Difference between revisions of "Beginner's Guide"
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| − | {{DISPLAYTITLE: | + | {{Short description|Starter guide for new players covering classes, aiming, melee, and essential tips}} |
| + | {{DISPLAYTITLE:Beginner's Guide}} | ||
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{{ContentTemplateModernInline | {{ContentTemplateModernInline | ||
| − | | welcome | + | | welcome = [[File:Forum Logo.png|link=|left|alt=Beginner's Guide]] |
| − | | blurb | + | | blurb = Classes, aiming, melee, and combat basics |
| − | | sections_title | + | |
| − | | sections_content = | + | | sections_title = On this page |
| − | * [[# | + | | sections_content = |
| − | + | * [[#Quick Start|Quick Start]] | |
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* [[#Class System|Class System]] | * [[#Class System|Class System]] | ||
** [[#Command|Command]] | ** [[#Command|Command]] | ||
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* [[#Tips|Tips]] | * [[#Tips|Tips]] | ||
| − | | featured_title | + | | featured_title = Gameplay |
| − | | featured_content = | + | | featured_content = |
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| − | == | + | == Quick Start == |
| − | + | * **Stick with Line Infantry first.** Follow your officer and stay in formation. | |
| − | + | * **Reload behind cover.** Don’t reload in the open; move, then reload. | |
| − | + | * **Aim lower than you think at close range.** See [[#Aiming|Aiming]] for holdover. | |
| − | + | * **Don’t sprint everywhere.** Save stamina for melee and repositioning. | |
| + | * **Volley discipline wins fights.** Fire together; lone shots waste tickets. | ||
| + | * **Know your toggles:** Press '''X''' to switch melee ↔ shooting; '''B''' for bayonet (when applicable). | ||
| + | * **Listen & comms:** Hold '''Y''' for voice. If needed, '''P''' mute menu, '''K''' mute all. | ||
== Class System == | == Class System == | ||
| − | Each team | + | Each team fields combat and support roles. Combat classes bring firepower; support classes heal, boost morale, or deliver artillery. |
=== Command === | === Command === | ||
==== Army Infantry Officer ==== | ==== Army Infantry Officer ==== | ||
| − | + | Directs lines, issues orders, and provides nearby buffs. | |
==== Naval Captain ==== | ==== Naval Captain ==== | ||
| − | + | Commands a ship and crew: helm, sail orders, and naval coordination. | |
=== Rank & File === | === Rank & File === | ||
==== Line Infantry ==== | ==== Line Infantry ==== | ||
| − | + | Core musket line with bayonets; excels under officer direction and volley fire. | |
==== Guards ==== | ==== Guards ==== | ||
| − | Elite infantry | + | Elite infantry with stronger melee presence and survivability. |
==== Grenadiers ==== | ==== Grenadiers ==== | ||
| − | + | Heavy melee specialists; durable and dangerous up close. | |
=== Skirmisher === | === Skirmisher === | ||
==== Light Infantry ==== | ==== Light Infantry ==== | ||
| − | Fast | + | Fast movers that take key ground and harass flanks. |
==== Rifleman ==== | ==== Rifleman ==== | ||
| − | + | Long-range accuracy specialists; fewer in number, deadly when positioned. | |
==== Customs ==== | ==== Customs ==== | ||
| − | Naval light infantry | + | Naval light infantry; strong swimmers and mobile harassers. |
=== Support === | === Support === | ||
==== Artillery ==== | ==== Artillery ==== | ||
| − | + | Cannons, mortars, rockets. High impact but coordination-heavy. | |
==== Cavalry ==== | ==== Cavalry ==== | ||
| − | + | Mounted shock troops with sabers/carbines; flanking and disruption. | |
==== Crewman ==== | ==== Crewman ==== | ||
| − | Experienced sailors | + | Experienced sailors; strong swimmers and solid in naval melee. |
== Aiming == | == Aiming == | ||
| − | + | Muskets have drop and spread. Use the **bottom of the reticle** to judge elevation. | |
| − | * | + | * **0–40 m:** Aim **center-mass** with reticle bottom around **lower torso/knees**. |
| − | * | + | * **~60 m:** Hold the reticle bottom at **upper torso/neck**. |
| − | + | * **~100 m:** Reticle bottom at **head height**. | |
| + | * **Spread is real.** Volley fire beats solo shots. Fire from a steady stance for best consistency. | ||
== Melee == | == Melee == | ||
=== Attacking === | === Attacking === | ||
| − | * Press '''X''' to switch to melee mode. | + | * Press '''X''' to switch to melee mode. |
| − | * Left-click to attack. | + | * Left-click to attack. Mouse direction sets strike (up = overhead, left/right = side). |
| − | + | * You can **attack-cancel** by starting a block mid-swing (after the “whoosh”) to chain faster. | |
| − | * | ||
=== Blocking === | === Blocking === | ||
| − | * Blocking | + | * Blocking only works in melee mode. |
| − | * Hold right mouse | + | * Hold right mouse to block; move mouse to match incoming strike (up for overhead, etc.). |
| − | * | + | * Don’t spam. **Read and match** the angle; counter when they whiff. |
== Tips == | == Tips == | ||
| − | * Hold '''Y''' | + | * Hold '''Y''' for voice; '''P''' opens the voice mute menu; '''K''' mutes voice entirely. |
| − | + | * Press '''Tab''' in text chat to cycle channels (General, Recruitment, Team, etc.). | |
| − | + | * **Stay with your unit.** Solo roaming feeds tickets. | |
| − | * Press '''Tab''' | + | * **Use terrain.** Small rises and fences break line of sight and reduce incoming hits. |
| + | * **Bayonet discipline.** Don’t lunge first; bait, block, counter. | ||
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