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{{ContentTemplateModernInline
 
{{ContentTemplateModernInline
 
  | welcome          = [[File:Forum Logo.png|link=|left|alt=Beginners Guide]]
 
  | welcome          = [[File:Forum Logo.png|link=|left|alt=Beginners Guide]]
  | blurb            = Core game types, classes, and combat basics
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  | blurb            = A technical manual for new recruits. Master the cross-platform controls, class roles, and directional combat mechanics of the Napoleonic and Great War eras.
 
  | sections_title  = On this page
 
  | sections_title  = On this page
 
  | sections_content =
 
  | sections_content =
 
* [[#Game Types|Game Types]]
 
* [[#Game Types|Game Types]]
** [[#Nations At War|Nations at War]]
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** [[#Game Eras|Game Eras]]
** [[#Frontlines WW1|Frontlines WW1]]
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* [[#Universal Controls|Universal Controls]]
 
* [[#Class System|Class System]]
 
* [[#Class System|Class System]]
 
** [[#Command|Command]]
 
** [[#Command|Command]]
Line 13: Line 13:
 
** [[#Skirmisher|Skirmisher]]
 
** [[#Skirmisher|Skirmisher]]
 
** [[#Support|Support]]
 
** [[#Support|Support]]
* [[#Aiming|Aiming]]
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* [[#Combat Mechanics|Combat Mechanics]]
* [[#Melee|Melee]]
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** [[#Aiming & Ballistics|Aiming & Ballistics]]
* [[#Tips|Tips]]
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** [[#Melee System|Melee System]]
 +
* [[#Naval Operations|Naval Operations]]
 +
** [[#Damage & Repair|Damage & Repair]]
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* [[#Pro Tips|Pro Tips]]
  
  | featured_title  = Gameplay
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  | featured_title  = Beginner’s Guide • Gameplay
 
  | featured_content =
 
  | featured_content =
  
 
== Game Types ==
 
== Game Types ==
 +
Holdfast, features two distinct historical theaters. While the core movement remains the same, weapon handling varies significantly:
  
 
=== Nations At War ===
 
=== Nations At War ===
The original Napoleonic-era setting for Holdfast. Players fight as 18th–19th century armies and navies using muskets, bayonets, cannons, and sailing ships. Nations at War features classic line battles, sieges, naval engagements, and conquest modes.
+
The original Napoleonic-era setting for Holdfast. Players fight as 18th–19th century armies and navies using muskets, bayonets, cannons, and sailing ships. Nations At War features classic line battles, sieges, naval engagements, and conquest modes.
  
 
=== Frontlines WW1 ===
 
=== Frontlines WW1 ===
 
A World War I–themed experience within Holdfast. Players take on the role of early 20th-century soldiers with bolt-action rifles, pistols, machine guns, and artillery. The gameplay emphasizes trench warfare, attrition, and combined arms tactics.
 
A World War I–themed experience within Holdfast. Players take on the role of early 20th-century soldiers with bolt-action rifles, pistols, machine guns, and artillery. The gameplay emphasizes trench warfare, attrition, and combined arms tactics.
 +
 +
== Universal Controls ==
 +
<table class="wikitable" style="width:100%; text-align:center;">
 +
  <tr>
 +
    <th>Action</th>
 +
    <th>PC Input</th>
 +
    <th>Console (Xbox/PS)</th>
 +
  </tr>
 +
  <tr>
 +
    <td>'''Movement'''</td>
 +
    <td>W, A, S, D</td>
 +
    <td>Left Thumbstick</td>
 +
  </tr>
 +
  <tr>
 +
    <td>'''Aim / Block'''</td>
 +
    <td>Right Click (Hold)</td>
 +
    <td>LT / L2 (Hold)</td>
 +
  </tr>
 +
  <tr>
 +
    <td>'''Fire / Attack'''</td>
 +
    <td>Left Click</td>
 +
    <td>RT / R2</td>
 +
  </tr>
 +
  <tr>
 +
    <td>'''Melee Toggle'''</td>
 +
    <td>X</td>
 +
    <td>D-Pad Right</td>
 +
  </tr>
 +
  <tr>
 +
    <td>'''Reload / Interact'''</td>
 +
    <td>R / E</td>
 +
    <td>X / Square</td>
 +
  </tr>
 +
  <tr>
 +
    <td>'''Command Radial'''</td>
 +
    <td>Q / V</td>
 +
    <td>RB / R1 (Hold)</td>
 +
  </tr>
 +
  <tr>
 +
    <td>'''View HUD / Scores'''</td>
 +
    <td>Tab</td>
 +
    <td>View / Touchpad</td>
 +
  </tr>
 +
  <tr>
 +
    <td>'''Crouch'''</td>
 +
    <td>C</td>
 +
    <td>B / Circle</td>
 +
  </tr>
 +
</table>
  
 
== Class System ==
 
== Class System ==
Each team has access to a wide variety of classes with unique gear and abilities. Some classes provide direct combat power, while others serve essential support roles such as healing, boosting morale, or providing artillery fire. 
 
  
 
=== Command ===
 
=== Command ===
==== Army Infantry Officer ====
 
'''Leads infantry lines on land.'''
 
* Issues orders and formations 
 
* Provides buffs to nearby soldiers 
 
  
==== Naval Captain ====
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'''Army Officer:''' Coordinates the "Line of Battle." Issues orders (''Fire, Charge, Form Line'') that provide accuracy and damage resistance buffs to nearby Rank & File.
'''Commands an entire ship.'''
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* Steers the vessel and sets sail orders 
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'''Naval Captain:''' The soul of the ship. Manages sail height and heading. Can toggle between first-person (precision steering) and third-person (situational awareness).
* Coordinates crew actions in naval battles 
 
  
 
=== Rank & File ===
 
=== Rank & File ===
==== Line Infantry ====
 
'''The backbone of the army.'''
 
* Armed with musket and bayonet 
 
* Disciplined volley fire under officer orders 
 
  
==== Guards ====
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'''Line Infantry:''' The versatile backbone. Gains significant reload and accuracy bonuses when standing near a Musician or Officer.
'''Elite frontline fighters.'''
 
* Protect officers and key positions 
 
* Superior melee ability and durability 
 
  
==== Grenadiers ====
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'''Guards & Grenadiers:''' Elite shock troops. Guards provide a "Bodyguard" buff to Officers, while Grenadiers possess the highest natural melee resistance in the game.
'''Heavy melee specialists.'''
 
* Large, powerful soldiers 
 
* Absorb more damage than regular infantry 
 
  
 
=== Skirmisher ===
 
=== Skirmisher ===
==== Light Infantry ====
 
'''Fast-moving harassers.'''
 
* Reach key terrain quickly 
 
* Good mobility and firepower 
 
  
==== Rifleman ====
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'''Rifleman:''' Equipped with rifled barrels. They lack the reload speed of Line Infantry but offer superior lethality at long ranges (200m+).
'''Long-range sharpshooters.'''
 
* Higher accuracy than muskets 
 
* Limited numbers, deadly at distance 
 
  
==== Customs ====
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'''Light Infantry:''' High-mobility units capable of "Skirmishing" (firing from crouched or unconventional positions) without the movement penalties of heavier classes.
'''Naval skirmishers.'''
 
* Strong swimmers and agile fighters 
 
* Harass enemies from water or shore 
 
  
 
=== Support ===
 
=== Support ===
==== Artillery ====
 
'''Masters of cannons, mortars, and rockets.'''
 
* Devastating firepower 
 
* Require coordination and skill 
 
  
==== Cavalry ====
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'''Artilleryman:''' Operates cannons, mortars, and rocket launchers. Must master the "Sighting Notch" for long-distance trajectory.
'''Shock troops on horseback.'''
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* Armed with sabers and carbines 
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'''Carpenter / Sapper:''' The "Lifeblood" of defense. Carpenters repair ship hulls to prevent sinking; Sappers construct earthworks and swivel gun emplacements.
* Break lines with charges and flanking 
+
 
 +
== Combat Mechanics ==
 +
 
 +
=== Aiming & Ballistics ===
 +
 
 +
'''Projectile Drop:''' Smoothbore muskets are subject to heavy gravity and "bloom." At 50m, aim at the chest; at 100m+, aim slightly above the head.
 +
 
 +
'''Vulnerability:''' Any player caught reloading or aiming is in a "Vulnerable State"—they will be killed by a single melee strike regardless of their health pool.
 +
 
 +
=== Melee System ===  
 +
Holdfast utilizes a 4-Directional Combat System (Up, Down, Left, Right).
 +
 
 +
'''Blocking:''' You must match the direction of your opponent's strike. Moving the Mouse or Right Stick '''Down''' while holding Block will counter a downward bayonet thrust.
 +
 
 +
'''Feinting:''' Start an attack, then quickly tap Block to cancel it. This baits your opponent into a defensive stance, leaving them open to a follow-up strike.
 +
 
 +
'''Drags:''' Moving your camera during the "Thrust" phase can alter the strike's path, though excessive "dragging" reduces damage dealt.
 +
 
 +
== Naval Operations ==
 +
 
 +
'''Sailing:''' Wind direction is indicated on the HUD compass. Sailing "Into the Wind" (against the arrow) will stall the vessel.
 +
 
 +
'''Gunnery:''' Use Round Shot for hulls, Chain Shot for masts (crippling speed), and Grapeshot for clearing enemy decks.
 +
 
 +
'''Survival:''' If a ship is foundering, deploy the Rowboat (Capacity: 7). It is the only way to retain your "Life" ticket if the mother ship sinks.
 +
 
 +
=== Damage & Repair ===
 +
 
 +
'''Hull Damage:''' Causes leaks. Only Carpenters can repair these using their specialized hammers.
  
==== Crewman ====
+
'''Sinking:''' If a ship reaches critical water levels, it becomes "Foundering." Use Rowboats (Capacity: 7) to evacuate.
'''Experienced sailors.'''
 
* Strong swimmers 
 
* Skilled in naval melee with cutlass or pike 
 
  
== Aiming ==
+
== Pro Tips ==
Musket accuracy is limited. Use the bottom of the reticle to judge range:
 
* At short range: aim center mass with the reticle at knee height. 
 
* At long range: gradually aim higher. At ~100 meters, place the reticle bottom at head height. 
 
Lateral bullet spread cannot be compensated – firing in volleys improves effectiveness. 
 
  
== Melee ==
+
'''Musicians:''' Standing near a Musician playing a song provides a reload speed buff to all nearby infantry.
=== Attacking ===
 
* Press '''X''' to switch to melee mode. 
 
* Left-click to attack. 
 
* The mouse direction when attacking determines strike direction (e.g., moving the mouse up performs an overhead strike). 
 
* Attacks can be canceled early by blocking, allowing faster follow-up swings. (You can cancel after hearing the “whoosh” sound mid-swing.
 
  
=== Blocking ===
+
'''Surgeons:''' Always protect your Surgeon; they are the only class that can replenish the team's health without respawning.
* Blocking is only possible in melee mode. 
 
* Hold right mouse button to block. 
 
* The mouse direction determines the block angle (e.g., move the mouse up to block an overhead strike).
 
  
== Tips ==
+
'''HUD Toggle:''' For cinematic gameplay, hold "H" (PC) or the '''Menu/Options''' button (Console) to hide the UI.   
* Hold '''Y''' to use voice chat (can be rebound in settings)
 
* Press '''P''' to open the voice chat mute menu. Find a player’s name and click the sound icon to mute them. 
 
* Press '''K''' to mute in-game voice entirely. 
 
* Press '''Tab''' while in text chat to cycle through chat channels (General, Recruitment, Team, etc.).   
 
  
 
  | image_content  =  
 
  | image_content  =  

Latest revision as of 05:53, 21 January 2026


Beginners Guide

A technical manual for new recruits. Master the cross-platform controls, class roles, and directional combat mechanics of the Napoleonic and Great War eras.

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