Difference between revisions of "Server Configuration"

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''spawn_override B Rifleman 200''
 
''spawn_override B Rifleman 200''
 
[[File:200 Carpenters vs 200 Rifleman.png|thumb|left|Tahir Desert Army Battlefield 200 Carpenters vs 200 Rifleman ]]
 
[[File:200 Carpenters vs 200 Rifleman.png|thumb|left|Tahir Desert Army Battlefield 200 Carpenters vs 200 Rifleman ]]
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To use this command for yourself it must be added after !map_rotation start and before !map_rotation end in the following format...
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'''spawn_override <Spawn Point> <Class> <Class Limit>'''
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<Spawn Point> =

Revision as of 21:53, 21 May 2019

Override Commands For Roleplay Scenarios

Server administrators are able to create and customise their own roleplay scenarios through various server-side configuration settings. Override commands can be used to create a unique experience that is not limited by the usual confines of Holdfast: NaW’s original gameplay design.

Configure limits for classes, define the allowed spawn-able classes per spawn point, select the equipment they spawn with, equip weapons from racks, replenish ammunition, spawn various props, interactable objects and artillery pieces per map rotation and more.

Here’s how you can make use of override commands and any other related commands that can prove useful to help you get started or create your own scenarios.

Class Spawn Override On Land Spawn Points

Spawn override commands provide administrators with the ability to define which classes to spawn on which spawn location and their limitations as well. By using the following override, you can also have classes that are only playable on naval and coastal scenarios be present on army-based game modes.

For example these commands will give 1 team 200 of the carpenter class and the other team 200 Rifleman.

spawn_override A Carpenter 200

spawn_override B Rifleman 200

Tahir Desert Army Battlefield 200 Carpenters vs 200 Rifleman

To use this command for yourself it must be added after !map_rotation start and before !map_rotation end in the following format...

spawn_override <Spawn Point> <Class> <Class Limit>

<Spawn Point> =