats are found attached to the stern or sides of larger vessels like the Frigate and Brig-Sloop.
- Launching: To deploy a rowboat, the mother ship must be stationary or moving at a very low speed.
- Interaction: Approach the rowboat on the deck and press
E(PC) orX/Square(Console) to lower it into the water.
2. Rowing Mechanics
The speed of the rowboat is determined by the number of players actively "sitting" in the rowing positions.
- Coordination: To maximize speed, rowers should ideally be Marines or Sailors.
- Steering: The person at the very rear (the stern) acts as the coxswain, controlling the direction of the boat.
Survival & The Lifeboat Role
When a ship is "Foundering" (sinking), the Rowboat becomes a lifeboat.
- Saving the Captain: In organized play, the priority is to get the Captain and the Surgeons into the Rowboat to maintain leadership and healing capabilities for the remaining crew.
- The Guerilla Move: If your ship sinks, don't give up. A single Rowboat full of survivors can board an enemy ship, kill their crew, and effectively "steal" their vessel, turning the tide of the entire match.
Tips for Rowboat Crews
- The Musician Trick: Having a Musician in the Rowboat playing a drum or fife doesn't help with speed, but it is excellent for morale during a daring boarding charge.
- Equip Melee: Ensure all boarders have their bayonets fixed or cutlasses drawn before reaching the enemy hull.
- The Grapeshot Threat: If you see an enemy cannon being turned toward you and the barrel is glowing with a "shotgun" spread visual, jump out. You have a better chance of surviving in the water than being wiped out in the boat.
Comparison Summary
- Longest Range: 2-Gun Schooner (825m)
- Fastest Vessel: 50-Gun Frigate (14 knots)
- Highest Durability: 50-Gun Frigate
- Most Agile: 8-Gun Schooner
