Difference between revisions of "SDK User Guide"
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− | Equipping the community with the ability to design, create and bring to life their very own maps, uniforms and flags within the game. The Holdfast SDK is fully integrated with | + | Equipping the community with the ability to design, create and bring to life their very own maps, uniforms and flags within the game. The Holdfast SDK is fully integrated with Steam Workshop, making the content you create easily accessible. |
Refer to the Documentation or Video Guides below to get started. | Refer to the Documentation or Video Guides below to get started. |
Revision as of 00:54, 7 August 2022
Equipping the community with the ability to design, create and bring to life their very own maps, uniforms and flags within the game. The Holdfast SDK is fully integrated with Steam Workshop, making the content you create easily accessible.
Refer to the Documentation or Video Guides below to get started.
Documentation
Covering over 100 pages worth of information, you will surely find a good use for this User Guide as you're going around the Holdfast SDK. It takes you through the basic steps to get things started, best practices, working with the level editor, uploading to the Steam workshop, optimisations and more.
You can access it by going to the link below.
Video Guides
Collection of video guides by Harper simplifying the use of the Holdfast SDK.
Holdfast SDK Tool Tutorial #1 - Getting Started
Holdfast SDK Tool Tutorial #2 - Ground Texturing
Holdfast SDK Tool Tutorial #3 - Terrain Forming
Holdfast SDK Tool Tutorial #4 - Placing Objects
Holdfast SDK Tool Tutorial #5 - Spawn Points
Holdfast SDK Tool Tutorial #6 - Siege Setup
Holdfast SDK Tool Tutorial #7 - Conquest Configuration
Holdfast SDK Tool Tutorial #8 - Play Testing
Holdfast SDK Tool Tutorial #9 - Building & Uploading To Steam
Video guide by Apex detailing uniform editing for the Holdfast SDK.