Difference between revisions of "Mods and Consoles"

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(Created page with "Starting with version v3.0 PS5 and Xbox Series players will join Holdfast via cross platform play.")
 
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Starting with version v3.0 PS5 and Xbox Series players will join Holdfast via cross platform play.
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==Foreword==
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Starting with version v3.0, PS5 and Xbox Series players will join the Holdfast community via cross platform play.
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Players on both consoles won't be able to load mods. Unity on consoles uses IL2CPP (Ahead-of-time (AOT) compilation), which makes it impossible to runtime load Mono-based mods (just-in-time (JIT) compilation). The Steam workshop, which is responsible for delivering mods to players on Steam, is also unavailable.
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Apart from the technical challenges, we're forced to follow rules outlined by each ecosystem. There's a reason why modding support is rare on consoles. Designing a system that ticks '''all''' the boxes on '''all''' the platforms is hard.

Revision as of 20:01, 2 July 2025

Foreword

Starting with version v3.0, PS5 and Xbox Series players will join the Holdfast community via cross platform play.

Players on both consoles won't be able to load mods. Unity on consoles uses IL2CPP (Ahead-of-time (AOT) compilation), which makes it impossible to runtime load Mono-based mods (just-in-time (JIT) compilation). The Steam workshop, which is responsible for delivering mods to players on Steam, is also unavailable.

Apart from the technical challenges, we're forced to follow rules outlined by each ecosystem. There's a reason why modding support is rare on consoles. Designing a system that ticks all the boxes on all the platforms is hard.