Difference between revisions of "Organised Events"

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=Organized Events=
 
 
Organized events are community-run battles that bring regiments and public players together across multiple regions (NA, EU, AU, AS).
 
Organized events are community-run battles that bring regiments and public players together across multiple regions (NA, EU, AU, AS).
  
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;Frontlines ⚔️
 
;Frontlines ⚔️
 
:A territory-control mode. Teams fight over sequential objectives, pushing the front line forward until one side dominates.
 
:A territory-control mode. Teams fight over sequential objectives, pushing the front line forward until one side dominates.
==Typical Weekly Rhythm (Example)==
 
''Times vary by host; always confirm in announcements.''
 
 
==How to Participate==
 
==How to Participate==
 
*'''Join a regiment''': Private events allocate slots by regiment and generally don't allow non-regimental players.
 
*'''Join a regiment''': Private events allocate slots by regiment and generally don't allow non-regimental players.
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*Hosts should publish a mod list and build IDs in advance.
 
*Hosts should publish a mod list and build IDs in advance.
 
==See Also==
 
==See Also==
*[[Regiments]]
+
*[[Server_Hosting]]
*[[Server_Hosting_Guide]]
+
*[https://discord.gg/holdfastgame Official Holdfast Discord]
*[[Event_Admin_Tools]]
 
*[[Official Holdfast Discord]]
 

Revision as of 08:03, 17 September 2025

Organized events are community-run battles that bring regiments and public players together across multiple regions (NA, EU, AU, AS).

For public event announcements see: Event Noticeboard.

Event Formats

Line Battle 🪖
Infantry, skirmishers, cavalry, and artillery fight in massive engagements emphasizing teamwork, volleys, and tactical movement.
Naval Battle ⚓
Ship-versus-ship engagements. Players crew vessels together, firing broadsides, managing sails, and boarding opponents.
Siege 🏰
Attackers storm a fortified position while defenders hold the walls. Heavy use of fortifications, choke points, and artillery.
Skirmisher Only 🎯
Light infantry–only battles with looser formations, faster movement, and an emphasis on ranged fire and maneuver.
Artillery Only 💥
Events focused entirely on cannons, mortars, and rockets, where artillery crews dominate the battlefield.
Cavalry Only 🐎
Fast-paced, horse-based combat with dragoons and hussars, emphasis on cavalry charges.
Naval Siege ⚓🏰
A hybrid mode where ships assault fortified coastal positions, combining naval gunnery with land defenses.
Frontlines ⚔️
A territory-control mode. Teams fight over sequential objectives, pushing the front line forward until one side dominates.

How to Participate

  • Join a regiment: Private events allocate slots by regiment and generally don't allow non-regimental players.
  • Public sign-ups: Players are not required to sign-up for public events, though it's highly encouraged that large regiments do so to help admins with balance and special allocation. Regiment leaders may get the "Events Enjoyer - Regiment" tag in the Holdfast Official Discord. See: Enlistment
  • Be on time and ready: Arrive early and load the server when announced.

Hosting an Event

Communities can host official or unofficial events. At minimum, plan for:

  • Server – Dedicated server with stable performance and correct config (map rotation, max players, pings/regions).
  • Staff – Admins; clear escalation for rule breaches.
  • Ruleset – Brief, readable, and pinned (formations, firing rules, ship limits, round/time caps).
  • Sign-ups – Regiment headcounts, special requests (Artillery, Skirmishers, Cavalry)
  • Comms & Briefs – Start-time, server/password, map list, faction balance, and any mod requirements.
  • After-Action – Screenshots, results, feedback form.

Player Expectations

  • Follow host rules and your officer’s commands.
  • Keep comms clear during volleys/boarding; no ear-spam.
  • No griefing, teamkilling, or deliberate rule lawyering.
  • Bring issues to admins after the round.

Mods & Custom Maps

Some events use Workshop content or SDK-built maps.

  • Ensure you’re subscribed/downloaded before start.
  • Hosts should publish a mod list and build IDs in advance.

See Also