Difference between revisions of "Beginner's Guide"

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{{DISPLAYTITLE:Beginner’s Guide • Gameplay}}
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{{Short description|Starter guide for new players covering classes, aiming, melee, and essential tips}}
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{{DISPLAYTITLE:Beginner's Guide}}
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{{ContentTemplateModernInline
 
{{ContentTemplateModernInline
  | welcome         = [[File:Forum Logo.png|link=|left|alt=Beginners Guide]]
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  | welcome           = [[File:Forum Logo.png|link=|left|alt=Beginner's Guide]]
  | blurb           = Core modes, classes, and combat basics
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  | blurb             = Classes, aiming, melee, and combat basics
  | sections_title   = On this page
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  | sections_content =
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  | sections_title     = On this page
* [[#Game Modes|Game Modes]]
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  | sections_content   =
** [[#Army Battlefield|Army Battlefield]]
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* [[#Quick Start|Quick Start]]
** [[#Army Siege|Army Siege]]
 
** [[#Army Conquest|Army Conquest]]
 
 
* [[#Class System|Class System]]
 
* [[#Class System|Class System]]
 
** [[#Command|Command]]
 
** [[#Command|Command]]
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* [[#Tips|Tips]]
 
* [[#Tips|Tips]]
  
  | featured_title   = Gameplay
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  | featured_title     = Gameplay
  | featured_content =
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  | featured_content   =
 
 
== Game Modes ==
 
 
 
=== Army Battlefield ===
 
Army Battlefield is a Team Deathmatch game mode. Players choose between two nations and fight until one side runs out of respawn tickets or is completely eliminated. Victory can also be achieved by securing the highest number of kills when the round timer ends.
 
  
=== Army Siege ===
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== Quick Start ==
Army Siege is an attackers vs. defenders game mode. The defenders start with control of several capture points. The attackers must capture all points before the round timer runs out, while defenders must hold at least one until the end of the round.
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* **Stick with Line Infantry first.** Follow your officer and stay in formation.
 
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* **Reload behind cover.** Don’t reload in the open; move, then reload.
=== Army Conquest ===
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* **Aim lower than you think at close range.** See [[#Aiming|Aiming]] for holdover.
Army Conquest is a point-control mode. Teams capture objectives that generate score over time - the more points your team controls, the faster your score increases. The team with the most points when the round timer expires wins.
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* **Don’t sprint everywhere.** Save stamina for melee and repositioning.
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* **Volley discipline wins fights.** Fire together; lone shots waste tickets.
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* **Know your toggles:** Press '''X''' to switch melee ↔ shooting; '''B''' for bayonet (when applicable).
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* **Listen & comms:** Hold '''Y''' for voice. If needed, '''P''' mute menu, '''K''' mute all.
  
 
== Class System ==
 
== Class System ==
Each team has access to a wide variety of classes with unique gear and abilities. Some classes provide direct combat power, while others serve essential support roles such as healing, boosting morale, or providing artillery fire.
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Each team fields combat and support roles. Combat classes bring firepower; support classes heal, boost morale, or deliver artillery.
  
 
=== Command ===
 
=== Command ===
 
==== Army Infantry Officer ====
 
==== Army Infantry Officer ====
The Infantry Officer directs the battle on land, issuing orders, forming lines, and providing buffs to nearby soldiers.
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Directs lines, issues orders, and provides nearby buffs.
  
 
==== Naval Captain ====
 
==== Naval Captain ====
The Naval Captain commands a ship and its crew. They steer the vessel, set sail orders, and coordinate the crew in naval engagements.
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Commands a ship and crew: helm, sail orders, and naval coordination.
  
 
=== Rank & File ===
 
=== Rank & File ===
 
==== Line Infantry ====
 
==== Line Infantry ====
The backbone of the army. Armed with a musket and bayonet, they follow officer commands and form disciplined firing lines.
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Core musket line with bayonets; excels under officer direction and volley fire.
  
 
==== Guards ====
 
==== Guards ====
Elite infantry tasked with protecting officers and key positions. They excel in melee combat and survivability.
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Elite infantry with stronger melee presence and survivability.
  
 
==== Grenadiers ====
 
==== Grenadiers ====
Large, powerful infantry who specialize in melee combat and can absorb more damage than regular soldiers.
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Heavy melee specialists; durable and dangerous up close.
  
 
=== Skirmisher ===
 
=== Skirmisher ===
 
==== Light Infantry ====
 
==== Light Infantry ====
Fast-moving troops who can reach key positions quickly. Effective at harassing the enemy with mobility and firepower.
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Fast movers that take key ground and harass flanks.
  
 
==== Rifleman ====
 
==== Rifleman ====
Sharpshooters with superior accuracy compared to musket-armed soldiers. Deadly at long range but fewer in number.
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Long-range accuracy specialists; fewer in number, deadly when positioned.
  
 
==== Customs ====
 
==== Customs ====
Naval light infantry who can swim, move quickly, and harass enemies from advantageous positions.
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Naval light infantry; strong swimmers and mobile harassers.
  
 
=== Support ===
 
=== Support ===
 
==== Artillery ====
 
==== Artillery ====
Specialists in cannons, mortars, and rockets. They deal devastating damage but require coordination and experience.
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Cannons, mortars, rockets. High impact but coordination-heavy.
  
 
==== Cavalry ====
 
==== Cavalry ====
Horse-mounted soldiers skilled with swords and carbines. Cavalry charges can break lines and turn the tide of battle.
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Mounted shock troops with sabers/carbines; flanking and disruption.
  
 
==== Crewman ====
 
==== Crewman ====
Experienced sailors capable of swimming long distances and excelling in naval melee combat with cutlasses or pikes.
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Experienced sailors; strong swimmers and solid in naval melee.
  
 
== Aiming ==
 
== Aiming ==
Musket accuracy is limited. Use the bottom of the reticle to judge range:
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Muskets have drop and spread. Use the **bottom of the reticle** to judge elevation.
* At short range: aim center mass with the reticle at knee height.
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* **0–40 m:** Aim **center-mass** with reticle bottom around **lower torso/knees**.
* At long range: gradually aim higher. At ~100 meters, place the reticle bottom at head height.
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* **~60 m:** Hold the reticle bottom at **upper torso/neck**.
Lateral bullet spread cannot be compensated – firing in volleys improves effectiveness.
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* **~100 m:** Reticle bottom at **head height**.
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* **Spread is real.** Volley fire beats solo shots. Fire from a steady stance for best consistency.
  
 
== Melee ==
 
== Melee ==
 
=== Attacking ===
 
=== Attacking ===
* Press '''X''' to switch to melee mode.
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* Press '''X''' to switch to melee mode.
* Left-click to attack.
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* Left-click to attack. Mouse direction sets strike (up = overhead, left/right = side).
* The mouse direction when attacking determines strike direction (e.g., moving the mouse up performs an overhead strike).
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* You can **attack-cancel** by starting a block mid-swing (after the “whoosh”) to chain faster.
* Attacks can be canceled early by blocking, allowing faster follow-up swings. (You can cancel after hearing the “whoosh” sound mid-swing.
 
  
 
=== Blocking ===
 
=== Blocking ===
* Blocking is only possible in melee mode.
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* Blocking only works in melee mode.
* Hold right mouse button to block.
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* Hold right mouse to block; move mouse to match incoming strike (up for overhead, etc.).
* The mouse direction determines the block angle (e.g., move the mouse up to block an overhead strike).
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* Don’t spam. **Read and match** the angle; counter when they whiff.
  
 
== Tips ==
 
== Tips ==
* Hold '''Y''' to use voice chat (can be rebound in settings). 
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* Hold '''Y''' for voice; '''P''' opens the voice mute menu; '''K''' mutes voice entirely.
* Press '''P''' to open the voice chat mute menu. Find a player’s name and click the sound icon to mute them. 
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* Press '''Tab''' in text chat to cycle channels (General, Recruitment, Team, etc.).
* Press '''K''' to mute in-game voice entirely.
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* **Stay with your unit.** Solo roaming feeds tickets.
* Press '''Tab''' while in text chat to cycle through chat channels (General, Recruitment, Team, etc.).
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* **Use terrain.** Small rises and fences break line of sight and reduce incoming hits.
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* **Bayonet discipline.** Don’t lunge first; bait, block, counter.
  
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Revision as of 07:58, 19 September 2025

Template:Short description


Beginner's Guide

Classes, aiming, melee, and combat basics

Navigation menu