Difference between revisions of "Admin Features"
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== Fire Out Of Line == | == Fire Out Of Line == | ||
Fire Out Of Line only allows shooting firearms while players are within a line. To enable it, use: <pre>fol_enabled true</pre> | Fire Out Of Line only allows shooting firearms while players are within a line. To enable it, use: <pre>fol_enabled true</pre> | ||
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There are 4 different settings that you can set either globally or per player class. | There are 4 different settings that you can set either globally or per player class. | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
− | ! | + | FOL Class Settings |
+ | !Setting Name | ||
!Description | !Description | ||
!Default Value | !Default Value | ||
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|} | |} | ||
− | + | Some classes have specific default value overrides, listed here: | |
− | + | {| class="wikitable" | |
+ | |+FOL Class Default Overrides | ||
+ | !Class | ||
+ | !Setting | ||
+ | !Override Value | ||
+ | |- | ||
+ | |Light Infantry | ||
+ | |radius | ||
+ | |5 | ||
+ | |- | ||
+ | |Rifleman | ||
+ | |radius | ||
+ | |5 | ||
+ | |- | ||
+ | |Cannoneer | ||
+ | |artillery_radius | ||
+ | |15 | ||
+ | |- | ||
+ | |Rocketeer | ||
+ | |artillery_radius | ||
+ | |15 | ||
+ | |- | ||
+ | |Sapper | ||
+ | |artillery_radius | ||
+ | |15 | ||
+ | |} | ||
− | < | + | To override the defaults for all classes with your own values, use:<pre>fol_default <FOLSettingName> <value></pre> |
− | + | ||
− | + | You can also override any default value for any specific class. To do this, use:<pre>fol_class <PlayerClass> <FOLSettingName> <value></pre> | |
− | </pre> | + | |
− | + | If a player fires out of line, they will be blocked from firing again for a default duration of 2 seconds. You can change this value via this command:<pre>fol_fire_block_duration <value></pre> | |
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− | </pre> | ||
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+ | When a player dies, a temporary "ghost" will spawn in their place so that the line doesn't immediately break. The default ghost lifetime is 3 seconds. You can change this via this command:<pre>fol_ghost_duration <value></pre> | ||
== All Charge == | == All Charge == | ||
{| class="wikitable" | {| class="wikitable" |
Revision as of 13:43, 22 March 2024
Unless stated otherwise, all server config commands listed in this page are global rotation commands, which means that they can either be placed inside a map rotation to apply to that rotation only, or else before the map rotations section to apply to all map rotations.
Ray-Gun System
When logged in as admin, you can access the ray gun by looking (in free roam or spawned in) at a player and hitting Alt + Q. If a player is found in the direction you are looking, then the player information panel will open up giving fast access to message, revive, slay and slap. These can be accessed via the number keys (1,2,3,4).
Artillery Priority System
This panel allows admins to see who has claimed artillery pieces. Artillery can only be claimed by a cannoneer or a sapper. This can be disabled by:
mod_variable autoadmin:ArtilleryPrioritySystemEnabled:false
Fire Out Of Line
Fire Out Of Line only allows shooting firearms while players are within a line. To enable it, use:
fol_enabled true
There are 4 different settings that you can set either globally or per player class.
Setting Name | Description | Default Value |
---|---|---|
radius | The farthest distance (in metres) a player can be from a player line in order to be considered part of the line. | 1.5 (m) |
mounted_radius | Same as "radius" but only relevant while the player is mounted on a horse. | 25 (m) |
artillery_radius | If a player is within this distance to an artillery piece, they can fire even if not within a line. | 0 (disabled) |
players_needed | The minimum number of players needed - including the local player - to form a valid line. | 3 |
Some classes have specific default value overrides, listed here:
Class | Setting | Override Value |
---|---|---|
Light Infantry | radius | 5 |
Rifleman | radius | 5 |
Cannoneer | artillery_radius | 15 |
Rocketeer | artillery_radius | 15 |
Sapper | artillery_radius | 15 |
To override the defaults for all classes with your own values, use:
fol_default <FOLSettingName> <value>
You can also override any default value for any specific class. To do this, use:
fol_class <PlayerClass> <FOLSettingName> <value>
If a player fires out of line, they will be blocked from firing again for a default duration of 2 seconds. You can change this value via this command:
fol_fire_block_duration <value>
When a player dies, a temporary "ghost" will spawn in their place so that the line doesn't immediately break. The default ghost lifetime is 3 seconds. You can change this via this command:
fol_ghost_duration <value>
All Charge
Config Command | Description | Arguments | Default |
---|---|---|---|
allChargeVisableWarning | The amount warning time given to players before an all charge. Eg if an all charge would be triggered for 10:00, then a 30 second warning means the broadcast will occur at 10:30 letting them know. | int | 30 (s) |
allChargeTimeTrigger | In an all charge mode which considers time, when this time is reached, all charge will be called. Eg setting it to 600 will call all charge at 10:00. | int | 360 (s) |
allChargeTriggerDelay | The time between a percentage-based trigger and when its called. Eg the percentage-based trigger is met at 11:00, the game will then wait this time before announcing all charge. Eg 11:00 trigger, 10:30 announcement, 10:00 activation. | int | 30 (s) |
minimumNumbersOfPlayers | Minimum number of players on the server to trigger a percentage based all charge. | int | 15 |
allChargeMinPercentageAlive | When the round goes below this value of current players alive compared to the amount spawned, then an all charge will be called if using a percentage based automatic all charge trigger | float | 0.52 |
allChargeMessage | The message sent when calling an all charge | string | All charge! Cavalry dismount. Weapon and Artillery Firing is disabled! |
Mode | Description |
---|---|
None | Auto admin will not call all charge automatically (default state). |
TimeOnly | When the time set in allChargeTimeTrigger is reached, all charge will be called. Will give a warning in advance up to the number of seconds set in allChargeVisableWarningTime |
PercentageOnly | When the number of players alive on the server is lower than this percentage, all charge will be called. Must have at least minimumNumbersOfPlayers connected to the server or will not call all charge. |
TimePercentageConstant | Will have percentage and time conditions. If either condition are met will call all charge. Therefore will use percentage based unless the round goes on for a while where it will call it based on time. This is recommended setting for automatic all charge. |
Artillery Settings
Config Command | Description | Arguments | Default |
---|---|---|---|
ArtilleryLiveTimer | If set, then will automatically enable artillery firing at this time (in seconds). This is easier than manually putting "rc delayed XX set allowArtyFiring" in your config for every rotation. | int | -1 |
ArtyOnArtyTime | The time (in seconds) for when Arty on Arty is live. If an Arty on Arty shot is detected before this time, a broadcast message will be posted notifying the admin who shot the cannon. | int | 3600 |
ArtilleryPrioritySystemEnabled | Determines if the game will record and show via the F5 menu who claimed an artillery piece first. Most useful public servers. | bool | true |
CannonClaimedMessage | This is the message messaged to players after they claim an artillery piece | string | You have claimed the Artillery piece and have priority while you remain using it. If someone else takes control of it, then type in recruitment chat to notify an admin |