Difference between revisions of "Map Editing/Body"
(Created page with "Holdfast allows server owners to customise existing maps to create a whole new experience. You can add props, change spawns, weapon setup, class limits, and more until you’v...") |
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[[File:Holdfast_CustomMap.jpg|right|600px|CustomMap]] | [[File:Holdfast_CustomMap.jpg|right|600px|CustomMap]] | ||
| − | <pre | + | <pre class="hf-code"><nowiki>!map_rotation start |
map_name CustomMap | map_name CustomMap | ||
game_mode ArmyBattlefield | game_mode ArmyBattlefield | ||
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To refresh changes to your map without restarting your server, issue the following (substitute the correct rotation index): | To refresh changes to your map without restarting your server, issue the following (substitute the correct rotation index): | ||
| − | <pre | + | <pre class="hf-code"><nowiki>rc fileReloader serverConfigFile |
rc mapRotation 1</nowiki></pre> | rc mapRotation 1</nowiki></pre> | ||
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= Positioning = | = Positioning = | ||
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This prints your position and rotation: | This prints your position and rotation: | ||
| − | <pre | + | <pre class="hf-code"><nowiki>playerPosition => (15.3, 16.8, 146.9) |
playerRotation => (0.0, 218.0, 0.0)</nowiki></pre> | playerRotation => (0.0, 218.0, 0.0)</nowiki></pre> | ||
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As of [[Game_Version_0.3X#0.35|0.35]], <code>get details</code> also copies position & rotation to your clipboard for easy pasting. | As of [[Game_Version_0.3X#0.35|0.35]], <code>get details</code> also copies position & rotation to your clipboard for easy pasting. | ||
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= Placing Props = | = Placing Props = | ||
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See {{ll|Spawnable_Props|Spawnable Props}} for the full list. Place a decorative prop with: | See {{ll|Spawnable_Props|Spawnable Props}} for the full list. Place a decorative prop with: | ||
| − | <pre | + | <pre class="hf-code"><nowiki>objects_override <prop> <pX> <pY> <pZ> <rX> <rY> <rZ></nowiki></pre> |
: '''<prop>''' — Enum from {{ll|Spawnable_Props|Spawnable Props}} | : '''<prop>''' — Enum from {{ll|Spawnable_Props|Spawnable Props}} | ||
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Example—add a Target Dummy at the example coordinates: | Example—add a Target Dummy at the example coordinates: | ||
| − | <pre | + | <pre class="hf-code"><nowiki>!map_rotation start |
map_name CustomMap | map_name CustomMap | ||
game_mode ArmyBattlefield | game_mode ArmyBattlefield | ||
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Players can hold <kbd>E</kbd> to take weapons from a rack (limited supply). | Players can hold <kbd>E</kbd> to take weapons from a rack (limited supply). | ||
| − | <pre | + | <pre class="hf-code"><nowiki>objects_override WeaponRack <Object Position> <Object Rotation> <Weapon> <Number Of Weapons In Rack></nowiki></pre> |
: '''<Object Position>''' — <code>x y z</code> (use <code>get playerPosition</code>) | : '''<Object Position>''' — <code>x y z</code> (use <code>get playerPosition</code>) | ||
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'''Example''' | '''Example''' | ||
| − | <pre | + | <pre class="hf-code"><nowiki># Override Commands (This is a comment and will be ignored by the game) |
objects_override WeaponRack 1 2 3 7 8 9 Rifle_Pattern1800Infantry 4</nowiki></pre> | objects_override WeaponRack 1 2 3 7 8 9 Rifle_Pattern1800Infantry 4</nowiki></pre> | ||
Place this between <code>!map_rotation start</code> and <code>!map_rotation end</code>. | Place this between <code>!map_rotation start</code> and <code>!map_rotation end</code>. | ||
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Customisable ammo boxes for RP/events. Players replenish ammo on use. | Customisable ammo boxes for RP/events. Players replenish ammo on use. | ||
| − | <pre | + | <pre class="hf-code"><nowiki>objects_override firearmammobox <Object Position> <Object Rotation> <Firearm> <Maximum Interactions Until Depletion> <Ammo Given> <Maximum Interactions Allowed Per Player></nowiki></pre> |
: '''<Object Position>''' — <code>x y z</code> | : '''<Object Position>''' — <code>x y z</code> | ||
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'''Example''' | '''Example''' | ||
| − | <pre | + | <pre class="hf-code"><nowiki># Override Commands (This is a comment and will be ignored by the game) |
objects_override firearmammobox 1 2 3 7 8 9 Rifle_Pattern1800Infantry 20 2 1</nowiki></pre> | objects_override firearmammobox 1 2 3 7 8 9 Rifle_Pattern1800Infantry 20 2 1</nowiki></pre> | ||
Place this between <code>!map_rotation start</code> and <code>!map_rotation end</code>. | Place this between <code>!map_rotation start</code> and <code>!map_rotation end</code>. | ||
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= Polishing Up = | = Polishing Up = | ||
Once your map is laid out, adjust class limits, spawns, and other settings as usual via the {{ll|Server_Configuration|Server Configuration}} guide. | Once your map is laid out, adjust class limits, spawns, and other settings as usual via the {{ll|Server_Configuration|Server Configuration}} guide. | ||
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= Community Maps = | = Community Maps = | ||
Revision as of 17:01, 23 September 2025
Holdfast allows server owners to customise existing maps to create a whole new experience. You can add props, change spawns, weapon setup, class limits, and more until you’ve created something entirely new. Map customisation is defined using Template:Ll in the configuration file.
Starting Maps
As well as building upon the normal Template:Ll, there are two flat and empty maps that are perfect to let your imagination run wild: CustomMap and CustomMapNaval. As you’ll likely spend plenty of time setting up your new map, create a new Template:Ll with an unlimited timer and open spawns, e.g.:
!map_rotation start map_name CustomMap game_mode ArmyBattlefield round_time_minutes -1 reinforcements_per_faction 9000 wave_spawn_time_seconds 1 max_player_respawns -1 faction_balancing false allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 150 time_hour 8 time_dynamic false friendly_fire true weather_preset calm weather_dynamic false game_type hardcore !map_rotation end
To refresh changes to your map without restarting your server, issue the following (substitute the correct rotation index):
rc fileReloader serverConfigFile rc mapRotation 1
Positioning
Before placing a prop, decide where it goes and which way it faces. Stand where you want it in-game, open the console with F1 and type get.
This prints your position and rotation:
playerPosition => (15.3, 16.8, 146.9) playerRotation => (0.0, 218.0, 0.0)
- Position is (X, Y, Z). Positive X is North, positive Y is up, positive Z is West.
- Rotation is degrees around (X, Y, Z). You’ll use Y most to turn objects; X and Z tilt.
- To face the opposite direction of the example above, use
(0.0, 38.0, 0.0)(218 − 180).
As of 0.35, get details also copies position & rotation to your clipboard for easy pasting.
Placing Props
Props range from simple decor (just position/rotation) to interactables (with extra parameters).
Decorative Props
See Template:Ll for the full list. Place a decorative prop with:
objects_override <prop> <pX> <pY> <pZ> <rX> <rY> <rZ>
- <prop> — Enum from Template:Ll
- <pX> <pY> <pZ> — Position (use
get playerPosition) - <rX> <rY> <rZ> — Rotation (use
get playerRotation)
Example—add a Target Dummy at the example coordinates:
!map_rotation start map_name CustomMap game_mode ArmyBattlefield round_time_minutes -1 reinforcements_per_faction 9000 wave_spawn_time_seconds 1 max_player_respawns -1 faction_balancing false allow_midround_spawning true allow_faction_switching true allow_spectating true minimum_players -1 maximum_players 150 time_hour 8 time_dynamic false friendly_fire true weather_preset calm weather_dynamic false game_type hardcore objects_override TargetDummy 15.3 16.8 146.9 0.0 218.0 0.0 !map_rotation end
Interactable Props
These require extra arguments.
Weapon Racks
Players can hold E to take weapons from a rack (limited supply).
objects_override WeaponRack <Object Position> <Object Rotation> <Weapon> <Number Of Weapons In Rack>
- <Object Position> —
x y z(useget playerPosition) - <Object Rotation> —
x y z(useget playerRotation) - <Weapon> — Enum from Template:Ll
- <Number Of Weapons In Rack> —
0–255
Example
# Override Commands (This is a comment and will be ignored by the game) objects_override WeaponRack 1 2 3 7 8 9 Rifle_Pattern1800Infantry 4
Place this between !map_rotation start and !map_rotation end.
Firearm Ammoboxes
Customisable ammo boxes for RP/events. Players replenish ammo on use.
objects_override firearmammobox <Object Position> <Object Rotation> <Firearm> <Maximum Interactions Until Depletion> <Ammo Given> <Maximum Interactions Allowed Per Player>
- <Object Position> —
x y z - <Object Rotation> —
x y z - <Firearm> — Enum from Template:Ll
- <Maximum Interactions Until Depletion> —
0–255total uses - <Ammo Given> —
0–255rounds per use - <Maximum Interactions Allowed Per Player> —
0–255per-player cap
Example
# Override Commands (This is a comment and will be ignored by the game) objects_override firearmammobox 1 2 3 7 8 9 Rifle_Pattern1800Infantry 20 2 1
Place this between !map_rotation start and !map_rotation end.
Polishing Up
Once your map is laid out, adjust class limits, spawns, and other settings as usual via the Template:Ll guide.
Community Maps
The Holdfast modding community shares custom map configs and assists new modders. Join via the official Discord:
Once joined, go to #getting-started and react to the pinned message to unlock the Modding Bench channels.


