Difference between revisions of "Mods and Consoles"
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! !! Steam & SteamDeck !! Xbox & PlayStation !! Cross-play | ! !! Steam & SteamDeck !! Xbox & PlayStation !! Cross-play |
Revision as of 13:41, 5 July 2025
AGS Foreword
Starting with version v3.0, PS5 and Xbox Series players will join the Holdfast community via cross platform play.
Players on both consoles won't be able to load mods. Unity on consoles uses IL2CPP (Ahead-of-time (AOT) compilation), which makes it impossible to load our Mono-based mods (just-in-time (JIT) compilation) at runtime. The Steam workshop, which is responsible for delivering mods to players on Steam, is also unavailable.
Apart from the technical challenges, we're also forced to follow strict rules outlined by each ecosystem. There's a reason why modding support is rare on consoles. Designing a system that ticks all the boxes on all the platforms is hard. Our modding system was created for Steam and trying to bend it to the rules proved unfeasible for now.
I know this comes as a disappointment to all the modders who poured their hours and their hearts into their creations. As someone who started his game dev career as a modder, I feel you and felt that I at least owed you an explanation.
Walki, Lead Developer
Server Platforms
Cross-play Compatibility Table
Steam & SteamDeck | Xbox & PlayStation | Cross-play | |
---|---|---|---|
objects_override [any] | ✅ | ✅ | ✅ |
capture_point_override [any] | ✅ | ✅ | ✅ |
spawn_override [any] | ✅ | ✅ | ✅ |
starting_weapons_selection_override [any] | ✅ | ✅ | ✅ |
firearm_ammo_override [any] | ✅ | ✅ | ✅ |
ships_spawn_detail_override [any] | ✅ | ✅ | ✅ |
ships_health_detail_override [any] | ✅ | ✅ | ✅ |
mod_variable [any] | ✅ | ✅ | ✅ |
mod_variable_local [any] | ✅ | ✅ | ✅ |
mods_installed_server_only [any] | ✅ | ✅ | ✅ |
mods_installed [uniform] | ✅ | ✅* | ✅ |
mods_installed [script] | ✅ | ❌ | ❌ |
mods_installed [map] | ✅ | ❌ | ❌ |
map_name ModMap | ✅ | ❌ | ❌ |