Difference between revisions of "Classes: Support"
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Line 8: | Line 8: | ||
|traits= | |traits= | ||
|abilities=StandardBearer | |abilities=StandardBearer | ||
− | |factions=British,French,Prussian | + | |factions=British,French,Prussian,Russian |
|healthbase=100 | |healthbase=100 | ||
|agilitybase=80 | |agilitybase=80 | ||
Line 15: | Line 15: | ||
|agilitybonus=0 | |agilitybonus=0 | ||
|swimmingbonus=0 | |swimmingbonus=0 | ||
− | |weapon_british= | + | |weapon_british=BearingFlagBritish |
− | |weapon_prussian= | + | |weapon_prussian=BearingFlagPrussian |
− | |weapon_french= | + | |weapon_french=BearingFlagFrench |
+ | |weapon_russian=BearingFlagRussian | ||
|h===}} | |h===}} | ||
Line 26: | Line 27: | ||
|traits= | |traits= | ||
|abilities=Musician | |abilities=Musician | ||
− | |factions=British,French,Prussian | + | |factions=British,French,Prussian,Russian |
|healthbase=100 | |healthbase=100 | ||
|agilitybase=80 | |agilitybase=80 | ||
Line 33: | Line 34: | ||
|agilitybonus=0 | |agilitybonus=0 | ||
|swimmingbonus=0 | |swimmingbonus=0 | ||
− | |weapon_british= | + | |weapon_british=Pistol_NewLandPattern,Sword_Bayonet |
− | |weapon_prussian= | + | |weapon_prussian=Pistol_XIII,Sabre_Briquet |
− | |weapon_french= | + | |weapon_french=Pistol_XIII,Sabre_Briquet |
+ | |weapon_russian=Pistol_Russian_1809_Pistol,Sword_1796_Epee | ||
+ | |equipment=MarchingDrumBritish,MarchingDrumFrench,MarchingDrumPrussian,MarchingDrumRussian | ||
|h===}} | |h===}} | ||
Line 44: | Line 47: | ||
|traits= | |traits= | ||
|abilities=Musician | |abilities=Musician | ||
− | |factions=French,Prussian | + | |factions=British,French,Prussian,Russian |
|healthbase=100 | |healthbase=100 | ||
|agilitybase=80 | |agilitybase=80 | ||
Line 51: | Line 54: | ||
|agilitybonus=0 | |agilitybonus=0 | ||
|swimmingbonus=0 | |swimmingbonus=0 | ||
− | |weapon_british= | + | |weapon_british=Pistol_NewLandPattern,Sword_Bayonet |
− | |weapon_prussian= | + | |weapon_prussian=Pistol_XIII,Sabre_Briquet |
− | |weapon_french= | + | |weapon_french= Pistol_XIII,Sabre_Briquet |
+ | |weapon_russian=Pistol_Russian_1809_Pistol,Sword_1796_Epee | ||
+ | |equipment=FifeBritish,FifeFrench,FifePrussian | ||
|h===}} | |h===}} | ||
Line 69: | Line 74: | ||
|agilitybonus=0 | |agilitybonus=0 | ||
|swimmingbonus=0 | |swimmingbonus=0 | ||
− | |weapon_british= | + | |weapon_british=Pistol_NewLandPattern,Sword_Bayonet |
− | |weapon_prussian= | + | |weapon_prussian=Pistol_XIII,Sabre_Briquet |
− | |weapon_french= | + | |weapon_french=Pistol_XIII,Sabre_Briquet |
+ | |equipment=Bagpipes | ||
|h===}} | |h===}} | ||
Line 78: | Line 84: | ||
|name=Violinists | |name=Violinists | ||
|description=The violinists provide musical accompaniment aboard the vessels of their country's navy. | |description=The violinists provide musical accompaniment aboard the vessels of their country's navy. | ||
− | |traits= | + | |traits=AbleSwimmer |
− | |abilities= | + | |abilities=Musician |
|factions=British,French | |factions=British,French | ||
|healthbase=100 | |healthbase=100 | ||
Line 86: | Line 92: | ||
|healthbonus=0 | |healthbonus=0 | ||
|agilitybonus=0 | |agilitybonus=0 | ||
− | |swimmingbonus= | + | |swimmingbonus=12 |
− | |weapon_british= | + | |weapon_british=Pistol_SeaService,Cutlass_YearIXBoardingSabre |
|weapon_prussian= | |weapon_prussian= | ||
− | |weapon_french= | + | |weapon_french=Pistol_XIII,Cutlass_1804PatternNaval |
+ | |equipment=Violin | ||
|h===}} | |h===}} | ||
Line 98: | Line 105: | ||
|description=Surgeons selflessly run across the battlefield to tend to the wounds of injured comrades. A health bar appears above any injured men, allowing them to prioritise their triage. Don't be fooled, however, in thinking that these men have taken an oath to do no harm. Armed with a pistol and sabre, they can rapidly turn their white coats red with the blood of their foes. Surgeons stand out on the mini-map with a different icon. | |description=Surgeons selflessly run across the battlefield to tend to the wounds of injured comrades. A health bar appears above any injured men, allowing them to prioritise their triage. Don't be fooled, however, in thinking that these men have taken an oath to do no harm. Armed with a pistol and sabre, they can rapidly turn their white coats red with the blood of their foes. Surgeons stand out on the mini-map with a different icon. | ||
|traits=Distinguishable | |traits=Distinguishable | ||
− | |abilities=Medicine | + | |abilities=Medicine, Bandage |
− | |factions=British,French,Prussian | + | |factions=British,French,Prussian,Russian |
|healthbase=100 | |healthbase=100 | ||
|agilitybase=80 | |agilitybase=80 | ||
Line 106: | Line 113: | ||
|agilitybonus=0 | |agilitybonus=0 | ||
|swimmingbonus=0 | |swimmingbonus=0 | ||
− | |weapon_british= | + | |weapon_british=Pistol_NewLandPattern,Sword_Bayonet |
− | |weapon_prussian= | + | |weapon_prussian=Pistol_XIII,Sabre_Briquet |
− | |weapon_french= | + | |weapon_french=Pistol_XIII,Sabre_Briquet |
+ | |weapon_russian=Pistol_Russian_1809_Pistol,Sword_1796_Epee | ||
+ | |equipment=Lantern | ||
|h===}} | |h===}} | ||
Line 118: | Line 127: | ||
|traits=ExplosivesSpecialist | |traits=ExplosivesSpecialist | ||
|abilities=EngineeringSpecialist, ExplosivesHandling | |abilities=EngineeringSpecialist, ExplosivesHandling | ||
− | |factions=British | + | |factions=British,French,Prussian,Russian |
|healthbase=100 | |healthbase=100 | ||
|agilitybase=80 | |agilitybase=80 | ||
Line 125: | Line 134: | ||
|agilitybonus=0 | |agilitybonus=0 | ||
|swimmingbonus=0 | |swimmingbonus=0 | ||
− | |weapon_british= | + | |weapon_british=Carbine_Elliot,Sword_Bayonet,ConstructingHammer,DeconstructingHammer,DiggingSpade |
− | |weapon_prussian= | + | |weapon_prussian=Carbine_CharlevilleCavalryIXXIII,Sabre_Briquet,ConstructingHammer,DeconstructingHammer,DiggingSpade |
− | |weapon_french= | + | |weapon_french=Carbine_CharlevilleCavalryIXXIII,Sabre_Briquet,ConstructingHammer,DeconstructingHammer,DiggingSpade |
+ | |weapon_russian=Carbine_Russian_Cuirassier,Sword_1796_Epee,ConstructingHammer,DeconstructingHammer,DiggingSpade | ||
|h===}} | |h===}} | ||
Line 136: | Line 146: | ||
|traits=AxeSpecialisation, BlunderbussSpecialisation, ExplosivesSpecialist | |traits=AxeSpecialisation, BlunderbussSpecialisation, ExplosivesSpecialist | ||
|abilities=ExplosivesHandling | |abilities=ExplosivesHandling | ||
− | |factions=British,French,Prussian | + | |factions=British,French,Prussian,Russian |
|healthbase=100 | |healthbase=100 | ||
|agilitybase=80 | |agilitybase=80 | ||
Line 143: | Line 153: | ||
|agilitybonus=0 | |agilitybonus=0 | ||
|swimmingbonus=0 | |swimmingbonus=0 | ||
− | |weapon_british= | + | |weapon_british=Blunderbuss_Variation1,Sword_Bayonet,Axe2H_Variation1 |
− | |weapon_prussian= | + | |weapon_prussian=Blunderbuss_Variation2,Sabre_Briquet,Axe2H_Variation2 |
− | |weapon_french= | + | |weapon_french=Blunderbuss_Variation2,Sabre_Briquet,Axe2H_Variation2 |
+ | |weapon_russian=Blunderbuss_Variation2,Sabre_Briquet,Axe2H_Variation2 | ||
+ | |equipment=Lantern | ||
|h===}} | |h===}} |
Latest revision as of 20:55, 28 June 2021
Support classes are the glue that holds the battle together, providing buffs, healing, and tactical support.
Morale Boosters
Flag Bearers
Factions: | British Empire, French Empire, Kingdom Of Prussia, |
Health: |
100 (+0) |
Agility: |
80 (+0) |
Swimming: |
35 (+0) |
The flag bearers carry the standard of their faction into battle, motivating the Rank & File to pour shots into the enemy at an ever increasing pace. Their flags provide an AoE bonus that extends to approximately compass range. Armed with a pistol and sabre, they can defend themselves if need be, or humiliate their enemies by slicing them up with their flags.
Traits and Abilities
Abilities:
Weapons
British | French | Prussian | Russian | ||||||||||||||||||||||||||||||||||||||||||||
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Other Equipment
No added equipment
Drummers
Factions: | British Empire, French Empire, Kingdom Of Prussia, |
Health: |
100 (+0) |
Agility: |
80 (+0) |
Swimming: |
35 (+0) |
Drummers and other musician classes play songs to keep the ranks firing in sync with each other. They provide a stackable bonus to accuracy for all Rank & File in range.
Traits and Abilities
Abilities:
Musician | Pomp and circumstance. You increase firearm accuracy of the rank and file by 8%. Bonus stacks upwards to 12% if another musician plays a tune with you. |
Weapons
British | French | Prussian | Russian | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Other Equipment
Pomp and circumstance. Gloriously drum your way through the field of battle and support the rank and file. Press 'Q' to equip this instrument. |
Pomp and circumstance. Gloriously drum your way through the field of battle and support the rank and file. Press 'Q' to equip this instrument. |
Pomp and circumstance. Gloriously drum your way through the field of battle and support the rank and file. Press 'Q' to equip this instrument. |
Fifers
Factions: | British Empire, French Empire, Kingdom Of Prussia, |
Health: |
100 (+0) |
Agility: |
80 (+0) |
Swimming: |
35 (+0) |
Fifers and other musician classes play songs to keep the ranks firing in sync with each other. They provide a stackable bonus to accuracy for all Rank & File in range.
Traits and Abilities
Abilities:
Musician | Pomp and circumstance. You increase firearm accuracy of the rank and file by 8%. Bonus stacks upwards to 12% if another musician plays a tune with you. |
Weapons
British | French | Prussian | Russian | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Other Equipment
Pomp and circumstance. Gloriously fife your way through the field of battle and support the rank and file. Press 'Q' to equip this instrument. |
Pomp and circumstance. Gloriously fife your way through the field of battle and support the rank and file. Press 'Q' to equip this instrument. |
Pomp and circumstance. Gloriously fife your way through the field of battle and support the rank and file. Press 'Q' to equip this instrument. |
Bagpipers
Factions: | British Empire |
Health: |
100 (+0) |
Agility: |
80 (+0) |
Swimming: |
35 (+0) |
Bagpipers are the replacement of Fifers for the British army. They and other musician classes play songs to keep the ranks firing in sync with each other. They provide a stackable bonus to accuracy for all Rank & File in range. Many a man has retreated in horror at the approach of the bagpipes.
Traits and Abilities
Abilities:
Musician | Pomp and circumstance. You increase firearm accuracy of the rank and file by 8%. Bonus stacks upwards to 12% if another musician plays a tune with you. |
Weapons
British | French | Prussian | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Other Equipment
A true scotsman weapon of choice. Gloriously pipe your way through the field of battle and support the rank and file. Press 'Q' to equip this instrument. |
Violinists
Factions: | British Empire, French Empire |
Health: |
100 (+0) |
Agility: |
80 (+0) |
Swimming: |
35 (+12) |
The violinists provide musical accompaniment aboard the vessels of their country's navy.
Traits and Abilities
Traits:
Able Swimmer | Lightly equipped. Your swimming speed is increased by 35%. |
Abilities:
Musician | Pomp and circumstance. You increase firearm accuracy of the rank and file by 8%. Bonus stacks upwards to 12% if another musician plays a tune with you. |
Weapons
British | French
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Other Equipment
A slender neck, gracefully curved body and smooth finish. In the hands of a master, it sings like the haunting siren's call. Press 'Q' to equip this instrument. |
Healers
Surgeons
Factions: | British Empire, French Empire, Kingdom Of Prussia, |
Health: |
100 (+0) |
Agility: |
80 (+0) |
Swimming: |
35 (+0) |
Surgeons selflessly run across the battlefield to tend to the wounds of injured comrades. A health bar appears above any injured men, allowing them to prioritise their triage. Don't be fooled, however, in thinking that these men have taken an oath to do no harm. Armed with a pistol and sabre, they can rapidly turn their white coats red with the blood of their foes. Surgeons stand out on the mini-map with a different icon.
Traits and Abilities
Traits:
Distinguishable | Stand out from the rank and file. You appear differently on the mini-map. |
Abilities:
Medicine | Well versed in the field of medicine. You are able to heal wounded players. |
Bandage | Experienced in healing wartime injuries. You can utilise the same knowledge to bandage your own by pressing the 'Q' key. |
Weapons
British | French | Prussian | Russian | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Other Equipment
Light your way through the dark or make known your position. Press 'H' to equip the lantern. |
Builders and Breakers
Sappers
Factions: | British Empire, French Empire, Kingdom Of Prussia, |
Health: |
100 (+0) |
Agility: |
80 (+0) |
Swimming: |
35 (+0) |
Sappers provide support for the fighting forces by building defensive structures and emplacements to establish a secure position for both infantry fire and artillery bombardment.
Traits and Abilities
Traits:
Explosives Specialist | Trained with the use of volatile explosives. The rate at which you move while carrying explosives is increased by 25%. |
Abilities:
Engineering Specialist | Well versed in the construction of military works. You are able to enact various defensive emplacements and repair cannon. |
Explosives Handling | Well versed in the handling of explosives. You are able to carry explosives. |
Weapons
British | French | Prussian | Russian | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Other Equipment
No added equipment
Carpenters
Factions: | British Empire, French Empire, Kingdom Of Prussia, |
Health: |
100 (+0) |
Agility: |
80 (+0) |
Swimming: |
35 (+0) |
The carpenters, in contrast to the sappers, are a destructive force who excel at destroying enemy emplacements.
Traits and Abilities
Traits:
Blunderbuss Specialisation | Excels with the use of blunderbusses. Your damage when firing a blunderbuss is increased by 5% and accuracy by 10%. |
Explosives Specialist | Trained with the use of volatile explosives. The rate at which you move while carrying explosives is increased by 25%. |
Abilities:
Explosives Handling | Well versed in the handling of explosives. You are able to carry explosives. |
Weapons
British | French | Prussian | Russian | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Other Equipment
Light your way through the dark or make known your position. Press 'H' to equip the lantern. |