Difference between revisions of "Server Hosting"

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The following documentation details how to host a public or private gameserver for [[Holdfast: Nations At War]]. The game is currently in its Alpha stage and therefor doesn't have a dedicated server steamappID. The only officially supported game build is currently compiled for Windows x64, this means that hosting a server on Linux requires library-level virtualization (e.g. [https://www.winehq.org/ Wine]).
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{{DISPLAYTITLE:Server Hosting}}
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{{ContentTemplateModernInline
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| welcome            = [[File:Forum Logo.png|link=|left|alt=Server Hosting]]
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| blurb              = How to host a public or private Holdfast server on Windows or Linux (Steam client, SteamCMD, Docker)
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| sections_title    = On this page
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| sections_content  =
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* [[#Quick Start Guide|Quick Start Guide]]
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* [[#Windows|Windows]]
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** [[#Obtaining the game files|Obtaining the game files]]
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*** [[#Download using Steam Client|Download using Steam Client]]
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*** [[#Download using SteamCMD|Download using SteamCMD]]
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** [[#Basic Configuration & Starting the Server|Basic Configuration & Starting the Server]]
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* [[#Linux|Linux]]
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** [[#Docker|Docker]]
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** [[#Manual Setup|Manual Setup]]
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*** [[#Downloading using SteamCMD|Downloading using SteamCMD]]
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*** [[#Basic Configuration & Starting the Server (Linux)|Basic Configuration & Starting the Server (Linux)]]
  
'''To host a gameserver, you will require a Steam account that owns a copy of the game.'''
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| featured_title    = Server Hosting
 
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| featured_content  = {{:{{FULLPAGENAME}}/Body}}  <!-- everything below lives on /Body -->
==Windows==
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  | image_content      =
===Obtaining the game files===
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| layout            = auto
====Downloading using Steam Client====
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[[File:FolderStructure2.jpg|thumb|Holdfast game files folder structure]]
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Obtaining the game files can be done via the regular [https://store.steampowered.com/about/ Steam Client]. Download the game and copy the files to another folder. It's not recommended to use the SteamApps location as a base for the gameserver, as this might lead to file corruption if a game update overwrites files whilst the server is running.
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This is the default directory where the [[Holdfast: Nations At War]] game files are located:
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<pre>
 
C:\Steam\steamapps\common\Holdfast Nations At War
 
</pre>
 
Copy the files to the following location:
 
<pre>
 
C:\holdfastserver
 
</pre>
 
 
 
====Downloading using SteamCMD====
 
The '''Steam Console Client''' or [https://developer.valvesoftware.com/wiki/SteamCMD '''SteamCMD'''] is a command-line version of the Steam client. Its primary use is to install and update various dedicated servers available on Steam using a command-line interface. It works with games that use the SteamPipe content system. All games have been migrated from the deprecated HLDSUpdateTool to [https://developer.valvesoftware.com/wiki/SteamCMD '''SteamCMD''']. This is usually required if you are forced to use a terminal for your server setup. You can find instructions on how to download [https://developer.valvesoftware.com/wiki/SteamCMD '''SteamCMD'''] here: https://developer.valvesoftware.com/wiki/SteamCMD#Windows
 
 
 
The files can then be obtain using the following batch command:
 
<pre>
 
$ steamcmd +login [LOGINNAME] [PASSWORD] +force_install_dir "C:\holdfastserver" +app_update 589290 +quit
 
</pre>
 
 
 
===Obtaining the server files===
 
 
 
Download the server files from the link below and extract them over to the ‘C:\holdfastserver’ folder on your server box.
 
 
 
[https://www.dropbox.com/sh/ppkfny3r9kcnz8x/AADiIXOrlAWPh-XbhPpimw0ja?dl=0 From Dropbox]
 
 
 
You can also download the folder from Baidu. This is especially useful for server hosts located in China were access to Dropbox might be blocked.This might not always be up to date with the latest version.
 
 
 
[https://pan.baidu.com/s/1qYqNnty From Baidu]
 
 
 
'''''Note:''' These files change from time to time but not necessarily every update, only reapply them if the server stops working after an update.''
 
 
 
===Basic Configuration & Starting the Server===
 
[[File:FolderStructure.jpg|thumb|Holdfast merged server & game files folder structure]]
 
 
 
==Linux==
 
As there is no dedicated server and no Linux build, setting up a [[Holdfast: Nations At War]] game server requires the usage of [https://www.winehq.org/ Wine] or some other sort of library-level virtualization. This will always incur [https://www.phoronix.com/scan.php?page=article&item=wine_win7_2010&num=2 performance looses], so it's not recommended to use [https://www.winehq.org/ Wine] to host large player servers (> 60 players). One can observe such behaviour if players start continuously sliding and jittering on the server, this can't be observed on non-virtualized game servers
 
===Download Requirements===
 
====Ubuntu & Debian====
 
Make sure no previous version of [https://www.winehq.org/ Wine] has been installed, if it has, uninstall it completely and don't forget to run apt-get autoremove to clean up the remaining files. This command will install all required packages and [https://www.winehq.org/ Wine] for you:
 
<pre>
 
$ dpkg --add-architecture i386 \
 
        && apt-get update \
 
        && apt-get install -y \
 
            gnupg \
 
            gnupg1 \
 
            gnupg2 \
 
            curl \
 
            unzip \
 
            xvfb \
 
        && curl -o Release.key https://dl.winehq.org/wine-builds/Release.key \
 
        && apt-key add Release.key \
 
        && echo "deb http://dl.winehq.org/wine-builds/debian stretch main" >> /etc/apt/sources.list \
 
        && apt-get update \
 
        && apt-get install -y --install-recommends winehq-stable \
 
        && rm Release.key \
 
        && curl http://dl.winehq.org/wine/wine-mono/4.7.1/wine-mono-4.7.1.msi | wine msiexec /i; exit 0
 
</pre>
 
 
 
If you want to perform a cleanup run the following command:
 
<pre>
 
$ apt-get clean autoclean \
 
        && apt-get autoremove -y \
 
        && rm -rf /var/lib/{apt,dpkg,cache,log}/
 
</pre>
 
 
 
===Obtaining the game files===
 
====Downloading using SteamCMD====
 
The '''Steam Console Client''' or [https://developer.valvesoftware.com/wiki/SteamCMD '''SteamCMD'''] is a command-line version of the Steam client. Its primary use is to install and update various dedicated servers available on Steam using a command-line interface. It works with games that use the SteamPipe content system. All games have been migrated from the deprecated HLDSUpdateTool to [https://developer.valvesoftware.com/wiki/SteamCMD '''SteamCMD''']. This is usually required if you are forced to use a terminal for your server setup. You can find instructions on how to download [https://developer.valvesoftware.com/wiki/SteamCMD '''SteamCMD'''] here: https://developer.valvesoftware.com/wiki/SteamCMD#Linux
 
 
 
The files can then be obtain using the following bash command:
 
<pre>
 
$ steamcmd.sh \
 
        +@sSteamCmdForcePlatformType windows \
 
        +login [LOGINNAME] [PASSWORD] \
 
        +force_install_dir /opt/holdfastserver \
 
        +app_update 589290 +quit
 
</pre>
 
 
 
Notes:
 
: This will download the Windows game files. Library-level virtualization is required to run them (e.g. [https://www.winehq.org/ Wine]).
 
: ''+anonymous'' will fail because the account requires to own a copy of the game to download the game files!
 
: You might need to enter a ''2-Factor Auth Code'' during this step.
 
: In case the server ever stops working you can run the command with ''+app_update 589290 validate'' to verify the game files.
 
 
 
===Obtaining the server files===
 
You can obtain the server files, hosted [https://www.dropbox.com/sh/ppkfny3r9kcnz8x/AADiIXOrlAWPh-XbhPpimw0ja?dl=1 here], using the following command:
 
<pre>
 
$ cd /opt/holdfastserver \
 
         && curl -L -o holdfast_naw_public_servers.zip https://www.dropbox.com/sh/ppkfny3r9kcnz8x/AADiIXOrlAWPh-XbhPpimw0ja?dl=1 \
 
        && unzip -o holdfast_naw_public_servers.zip \
 
        && rm holdfast_naw_public_servers.zip
 
</pre>
 
This will place the server files in the install directory of the [[Holdfast: Nations At War|Holdfast]] game files.<br>
 
'''''Note:''' These files change from time to time but not necessarily every update, only reapply them if the server stops working after an update.''
 
 
 
===Basic Configuration & Starting the Server===
 
The server files come with a selection of example serverconfigs that show off how to setup various maps and gamemodes. Consult the [[Server_Configuration|Server Configuration]] page to find out more about modifying the server config.
 
 
 
Duplicate one of the example configs using the following command:
 
 
 
<pre>
 
$ cp serverconfig_server1_armybattlefield.txt serverconfig_server1_newserver.txt
 
</pre>
 
 
 
This will make sure that if you ever have to reapply the server files, the server config will not be overwritten. Open the new config file using your favorite ''vim, nano'' or ''emacs'' and configure the basic server settings:
 
 
 
<pre>
 
### Server & Steam Ports (All 3 ports must be unique per server instance).
 
server_port 20100
 
steam_communications_port 8700
 
steam_query_port 27000
 
</pre>
 
 
 
Notes:
 
:Make sure to open the appropriate firewall ports both for TCP and UDP!
 
:[[Holdfast: Nations At War|Holdfast]] gameservers respond, when correctly configured, to [https://developer.valvesoftware.com/wiki/Server_queries A2S Queries] on the ''steam_query_port''. Returning map, player count and player information when requested.
 
 
 
Basic trivial variables:
 
<pre>
 
server_name New Server - Army Battlefield
 
server_welcome_message Welcome to my new game server!
 
server_region europe
 
server_admin_password ChangeThisPassword
 
#server_password ChangeThisPassword
 
</pre>
 
 
 
Networking setup (loosely "low / high tick" settings):
 
<pre>
 
# LowLatency = Reduced packet rate on close-range (high player count)
 
# HighAccuracy = Increased packet rate on close-range (low player count)
 
network_broadcast_mode LowLatency
 
</pre>
 
 
 
You can then start the server using the following commands:
 
 
 
<pre>
 
# Remove old screens
 
rm /tmp/.X0-lock 2> /dev/null
 
 
 
# Create new screen
 
Xvfb :0 -screen 0 1024x768x16 &
 
 
 
# Start holdfast server on new display
 
DISPLAY=:0.0 WINEDEBUG=-all wine "Holdfast NaW.exe" \
 
        -startserver \
 
        -batchmode \
 
        -screen-width 640 \
 
        -screen-height 480 \
 
        -screen-quality Fastest \
 
        -framerate 60 \
 
        --serverheadless \
 
        --servercarbonplayers 0 \
 
        -serverConfigFilePath serverconfig_server1_newserver.txt \
 
        -logFile logs_output/outputlog_server.txt \
 
        -logArchivesDirectory logs_archive \
 
        -s [INSERTSERVERIP] \
 
        -p 20100 \
 
        -l "94.130.66.231" \
 
        -o 7101
 
</pre>
 
 
 
Note:
 
:"94.130.66.231" - is the holdfast lobby server IP (masterserver).
 

Latest revision as of 09:27, 19 September 2025


Server Hosting

How to host a public or private Holdfast server on Windows or Linux (Steam client, SteamCMD, Docker)

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