Difference between revisions of "Organised Events"

From Holdfast: Nations At War
Jump to navigation Jump to search
Line 1: Line 1:
== Organized Events ==
+
{{TOC right}}
There are many NA, EU, AU, and AS event hosted in [[Holdfast: Nations At War]]. To find a complete up to date list please join the [https://discord.gg/Pp5mWcX Official Holdfast Discord.]
+
=Organized Events=
 +
Organized events are community-run battles that bring regiments and public players together across multiple regions (NA, EU, AU, AS).
 +
 
 +
For public event announcements see: [https://discord.com/channels/306195621373542400/613794041850626049 Event Noticeboard].
 +
==Event Formats==
 +
;Line Battle 🪖
 +
:Infantry, cavalry, and artillery fight in lines, emphasizing teamwork, volleys, and tactical movement.
 +
;Naval Battle ⚓
 +
:Ship-versus-ship engagements. Players crew vessels together, firing broadsides, managing sails, and boarding opponents.
 +
:
 +
;Skirmish 🎯
 +
:Smaller, faster rounds prioritizing maneuver, shooting, and light-infantry play.
 +
;Campaign 📜
 +
:Multi-week, narrative or map-driven wars where outcomes influence subsequent battles.
 +
;Special / Themed ⭐
 +
:Sieges, historical recreations, training events, tournaments, or one-off modded scenarios.
 +
==Typical Weekly Rhythm (Example)==
 +
''Times vary by host; always confirm in announcements.''
 +
==How to Participate==
 +
*'''Join a regiment''': Private events allocate slots by regiment and generally don't allow non-regimental players.
 +
*'''Public sign-ups''': Players are not required to sign-up for public events, though it's highly encouraged that large regiments do so to help admins with balance and special allocation. Regiment leaders may get the "Events Enjoyer - Regiment" tag in the Holdfast Official Discord. See: [https://discord.com/channels/306195621373542400/613784269713834034 Enlistment]
 +
 
 +
*'''Be on time and ready''': Arrive early and load the server when announced.
 +
==Hosting an Event==
 +
Communities can host official or unofficial events. At minimum, plan for:
 +
*'''Server''' – Dedicated server with stable performance and correct config (map rotation, max players, pings/regions).
 +
*'''Staff''' – Admins; clear escalation for rule breaches.
 +
*'''Ruleset''' – Brief, readable, and pinned (formations, firing rules, ship limits, round/time caps).
 +
*'''Sign-ups''' – Regiment headcounts, special requests (Artillery, Skirmishers, Cavalry)
 +
*'''Comms & Briefs''' – Start-time, server/password, map list, faction balance, and any mod requirements.
 +
*'''After-Action''' – Screenshots, results, feedback form.
 +
==Player Expectations==
 +
*Follow host rules and your officer’s commands.
 +
*Keep comms clear during volleys/boarding; no ear-spam.
 +
*No griefing, teamkilling, or deliberate rule lawyering.
 +
*Bring issues to admins after the round.
 +
==Mods & Custom Maps==
 +
Some events use Workshop content or SDK-built maps.
 +
*Ensure you’re subscribed/downloaded before start.
 +
*Hosts should publish a mod list and build IDs in advance.
 +
==See Also==
 +
*[[Regiments]]
 +
*[[Server_Hosting_Guide]]
 +
*[[Event_Admin_Tools]]
 +
*[[Official Holdfast Discord]]

Revision as of 07:57, 17 September 2025

Template:TOC right

Organized Events

Organized events are community-run battles that bring regiments and public players together across multiple regions (NA, EU, AU, AS).

For public event announcements see: Event Noticeboard.

Event Formats

Line Battle 🪖
Infantry, cavalry, and artillery fight in lines, emphasizing teamwork, volleys, and tactical movement.
Naval Battle ⚓
Ship-versus-ship engagements. Players crew vessels together, firing broadsides, managing sails, and boarding opponents.
Skirmish 🎯
Smaller, faster rounds prioritizing maneuver, shooting, and light-infantry play.
Campaign 📜
Multi-week, narrative or map-driven wars where outcomes influence subsequent battles.
Special / Themed ⭐
Sieges, historical recreations, training events, tournaments, or one-off modded scenarios.

Typical Weekly Rhythm (Example)

Times vary by host; always confirm in announcements.

How to Participate

  • Join a regiment: Private events allocate slots by regiment and generally don't allow non-regimental players.
  • Public sign-ups: Players are not required to sign-up for public events, though it's highly encouraged that large regiments do so to help admins with balance and special allocation. Regiment leaders may get the "Events Enjoyer - Regiment" tag in the Holdfast Official Discord. See: Enlistment
  • Be on time and ready: Arrive early and load the server when announced.

Hosting an Event

Communities can host official or unofficial events. At minimum, plan for:

  • Server – Dedicated server with stable performance and correct config (map rotation, max players, pings/regions).
  • Staff – Admins; clear escalation for rule breaches.
  • Ruleset – Brief, readable, and pinned (formations, firing rules, ship limits, round/time caps).
  • Sign-ups – Regiment headcounts, special requests (Artillery, Skirmishers, Cavalry)
  • Comms & Briefs – Start-time, server/password, map list, faction balance, and any mod requirements.
  • After-Action – Screenshots, results, feedback form.

Player Expectations

  • Follow host rules and your officer’s commands.
  • Keep comms clear during volleys/boarding; no ear-spam.
  • No griefing, teamkilling, or deliberate rule lawyering.
  • Bring issues to admins after the round.

Mods & Custom Maps

Some events use Workshop content or SDK-built maps.

  • Ensure you’re subscribed/downloaded before start.
  • Hosts should publish a mod list and build IDs in advance.

See Also