Difference between revisions of "Template:Weapon/WeaponDescription"
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(Created page with "<includeonly>{{#switch: {{{1|default}}} | Unarmed = Fists. Dukes. Mitts. | CannonRamRodRammingObject = Can you face the might? | BroadsideCannon = | CarronadeCannon = | Sw...") |
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− | <includeonly>{{#switch: {{{1|default}}} | Unarmed = Fists. Dukes. Mitts. | CannonRamRodRammingObject = | + | <includeonly>{{#switch: {{{1|default}}} | Unarmed = Fists. Dukes. Mitts. | CannonRamRodRammingObject = Make ready the guns. Ram field guns, long guns and artillery pieces or valiantly attempt to fend off enemies with it. | BroadsideCannon = | CarronadeCannon = | SwivelCannon = | CoastalCannon = | Cannon24Pounder = | MortarCannon = | Cannon4Pounder = |
+ | | BearingFlagBritish = Rally the troops. Fly your faction's standard to support the rank and file. | ||
+ | | FieldCannon9Pounder = | ||
+ | | Cannon4PounderWheelCarriage = | ||
+ | | Carronade_RotatingCannonCarriage = | CannonRamRod = | CannonRoundShot = | BuckShot = | RocketArtillery = | ||
+ | | DeconstructingHammer = Topple down enemy defences or deconstruct your own. Its relatively efficient at gathering back materials to construct defences with. | ||
+ | | ConstructingHammer = Construct player -built defences, repair artillery or gently tap an unsuspecting fellow's head. Press 'Q' to equip the hammer and start constructing defences. | ||
+ | | DiggingSpade = Digging tool. Make use of it to raise earthworks and bolster your team's defences. | BearingFlagFrench = Rally the troops. Fly your faction's standard to support the rank and file. | BearingFlagPrussian = Rally the troops. Fly your faction's standard to support the rank and file. | Musket_SeaServiceBrownBess = Muzzle loaded firearm equipped with a pointy end. Manufactured en masse, they're your best bet at making quick work of your enemy. | Musket_CharlevilleMarinePatternANIX = Muzzle loaded firearm equipped with a pointy end. Manufactured en masse, they're your best bet at making quick work of your enemy. | Musket_IndiaPatternBrownBess = Muzzle loaded firearm equipped with a pointy end. Manufactured en masse, they're your best bet at making quick work of your enemy. | Musket_CharlevilleIXXII = Muzzle loaded firearm equipped with a pointy end. Manufactured en masse, they're your best bet at making quick work of your enemy. | Musket_NewLandPatternBrownBess = Muzzle loaded firearm equipped with a pointy end. Manufactured en masse, they're your best bet at making quick work of your enemy. | Musket_CharlevilleGuardPattern = Muzzle loaded firearm equipped with a pointy end. Manufactured en masse, they're your best bet at making quick work of your enemy. | Musket_NewLandLightInfantryPatternBrownBess = Muzzle loaded firearm equipped with a pointy end. Manufactured en masse, they're your best bet at making quick work of your enemy. | Musket_CharlevilleDragoonPattern = Muzzle loaded firearm equipped with a pointy end. Manufactured en masse, they're your best bet at making quick work of your enemy. | Carbine_Elliot = Shorter, lighter and much easier to handle than a musket. It is preferred by units riding on horseback or those carrying heavy loads. | Carbine_CharlevilleCavalryIXXIII = Shorter, lighter and much easier to handle than a musket. It is preferred by units riding on horseback or those carrying heavy loads. | Rifle_Pattern1800Infantry = Crackshot's weapon of choice. Effective at long ranges, it's one firearm to be weary of. | Rifle_CharlevilleDragoonPattern_NoBayonet = Crackshot's weapon of choice. Effective at long ranges, it's one firearm to be weary of. | Pistol_SeaService = Single-shot muzzle loaded firearm limited by its short range and damage, but quick to reload. A solid defensive choice for a front-line unit. | Pistol_XIII = Single-shot muzzle loaded firearm limited by its short range and damage, but quick to reload. A solid defensive choice for a front-line unit. | Pistol_NewLandPattern = Single-shot muzzle loaded firearm limited by its short range and damage, but quick to reload. A solid defensive choice for a front-line unit. | Blunderbuss_Variation1 = Shotgun. Capable of ending multiple infantrymen in one go. | Blunderbuss_Variation2 = Shotgun. Capable of ending multiple infantrymen in one go. | Axe2H_Variation1 = Its sheet force makes this weapon's use ideal when going against player-built defences. | Axe2H_Variation2 = Its sheet force makes this weapon's use ideal when going against player-built defences. | Carpenter_Adze = | Carpenter_Axe = | Sword_Pattern1803FlankOfficer = Slash and thrust. Firmly take hold of its hilt, rally the troops and make your stand. | Sabre_AnXILight = Slash and thrust. Firmly take hold of its hilt, rally the troops and make your stand. | Sabre_1715Pattern = Slash and thrust. Firmly take hold of its hilt, rally the troops and make your stand. | Sabre_1796PatternLight = Slash and thrust. Firmly take hold of its hilt, rally the troops and make your stand. | Sword_Bayonet = Short-bladed sword. Equip this when things get up close and personal. | Sabre_Briquet = Short-bladed sword. Equip this when things get up close and personal. | Hanger_Variation1 = Slash and thrust. Firmly take hold of its hilt, rally the troops and make your stand. | Hanger_Variation2 = Slash and thrust. Firmly take hold of its hilt, rally the troops and make your stand. | Cutlass_1804PatternNaval = A brutal slashing weapon primarily associated with naval troops. A scary choice for a close encounter. | Cutlass_YearIXBoardingSabre = A brutal slashing weapon primarily associated with naval troops. A scary choice for a close encounter. | Dagger_Variation1 = | Dagger_Variation2 = | Knife_Variation1 = | Knife_Variation2 = | BoardingPike_Variation1 = Fend off enemy crewmen aboard your ship's deck. Make use of its range to your advantage. | BoardingPike_Variation2 = Fend off enemy crewmen aboard your ship's deck. Make use of its range to your advantage. | ExplosiveBarrel = | default = Unknown }}</includeonly> |