Difference between revisions of "Traits & Abilities"
Jump to navigation
Jump to search
m |
m |
||
Line 1: | Line 1: | ||
+ | <!-- Note that the values below do not drive what is displayed on the pages. You need to update the enums in the appropriate templates - if you go here you can see a list of all templates: https://wiki.holdfastgame.com/Special:AllPages?from=&to=&namespace=10 --> | ||
Classes in Holdfast can have Traits and Abilities. Traits define characteristics that affect the characteristics your abilities, for example they might increase character speed or reduce your melee effectiveness. Abilities control what you can do in game, such as the ability to give orders to your fellow soldiers. | Classes in Holdfast can have Traits and Abilities. Traits define characteristics that affect the characteristics your abilities, for example they might increase character speed or reduce your melee effectiveness. Abilities control what you can do in game, such as the ability to give orders to your fellow soldiers. | ||
Revision as of 19:11, 31 December 2019
Classes in Holdfast can have Traits and Abilities. Traits define characteristics that affect the characteristics your abilities, for example they might increase character speed or reduce your melee effectiveness. Abilities control what you can do in game, such as the ability to give orders to your fellow soldiers.
Traits
Able Swimmer | Lightly equipped. Your swimming speed is increased by 35%. |
Distinguishable | Stand out from the rank and file. You appear differently on the mini-map. |
Resilient | A strong sense of duty. Melee damage dealt to you by other players is reduced by 15%. |
Light Footed | Fast and nimble. Your running speed is increased by 7% but you deal less damage with melee weapons. |
Marksman | Crack-shot. Your accuracy when using firearms is increased by 25% but your reload speed is decreased by 15%. |
Skirmisher | Drilled with knowledge on skirmishing tactics. Your accuracy when using firearms while crouching is increased by 15% but you receive more damage when stricken by melee weapons. |
Elite Infantry | Heavily trained and experienced. The damage that you deal with melee weapons is increased by 20%. You wield a musket with greater melee range than others. |
Musket Specialisation | Excels with the use of muskets. Your damage when firing a musket is increased by 15%. You also deal 5% more damage when striking with a bayonet. |
Bayonet Specialisation | Excels with the use of bayonets. Your damage when striking with a bayonet is increased by 10%. |
Pike Specialisation | Excels with the use of boarding pikes. Your damage when wielding a pike increased by 10%. |
Sword Specialisation | Excels with the use of swords. Your damage when wielding a sword is increased by 5%. |
Chosen Man | The prestigious 95th. You're a chosen man! It makes you feel special. |
Cannon Specialisation | Excels with the use and firing of cannons and mortars. Your ramming and pushing speed is increased by 15%. |
Rocket Specialisation | Excels with the use and firing of rockets. Your loading speed is increased by 15%. |
Rank Discipline | Drilled and disciplined in the art of firing whilst in formation. Your accuracy when crouched and shooting with a firearm is increased by 7%. |
Blunderbuss Specialisation | Excels with the use of blunderbusses. Your damage when firing a blunderbuss is increased by 5% and accuracy by 10%. |
Pistol Specialisation | Excels with the use of pistols. Your damage when firing a pistol is increased by 25% and accuracy by 10%. |
Explosives Specialist | Trained with the use of volatile explosives. The rate at which you move while carrying explosives is increased by 25%. |
Skilful Rider | Your speed while riding a horse is increased by 10%. |
Mounted Firearm Specialisation | Experienced with the use of firearms while on horseback. Your damage while firing pistols and carbines from horseback is increased by 10% and accuracy by 10%. |
Mounted Sword Specialisation | Drilled in various sword combat techniques while on horseback. Your damage when wielding a sword while on horseback is increased by 20%. |
Abilities
Army High Command | An officer in command. You are able to issue orders to the rank and file. |
Naval High Command | A captain in command. You have priority over sailing a naval vessel. |
Medicine | Well versed in the field of medicine. You are able to heal wounded players. |
Engineering Specialist | Well versed in the construction of military works. You are able to enact various defensive emplacements and repair cannon. |
Artillery Operator | Well versed in the operation of various artillery pieces. You have priority over the use of field guns, siege guns and mortars. |
Rocket Operator | Well versed in the operation of rockets. You have priority over the use of rocket launchers. |
Guardsman | Duty bound to guard the high-command. You reduce the damage dealt to nearby allied officers and surgeons by 17% (Stacks 3 times). |
Musician | Pomp and circumstance. You increase firearm accuracy of the rank and file by 8%. Bonus stacks upwards to 12% if another musician plays a tune with you. |
Explosives Handling | Well versed in the handling of explosives. You are able to carry explosives. |
Horseback Riding | Trained in the art of horseback riding. You are able to mount and ride glorious steeds of war. |