Difference between revisions of "Auxiliary"
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Revision as of 21:44, 17 July 2020
Auxiliary refers to a group of wide ranging classes that support their fellow soldiers in battle through unique abilities. This article will help one master and understand the basics of auxiliary.
Musicians
Abilities
Musicians can increase the firing accuracy of nearby rank and file by playing their instruments. This boost starts out at 8% for one musician but can stack to 12% if two musicians plays a song with another.
To play an instrument, a player must press the Q key on default control settings. Q opens a menu of possible songs to play. While playing a song, it will show up as green in the 'Q' menu. While a friendly musician plays a song it will show up as yellow in this menu.
Equipment
Every type of musician has a pistol, sword, and instrument as their default equipment. The pistol cannot kill through body shots past short ranges and must be aimed to shoot the heads of the enemy to score a kill.
Class Variations
There are four types of musicians in Holdfast as follows:
Fifers
Fifers are available to all nations on default land map settings. These auxiliary men play their fifes and are the only music class in the game that is able to crouch while playing their instrument.
Drummers
Like fifers, drummers are available to all nations on default land map settings. Drummers have access to the drum. The drum can play many of the same songs a fife can and is useful for assisting fifers to bring the total boost to 12%.
Bagpipers
Bagpipers are a unique music class only available to the British. Bagpipers can play many of the same songs as fifers and drummers, however; the accuracy boost will not go above 12% even if 3 musicians are playing in unison.
Violinists
Violinists are the only naval-unique music class and cannot spawn on default land maps. Due to their naval restriction, violinists are only avaliable to the French and British.
Surgeons
Abilities
Surgeons are able to view the healthbars of nearby friendly troops. Once a surgeon enters the proximity of an injured friendly soldier while facing them, he or she has the ability to heal them by holding down 'E'.
If a surgeon is injured in battle, he or she may heal themselves by holding down 'Q'. Self healing has a cooldown of one minute.
Equipment
This unit class has access to a pistol, sword and Knife. The pistol must hit headshots to kill past striking distance.