Difference between revisions of "Game Version 0.2X"

From Holdfast: Nations At War
Jump to navigation Jump to search
Line 32: Line 32:
 
===Combat Changes===
 
===Combat Changes===
 
* Solved an issue with changing attack directions while using a musket, pike or a flag. Right or left mouse movements are no longer taken into consideration when changing between up and down stabs.
 
* Solved an issue with changing attack directions while using a musket, pike or a flag. Right or left mouse movements are no longer taken into consideration when changing between up and down stabs.
 +
 +
== 0.27 ==
 +
===A New Map===
 +
* Camp Salamanca.
 +
:» Input the following parameter to play this map on your community server: map_name campsalamanca
 +
* Revisited the rotation present on the Army Front official servers based on community feedback.
 +
* Players are now able to switch classes as well as the faction they initially joined on the Melee Arena game mode without disconnecting from the server.
 +
 +
===Combat Changes===
 +
* The mechanic which dictates the damage received by a player when struck by a melee weapon has been redesigned to favour consistency. Strikes will now deal a set amount of damage pending on if they land on the upper or lower body.
 +
* Player to player collisions have been improved to reduce instances of players clipping inside one another while staying up close and personal.
 +
* Introduced a preventive measure to reduce instances where players clip inside one another while aiming downwards with a strike.
 +
* Blocking mechanics have undergone a few adjustments to improve their responsiveness.
 +
* Slightly reduced the pace at which players can feint a strike to further aid with blocking responsiveness.
 +
* Right and left swings from sword strikes no longer collide with the terrain.
 +
* Increased the stun timer that disallows a player to commit to another strike after they get hit to favour blocking.
 +
 +
===Game Balance===
 +
* Reduced the rate of fire of rocket artillery by increasing the time it takes to load a rocket by 2 seconds.
 +
* Reduced the blast radius of the rocket.
 +
* Solved an issue which caused the cannon ball’s hitbox to be larger than that of the model itself.
 +
* Reduced the damage done in an area when a round shot hits the terrain or an object on the world map.
 +
 +
===Game Core===
 +
Performed a minor game engine upgrade.
 +
 +
===Optimisations===
 +
* Client-side optimisations to improve framerate when a lot of players are on screen.
 +
* Server-side optimisations to reduce data throughput.
 +
* Lobby optimisations to reduce data throughput.
 +
 +
===Bug Fixes===
 +
* Solved an instance which caused the map to randomly switch to the first one in rotation in the middle of the match.
 +
* Solved an issue which caused the player’s ragdoll when killed by a grape shot to animate incorrectly.
 +
* Solved an error that was sometimes being outputted when playing on Tahir Desert.
 +
* Solved an error that was sometimes being outputted when shooting at a rocket launcher with a firearm.
 +
* Solved an issue on the Melee Arena game mode which caused a team to win rounds repeatedly if no players remain in the opposing team.
 +
* Solved an issue which caused a player to always strike upwards if they rotate to the left and strike.
 +
* Solved a server-side issue related to player movement. (Hotfix)
 +
 +
===Quality Of Life===
 +
* Player name plates when having the ‘Show Player Names’ options enabled, will now continue to rotate with the player even if the player dies.
 +
* The ‘Show Player Names’ option no longer switches back to its default value after closing the game.
 +
* The ‘Escape’ menu no longer appears if you minimise the game while in freeflight or spectate mode.
 +
* Flattened out the terrain on Palisade Arena and removed the poles present on the map.
 +
* Removed the trees present on Watchtower Arena to improve visibility when playing.

Revision as of 17:47, 27 May 2019

0.29

New Game Features

  • Prussian Grenadiers. Clad in red, white and blue, this one is certainly quite the sight to look at. The Grenadier class available to play as part of the Army based selection of units for the Kingdom of Prussia.
  • Canyon makes its way back into the game.

Quality of Life

  • Player based map rotations. Smaller maps like Canyon, for instance, will only come into play when the player count is not at its peak. While the largest of maps like the Grassy, Snowy or Desert Open Plains variants only rotate when the player count is sufficiently high.
» Input the below commands as global configuration settings to define the minimum number of required players for the low, medium or high population settings.
- population_low_min_players 30
- population_medium_min_players 50
- population_high_min_players 100
» Input the below command per map rotation to define on which population setting a particular map should be played on. Setting all of the below values to false will prevent the map from rotating automatically but administrators can still access and rotate to that map using the mapRotation command.
- population_verylow_playable true or false
- population_low_playable true or false
- population_medium_playable true or false
- population_high_playable true or false
  • Players that have most recently spoken through VoIP will now appear at the top of the list in the Round Players ‘P’ panel so you can more easily find the person you’re looking for.
  • You now have the option to mute specific individuals from chat through the Round Players ‘P’ panel.
  • When in spectate mode, you are now able to directly spectate a specific player of your own choosing as long as they are affiliated with your own faction. You can do this by clicking on the eye icon in the Round Players ‘P’ panel.

Bug Fixes

  • Solved various issues with Canyon when played on Conquest.

0.28

New Linebattle Maps

  • Ancient Plains
  • Snowy Plains 4
  • Snowy Plains 5
» Input the following parameters to play these map on your community server: map_name ancientplains, map_name snowyplainsiv or map_name snowyplainsv

Combat Changes

  • Solved an issue with changing attack directions while using a musket, pike or a flag. Right or left mouse movements are no longer taken into consideration when changing between up and down stabs.

0.27

A New Map

  • Camp Salamanca.
» Input the following parameter to play this map on your community server: map_name campsalamanca
  • Revisited the rotation present on the Army Front official servers based on community feedback.
  • Players are now able to switch classes as well as the faction they initially joined on the Melee Arena game mode without disconnecting from the server.

Combat Changes

  • The mechanic which dictates the damage received by a player when struck by a melee weapon has been redesigned to favour consistency. Strikes will now deal a set amount of damage pending on if they land on the upper or lower body.
  • Player to player collisions have been improved to reduce instances of players clipping inside one another while staying up close and personal.
  • Introduced a preventive measure to reduce instances where players clip inside one another while aiming downwards with a strike.
  • Blocking mechanics have undergone a few adjustments to improve their responsiveness.
  • Slightly reduced the pace at which players can feint a strike to further aid with blocking responsiveness.
  • Right and left swings from sword strikes no longer collide with the terrain.
  • Increased the stun timer that disallows a player to commit to another strike after they get hit to favour blocking.

Game Balance

  • Reduced the rate of fire of rocket artillery by increasing the time it takes to load a rocket by 2 seconds.
  • Reduced the blast radius of the rocket.
  • Solved an issue which caused the cannon ball’s hitbox to be larger than that of the model itself.
  • Reduced the damage done in an area when a round shot hits the terrain or an object on the world map.

Game Core

Performed a minor game engine upgrade.

Optimisations

  • Client-side optimisations to improve framerate when a lot of players are on screen.
  • Server-side optimisations to reduce data throughput.
  • Lobby optimisations to reduce data throughput.

Bug Fixes

  • Solved an instance which caused the map to randomly switch to the first one in rotation in the middle of the match.
  • Solved an issue which caused the player’s ragdoll when killed by a grape shot to animate incorrectly.
  • Solved an error that was sometimes being outputted when playing on Tahir Desert.
  • Solved an error that was sometimes being outputted when shooting at a rocket launcher with a firearm.
  • Solved an issue on the Melee Arena game mode which caused a team to win rounds repeatedly if no players remain in the opposing team.
  • Solved an issue which caused a player to always strike upwards if they rotate to the left and strike.
  • Solved a server-side issue related to player movement. (Hotfix)

Quality Of Life

  • Player name plates when having the ‘Show Player Names’ options enabled, will now continue to rotate with the player even if the player dies.
  • The ‘Show Player Names’ option no longer switches back to its default value after closing the game.
  • The ‘Escape’ menu no longer appears if you minimise the game while in freeflight or spectate mode.
  • Flattened out the terrain on Palisade Arena and removed the poles present on the map.
  • Removed the trees present on Watchtower Arena to improve visibility when playing.