Difference between revisions of "Game Version 0.1X"

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* Fixed an issue with one of the ladders on Fort Salettes clipping inside the fort.
 
* Fixed an issue with one of the ladders on Fort Salettes clipping inside the fort.
 
* Fixed an issue were you could clip inside walls on the Highlands map.
 
* Fixed an issue were you could clip inside walls on the Highlands map.
 +
 +
==0.15==
 +
===Game Features===
 +
* Army Front! Various improvements to the Army Conquest and Army Battlefield game modes based on community feedback.
 +
:» Reduced the number of capture points on every map. Players were previously too spread out.
 +
:» Base spawns are now uncapturable. This will ensure that players in the server always have a position to spawn on.
 +
:» Significantly reduced the number of players that can spawn on a captured point. Captured points were almost impossible to re-take since the entire team could spawn on that more advantageous forward position.
 +
:» We’ve placed more defensive emplacements around capture points to make them easier to defend now that the number of players that can spawn on a specific location has been significantly reduced.
 +
:» Increased the points gathered when capturing a flag from 50 to 150.
 +
:» On the Army Front official servers, you will never find Desert, Grassy or Snowy Plains maps being played on the Conquest game mode.
 +
:» We’ve reduced the number of reinforcements on the Army Battlefield game mode for last stands to occur more frequently.
 +
Naval Combat! Set sail once again. A multitude of fixes to further stabilise the naval and coastal game modes.
 +
:» Fixed an issue that produced several graphical bugs when aiming with a cannon aboard ships, swimming or standing near a shoreline. This would sometimes appear as a green flickering screen or underwater splashes.
 +
:» Fixed an issue that caused the camera to flicker severely when sailing a boat, a ship or sitting on a rowboat.
 +
:» Fixed an issue on the Naval and Coastal Siege game modes were the textures turned black forcing the player to re-join the server.
 +
:» Fixed an issue that caused players to desynchronize forcing you to close the game whilst playing on naval or coastal scenarios. Players would appear to be floating above ships or become invisible when this bug occurred. This specific problem also caused a variety of crashes to occur.
 +
:» Fixed an issue that caused the map to stop loading on the naval and coastal game modes.
 +
:» Fixed an issue that was causing performance to periodically plummet whilst playing on maps were water, rivers or the ocean is present.
 +
:» Fixed an issue with the spawn menu background on naval and coastal maps appearing white.
 +
:» Fixed an issue on the naval and coastal game modes that caused some of the spawn locations on ships not to be present after the map loaded.
 +
:» Fixed an issue on Coastal Siege were rowboats were being respawned when destroyed. This severely degraded the server’s performance.
 +
:» Fixed an issue were the Naval Battlefield game mode resulted in a draw if an equal number of ships were sunk before the round ends. When this occurs, the number of crewmen killed during a round will now determine the winner instead.
 +
:» Fixed an issue in the Naval Battlefield game mode were no messages appeared if no crewman were killed or ships have been sunk and the round ended.
 +
:» Spotter. You can now equip a spyglass if you spawn with the Adept Sailor.
 +
* 3 new maps! Fort Schwarz, Fort Salettes and Snow Plays 3. Now playable on the Army Front official servers.
 +
:» Input the following parameters to host these maps on your community server: map_name fortschwarz, map_name fortsalettes or map_name snowyplainsiii.
 +
* Fixed an issue were Steam failed to authenticate when launching a community server causing them to appear empty in the lobby.
 +
* We’ve performed a minor game engine upgrade in order to solve the Steam authentication issues with community servers.
 +
* You will now find a refresh button at the very bottom of the server browser. This will come in especially handy for those players that sometimes experience issues with not seeing servers in the lobby.
 +
* The official servers in the ‘Join Other Server’ panel have been updated. You can make use of this panel if you ever face any issues with servers not appearing in the lobby.
 +
* In the Settings menu, the ‘Blend Weights’ option has been renamed to ‘Animation Quality’. If you’re playing on the lower settings and are looking for better character looks with relatively no performance impact, you can adjust this setting.
 +
* Fixed an issue that caused players to quickly turn 360 degrees after they shot with a pistol, rifle, musket or a blunderbuss. You will now also experience recoil whilst moving your weapon and firing.
 +
* Fixed an issue which caused a server to crash whilst capturing flags on the Army Conquest, Army Siege and Coastal Siege game modes.
 +
* Your screen will no longer flicker when you stand in the way of a door that is opening or closing.
 +
* Fixed an issue were the compass didn’t rotate when you look around using the tilde key.
 +
* Fixed an issue with an error being outputted when Stereo Mix isn’t enabled and no microphone is plugged in. This was severely degrading performance.
 +
* Fixed an issue with localisation were you could previously ‘Turn On’ a door. Brilliant, right?
 +
* Fixed a miss-type on the British emblem. These emblems are visible on the victory screen.
 +
* Fixed an issue with localisation for the Prussian faction in the scoreboard. Kingdom of Prussia.
 +
* Fixed a spelling mistake that appeared when the Prussians won the round ‘The Prussians Are Victorious’.
 +
* The game now takes less disk space. Comparatively, we’ve managed to reduce the game’s file size by around 3 Gigs.
 +
* Increased the spawn limits for the defenders on Coastal Siege.
 +
* We’re now directing logs for the actions done by server administrators to a separate log file for organisational purposes.
 +
:» The following entry can be placed in the batch file before launching the server to direct the admin log file to your desired location: --adminCommandLogFilePath "Path Goes Here”
 +
* Fixed an exception that occurred on map load and was severely degrading performance over longer periods of playing hours.
 +
* Fixed multiple warnings being outputted after the map loads and artillery was present. This was severely degrading performance over longer periods of playing hours.
 +
* Optimised and fixed a variety of issues being caused by shaders.
 +
* Fixed an issue were if two players with the same name join a server, it caused an exception to occur.
 +
* Fixed an issue with one of the ground textures not producing footsteps sounds. This texture is used on a variety of maps.
 +
* Fixed an issue with localisation in the Army Battlefield game mode when the Prussian reinforcements depleted.
 +
* Fixed an issue with 3D VoIP. This was degrading performance over time.
 +
* Removed unnecessary logs from the server upon launch.
 +
* Fixed an issue that sometimes caused the server to be launched as our development version. This was degrading performance.
 +
* An attempted fix towards an issue that is sometimes caused when a player is carrying an artillery shot. This was degrading performance.
 +
* Fixed an issue which caused Army Conquest to be played as a single life game mode if you switched from Army Assault to Army Conquest.
 +
* Fixed an issue were the map took longer to load from the server when switching between different game modes.
 +
* Fixed an issue that caused the wrong factions to appear in the top bar if you spectated another player or used the free-flight camera.
 +
* Fixed an issue on the Training Grounds map which prevented players from using the field guns.
 +
* The stone bridge on Arendan River is now wider. You’ll also find more objects to take cover behind on the bridge itself.
 +
* Fixed an issue with one of the houses not casting shadows on Arendan River.
 +
* An attempted fix towards an issue which caused players to bug underneath the fortification on Fort Christina.
 +
* You’ll now find more objects on Desert Ruins serving as additional cover.
 +
* Fixed an issue with some of the doors on Sharpton spawning wood of the wrong colour when destroyed.
 +
* Re-added Conquest game mode support for the Training Grounds map as this was causing some community servers to crash.
 +
* Fixed an issue were players could get stuck inside the chimney on Linburg.
 +
* Dutch Canals has received further optimisations.
 +
* The fences on Dutch Canals have been lowered so they’re easier to jump.
 +
* Fixed a variety of mesh related issues on the ruin models present on Tahir Desert and Desert Ruins.
 +
* Fixed an issue were one of the doors on Martello tower appeared to be floating.
 +
* Fixed lanterns floating on Linburg.
 +
* Fort Winston now officially supports the Siege game mode.
 +
* Fixed an exception that was being outputted on Fort Winston. This was degrading performance.
 +
* Fixed an exploit on Tahir Desert which enabled a player to shoot from inside one of the walls near the ruins.
 +
* You can now pass through one of the shallow lakes on Black Forest. It is no longer blocked off.
 +
* Fixed an exploit on Linburg that allowed players to jump underneath the water.
 +
* Fixed an issue on Fort Imperial which caused one of the textures on the destructible models to appear black.
 +
* More chairs and benches on Fort Christina are now sitable.
 +
* Fixed an issue with capture points not appearing in alphabetical order on some maps whilst playing the Army Conquest game mode.
 +
* Fixed an instance were errors were thrown on the server whilst it is running the Open Waters map. This was degrading performance.
 +
* Fixed an issue with the 8-Gun Schooner throwing errors on the server when it was being destroyed.
 +
* Fixed an issue on Arendan River were the pikes were clipping through one of the sandbags.
 +
* Fixed an issue on Grassy Plains 2 were one of the sandbag textures appeared to be black.
 +
* Fixed an issue with a sound not being outputted when destroying one of the objects on Fort Imperial.

Revision as of 18:11, 27 May 2019

0.19

Game Features

  • A New Map! Ernest Ridge. Now playable on the Army Front official servers.
» Designed by Pierre.

Optimisations

  • Optimised various instances which were causing framerate to plummet when a lot of players spawn at the same time.
  • Optimised client-side VoIP performance.
  • Optimised an instance that occurred when a player switches their weapon.
  • Optimised the scoreboard.
  • Optimised player name tags.
  • Optimised the terrain shaders.

Bug Fixes

  • Attempted a fix towards solving more instances were players experienced bad quality audio when other players spoke using VoIP in the game.
  • Attempted a fix towards an issue which sometimes causes the server to hang.

0.18

Bug Fixes

  • Fixed an issue which prevented players from selecting a custom name.
  • Fixed an issue which prevented players from adjusting audio, graphical and game settings.

Optimisations

  • More optimisations to improve stability.

Preparation

  • A whole lot of underlying changes in preparation for the artillery focused update to follow in the next few weeks.

0.17

Game Features

  • Multiple Rounds! The Melee Arena game mode now supports multiple rounds. Reduce the wait-time. You can find the new server configuration commands for this game mode below. These need to be set per map rotation.
» round_spawn_close_timer_seconds 35 - Set the time it takes before the arena gates open for the first round. Set this higher than the timer below to allow some time for players to load the map.
» round_spawn_close_timer_seconds_between_rounds 20 - Set the time it takes before the arena gates open for all the round to follow after.
» amount_of_rounds 15 - Set your desired number of rounds to play before the match ends. The value that you set here must be an odd number to ensure that there is always a victor.
  • Announcer! Let others know of your glorious achievements in the Melee Arena game mode. As you ramp up your kill streak, an announcer will broadcast your name to everyone in the match.
  • VoIP quality has been improved.

Optimisations

  • Plugged several leaks that were degrading performance over long periods of play time on the client.

Quality Of Life Additions

  • Renamed the ‘Listen Locally’ option to ‘Test Microphone’ so players have a better understanding of what this feature does.

Bug Fixes

  • Fixed an issue that negatively impacted accuracy when firing in third-person.
  • Fixed a bug which was causing certain players to hear robotic-sounding audio when other players spoke through VoIP.
  • Fixed a bug which was causing certain players to be unable to hear other players speaking through VoIP. If you are still experiencing the issue after this update, try installing the redistributable linked * below.
» Click on the following link to download the redistributable
  • Fixed a bug that was causing the End of Match screen to disappear very quickly in the Melee Arena game mode.
  • Fixed a bug were an incorrect faction would be displayed as the victor at the end of match screen.
  • Attempted fix towards a bug that sometimes causes players to spawn on a ship of the enemy faction whilst playing on the Naval Battlefield game mode.
  • Attempted fix towards a bug that sometimes causes an incorrect number of ships to appear in the spawn menu whilst playing on the Naval Battlefield game mode.
  • Fixed a bug that caused an incorrect faction icon to show in the top bar if you spectate a match without joining the round.
  • Fixed an error that was being outputted when hitting an enemy player.
  • Fixed an error that was being outputted when playing on Fort Salettes.
  • Fixed an error that was being outputted when playing on Caribbean.
  • Fixed a bug that allowed players to go inside the well on Fort Winston.
  • Fixed a bug that caused an incorrect particle to show when players hit a snowy terrain.

0.17

Bug Fixes

  • Solved an issue which prevented death and hit sounds from playing.
  • Solved an issue that was degrading client-side performance when a player starts swimming in the Naval Battlefield or Coastal Siege game modes.
  • Solved an issue that caused the enemy faction’s deaths not to be visible for the top five players at the end of match screen.
  • Fixed a bug that caused the text of players which achieved over 100 kills to be split into two lines during the end of match screen.

Quality Of Life Additions

  • Your character will now continue to auto-run if you minimize the game. The escape menu will only become visible when you hop back into the game.

0.16

Game Balance

  • Reflective damage is no longer present on the Army Front official servers. You will not receive damage for striking or firing at a friendly player. You are still unable to strike or shoot through friendly players with melee weapons or firearms.
  • Melee strikes with muskets now deal more damage.
  • You’re now able to finish off an enemy player in a single strike if you correctly factor in the strike’s duration and the distance between you and the other player. You will also increase the damage you deal if you're running forward instead of backwards. Use the musket’s weapon reach to your advantage!
  • Melee strikes with swords now deal more damage.
  • Up strikes with swords are inherently more difficult to land but you’re now guaranteed to end your opponent in a single hit. Lunge attacks can also kill an enemy player in just one blow given that you properly factor in the strike’s duration, the distance between you and the other player and the momentum. Right, and left sword slashes are easier to land but you will not end your opponent in a single strike. Use the sword’s four-way attack directions to your advantage!
  • You are still guaranteed to kill opponents with a single strike if they are aiming or reloading.
  • The stun timer preventing you from attacking after you hit a friendly player, an object in the map or the ground with a melee weapon has been significantly reduced.
  • Rifleman now accumulate much fewer points for kill streaks compared to other classes.
  • Reduced the pulsating effect on the dynamic crosshair for all weapons.
  • Included an additional ladder leading to the top of the barn on Dutch Canals for balancing reasons.

Quality Of Life Additions

  • Players now have the option to disable the dynamic crosshair through the ‘Game’ options. Once again, this has not changed the underlying shooting mechanics nor did they change with the previous inclusion of the dynamic crosshair.
  • The icon representing Infantry Officer class has been re-coloured from yellow to green so players can more easily distinguish between players in the server and their Steam friends.
  • We’ve included a unique icon for the Surgeon class. This is present on the minimap.

Bug Fixes

  • Fixed a bug which caused certain players to be unable to join the round.
  • Fixed an issue which caused rounds in every game mode to end too quickly.
  • Fixed an issue that was being outputted when a player moved around. This was causing the game to briefly stutter.
  • Fixed a bug which was causing players to be unable to switch to another weapon or spawn without any weapons. This was also sometimes causing the hotkey for a particular weapon to be incorrectly assigned.
  • Fixed a bug were when a player fired with a Blunderbuss on a friendly player and reflective damage is enabled, they appeared multiple times in the kill feed.
  • Fixed a bug were when a player fired with a blunderbuss on a friendly player and reflective damage is enabled, they heard multiple hit sounds play on their person.
  • Attempted fix towards a bug that caused VoIP quality to degrade.
  • Fixed an error that was being outputted when a player joined the Melee Arena game mode as the time to start the round was ticking down.
  • Fixed an error that was being outputted due to the minimap.
  • Fixed an issue were players could sometimes see text overlaid in the spawn menu when playing on the Melee Arena game mode.
  • Fixed a bug which was causing kill streak bonuses not to work.
  • Fixed a bug that caused players to be able to only open one of the sides for various double-sided doors present in all maps.
  • Attempted fix towards an issue that allowed players to go outside the doors before they open in the Melee Arena game mode.
  • You are no longer able to jump on the towers in Watchtower Arena anymore.
  • Fixed an issue that prevented players from passing through one of the tunnels in Fort Salettes.
  • You are no longer able to go outside Fort Arena’s playable area.
  • Fixed an issue with one of the ladders on Fort Salettes clipping inside the fort.
  • Fixed an issue were you could clip inside walls on the Highlands map.

0.15

Game Features

  • Army Front! Various improvements to the Army Conquest and Army Battlefield game modes based on community feedback.
» Reduced the number of capture points on every map. Players were previously too spread out.
» Base spawns are now uncapturable. This will ensure that players in the server always have a position to spawn on.
» Significantly reduced the number of players that can spawn on a captured point. Captured points were almost impossible to re-take since the entire team could spawn on that more advantageous forward position.
» We’ve placed more defensive emplacements around capture points to make them easier to defend now that the number of players that can spawn on a specific location has been significantly reduced.
» Increased the points gathered when capturing a flag from 50 to 150.
» On the Army Front official servers, you will never find Desert, Grassy or Snowy Plains maps being played on the Conquest game mode.
» We’ve reduced the number of reinforcements on the Army Battlefield game mode for last stands to occur more frequently.

Naval Combat! Set sail once again. A multitude of fixes to further stabilise the naval and coastal game modes.

» Fixed an issue that produced several graphical bugs when aiming with a cannon aboard ships, swimming or standing near a shoreline. This would sometimes appear as a green flickering screen or underwater splashes.
» Fixed an issue that caused the camera to flicker severely when sailing a boat, a ship or sitting on a rowboat.
» Fixed an issue on the Naval and Coastal Siege game modes were the textures turned black forcing the player to re-join the server.
» Fixed an issue that caused players to desynchronize forcing you to close the game whilst playing on naval or coastal scenarios. Players would appear to be floating above ships or become invisible when this bug occurred. This specific problem also caused a variety of crashes to occur.
» Fixed an issue that caused the map to stop loading on the naval and coastal game modes.
» Fixed an issue that was causing performance to periodically plummet whilst playing on maps were water, rivers or the ocean is present.
» Fixed an issue with the spawn menu background on naval and coastal maps appearing white.
» Fixed an issue on the naval and coastal game modes that caused some of the spawn locations on ships not to be present after the map loaded.
» Fixed an issue on Coastal Siege were rowboats were being respawned when destroyed. This severely degraded the server’s performance.
» Fixed an issue were the Naval Battlefield game mode resulted in a draw if an equal number of ships were sunk before the round ends. When this occurs, the number of crewmen killed during a round will now determine the winner instead.
» Fixed an issue in the Naval Battlefield game mode were no messages appeared if no crewman were killed or ships have been sunk and the round ended.
» Spotter. You can now equip a spyglass if you spawn with the Adept Sailor.
  • 3 new maps! Fort Schwarz, Fort Salettes and Snow Plays 3. Now playable on the Army Front official servers.
» Input the following parameters to host these maps on your community server: map_name fortschwarz, map_name fortsalettes or map_name snowyplainsiii.
  • Fixed an issue were Steam failed to authenticate when launching a community server causing them to appear empty in the lobby.
  • We’ve performed a minor game engine upgrade in order to solve the Steam authentication issues with community servers.
  • You will now find a refresh button at the very bottom of the server browser. This will come in especially handy for those players that sometimes experience issues with not seeing servers in the lobby.
  • The official servers in the ‘Join Other Server’ panel have been updated. You can make use of this panel if you ever face any issues with servers not appearing in the lobby.
  • In the Settings menu, the ‘Blend Weights’ option has been renamed to ‘Animation Quality’. If you’re playing on the lower settings and are looking for better character looks with relatively no performance impact, you can adjust this setting.
  • Fixed an issue that caused players to quickly turn 360 degrees after they shot with a pistol, rifle, musket or a blunderbuss. You will now also experience recoil whilst moving your weapon and firing.
  • Fixed an issue which caused a server to crash whilst capturing flags on the Army Conquest, Army Siege and Coastal Siege game modes.
  • Your screen will no longer flicker when you stand in the way of a door that is opening or closing.
  • Fixed an issue were the compass didn’t rotate when you look around using the tilde key.
  • Fixed an issue with an error being outputted when Stereo Mix isn’t enabled and no microphone is plugged in. This was severely degrading performance.
  • Fixed an issue with localisation were you could previously ‘Turn On’ a door. Brilliant, right?
  • Fixed a miss-type on the British emblem. These emblems are visible on the victory screen.
  • Fixed an issue with localisation for the Prussian faction in the scoreboard. Kingdom of Prussia.
  • Fixed a spelling mistake that appeared when the Prussians won the round ‘The Prussians Are Victorious’.
  • The game now takes less disk space. Comparatively, we’ve managed to reduce the game’s file size by around 3 Gigs.
  • Increased the spawn limits for the defenders on Coastal Siege.
  • We’re now directing logs for the actions done by server administrators to a separate log file for organisational purposes.
» The following entry can be placed in the batch file before launching the server to direct the admin log file to your desired location: --adminCommandLogFilePath "Path Goes Here”
  • Fixed an exception that occurred on map load and was severely degrading performance over longer periods of playing hours.
  • Fixed multiple warnings being outputted after the map loads and artillery was present. This was severely degrading performance over longer periods of playing hours.
  • Optimised and fixed a variety of issues being caused by shaders.
  • Fixed an issue were if two players with the same name join a server, it caused an exception to occur.
  • Fixed an issue with one of the ground textures not producing footsteps sounds. This texture is used on a variety of maps.
  • Fixed an issue with localisation in the Army Battlefield game mode when the Prussian reinforcements depleted.
  • Fixed an issue with 3D VoIP. This was degrading performance over time.
  • Removed unnecessary logs from the server upon launch.
  • Fixed an issue that sometimes caused the server to be launched as our development version. This was degrading performance.
  • An attempted fix towards an issue that is sometimes caused when a player is carrying an artillery shot. This was degrading performance.
  • Fixed an issue which caused Army Conquest to be played as a single life game mode if you switched from Army Assault to Army Conquest.
  • Fixed an issue were the map took longer to load from the server when switching between different game modes.
  • Fixed an issue that caused the wrong factions to appear in the top bar if you spectated another player or used the free-flight camera.
  • Fixed an issue on the Training Grounds map which prevented players from using the field guns.
  • The stone bridge on Arendan River is now wider. You’ll also find more objects to take cover behind on the bridge itself.
  • Fixed an issue with one of the houses not casting shadows on Arendan River.
  • An attempted fix towards an issue which caused players to bug underneath the fortification on Fort Christina.
  • You’ll now find more objects on Desert Ruins serving as additional cover.
  • Fixed an issue with some of the doors on Sharpton spawning wood of the wrong colour when destroyed.
  • Re-added Conquest game mode support for the Training Grounds map as this was causing some community servers to crash.
  • Fixed an issue were players could get stuck inside the chimney on Linburg.
  • Dutch Canals has received further optimisations.
  • The fences on Dutch Canals have been lowered so they’re easier to jump.
  • Fixed a variety of mesh related issues on the ruin models present on Tahir Desert and Desert Ruins.
  • Fixed an issue were one of the doors on Martello tower appeared to be floating.
  • Fixed lanterns floating on Linburg.
  • Fort Winston now officially supports the Siege game mode.
  • Fixed an exception that was being outputted on Fort Winston. This was degrading performance.
  • Fixed an exploit on Tahir Desert which enabled a player to shoot from inside one of the walls near the ruins.
  • You can now pass through one of the shallow lakes on Black Forest. It is no longer blocked off.
  • Fixed an exploit on Linburg that allowed players to jump underneath the water.
  • Fixed an issue on Fort Imperial which caused one of the textures on the destructible models to appear black.
  • More chairs and benches on Fort Christina are now sitable.
  • Fixed an issue with capture points not appearing in alphabetical order on some maps whilst playing the Army Conquest game mode.
  • Fixed an instance were errors were thrown on the server whilst it is running the Open Waters map. This was degrading performance.
  • Fixed an issue with the 8-Gun Schooner throwing errors on the server when it was being destroyed.
  • Fixed an issue on Arendan River were the pikes were clipping through one of the sandbags.
  • Fixed an issue on Grassy Plains 2 were one of the sandbag textures appeared to be black.
  • Fixed an issue with a sound not being outputted when destroying one of the objects on Fort Imperial.