Difference between revisions of "Beginner's Guide"

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{{Short description|Starter guide for new players covering classes, aiming, melee, and essential tips}}
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{{DISPLAYTITLE:Beginner’s Guide • Gameplay}}
{{DISPLAYTITLE:Beginner's Guide}}
 
 
 
 
{{ContentTemplateModernInline
 
{{ContentTemplateModernInline
  | welcome           = [[File:Forum Logo.png|link=|left|alt=Beginner's Guide]]
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  | welcome         = [[File:Forum Logo.png|link=|left|alt=Beginners Guide]]
  | blurb             = Classes, aiming, melee, and combat basics
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  | blurb           = A technical manual for new recruits. Master the cross-platform controls, class roles, and directional combat mechanics of the Napoleonic and Great War eras.
 
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  | sections_title   = On this page
  | sections_title     = On this page
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  | sections_content =
  | sections_content   =
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* [[#Game Types|Game Types]]
* [[#Quick Start|Quick Start]]
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** [[#Game Eras|Game Eras]]
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* [[#Universal Controls|Universal Controls]]
 
* [[#Class System|Class System]]
 
* [[#Class System|Class System]]
 
** [[#Command|Command]]
 
** [[#Command|Command]]
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** [[#Skirmisher|Skirmisher]]
 
** [[#Skirmisher|Skirmisher]]
 
** [[#Support|Support]]
 
** [[#Support|Support]]
* [[#Aiming|Aiming]]
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* [[#Combat Mechanics|Combat Mechanics]]
* [[#Melee|Melee]]
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** [[#Aiming & Ballistics|Aiming & Ballistics]]
* [[#Tips|Tips]]
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** [[#Melee System|Melee System]]
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* [[#Naval Operations|Naval Operations]]
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** [[#Damage & Repair|Damage & Repair]]
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* [[#Pro Tips|Pro Tips]]
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| featured_title  = Beginner’s Guide • Gameplay
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| featured_content =
 +
 
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== Game Types ==
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Holdfast, features two distinct historical theaters. While the core movement remains the same, weapon handling varies significantly:
  
| featured_title    = Gameplay
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=== Nations At War ===
| featured_content  =
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The original Napoleonic-era setting for Holdfast. Players fight as 18th–19th century armies and navies using muskets, bayonets, cannons, and sailing ships. Nations At War features classic line battles, sieges, naval engagements, and conquest modes.
  
== Quick Start ==
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=== Frontlines WW1 ===
* **Stick with Line Infantry first.** Follow your officer and stay in formation.
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A World War I–themed experience within Holdfast. Players take on the role of early 20th-century soldiers with bolt-action rifles, pistols, machine guns, and artillery. The gameplay emphasizes trench warfare, attrition, and combined arms tactics.
* **Reload behind cover.** Don’t reload in the open; move, then reload.
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* **Aim lower than you think at close range.** See [[#Aiming|Aiming]] for holdover.
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== Universal Controls ==
* **Don’t sprint everywhere.** Save stamina for melee and repositioning.
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<table class="wikitable" style="width:100%; text-align:center;">
* **Volley discipline wins fights.** Fire together; lone shots waste tickets.
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  <tr>
* **Know your toggles:** Press '''X''' to switch melee ↔ shooting; '''B''' for bayonet (when applicable).
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    <th>Action</th>
* **Listen & comms:** Hold '''Y''' for voice. If needed, '''P''' mute menu, '''K''' mute all.
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    <th>PC Input</th>
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    <th>Console (Xbox/PS)</th>
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  </tr>
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  <tr>
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    <td>'''Movement'''</td>
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    <td>W, A, S, D</td>
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    <td>Left Thumbstick</td>
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  </tr>
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  <tr>
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    <td>'''Aim / Block'''</td>
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    <td>Right Click (Hold)</td>
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    <td>LT / L2 (Hold)</td>
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  </tr>
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  <tr>
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    <td>'''Fire / Attack'''</td>
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    <td>Left Click</td>
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    <td>RT / R2</td>
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  </tr>
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  <tr>
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    <td>'''Melee Toggle'''</td>
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    <td>X</td>
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    <td>D-Pad Right</td>
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  </tr>
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  <tr>
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    <td>'''Reload / Interact'''</td>
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    <td>R / E</td>
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    <td>X / Square</td>
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  </tr>
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  <tr>
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    <td>'''Command Radial'''</td>
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    <td>Q / V</td>
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    <td>RB / R1 (Hold)</td>
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  </tr>
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  <tr>
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    <td>'''View HUD / Scores'''</td>
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    <td>Tab</td>
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    <td>View / Touchpad</td>
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  </tr>
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  <tr>
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    <td>'''Crouch'''</td>
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    <td>C</td>
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    <td>B / Circle</td>
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  </tr>
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</table>
  
 
== Class System ==
 
== Class System ==
Each team fields combat and support roles. Combat classes bring firepower; support classes heal, boost morale, or deliver artillery.
 
  
 
=== Command ===
 
=== Command ===
==== Army Infantry Officer ====
 
Directs lines, issues orders, and provides nearby buffs.
 
  
==== Naval Captain ====
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'''Army Officer:''' Coordinates the "Line of Battle." Issues orders (''Fire, Charge, Form Line'') that provide accuracy and damage resistance buffs to nearby Rank & File.
Commands a ship and crew: helm, sail orders, and naval coordination.
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'''Naval Captain:''' The soul of the ship. Manages sail height and heading. Can toggle between first-person (precision steering) and third-person (situational awareness).
  
 
=== Rank & File ===
 
=== Rank & File ===
==== Line Infantry ====
 
Core musket line with bayonets; excels under officer direction and volley fire.
 
  
==== Guards ====
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'''Line Infantry:''' The versatile backbone. Gains significant reload and accuracy bonuses when standing near a Musician or Officer.
Elite infantry with stronger melee presence and survivability.
 
  
==== Grenadiers ====
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'''Guards & Grenadiers:''' Elite shock troops. Guards provide a "Bodyguard" buff to Officers, while Grenadiers possess the highest natural melee resistance in the game.
Heavy melee specialists; durable and dangerous up close.
 
  
 
=== Skirmisher ===
 
=== Skirmisher ===
==== Light Infantry ====
 
Fast movers that take key ground and harass flanks.
 
  
==== Rifleman ====
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'''Rifleman:''' Equipped with rifled barrels. They lack the reload speed of Line Infantry but offer superior lethality at long ranges (200m+).
Long-range accuracy specialists; fewer in number, deadly when positioned.
 
  
==== Customs ====
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'''Light Infantry:''' High-mobility units capable of "Skirmishing" (firing from crouched or unconventional positions) without the movement penalties of heavier classes.
Naval light infantry; strong swimmers and mobile harassers.
 
  
 
=== Support ===
 
=== Support ===
==== Artillery ====
 
Cannons, mortars, rockets. High impact but coordination-heavy.
 
  
==== Cavalry ====
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'''Artilleryman:''' Operates cannons, mortars, and rocket launchers. Must master the "Sighting Notch" for long-distance trajectory.
Mounted shock troops with sabers/carbines; flanking and disruption.
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'''Carpenter / Sapper:''' The "Lifeblood" of defense. Carpenters repair ship hulls to prevent sinking; Sappers construct earthworks and swivel gun emplacements.
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== Combat Mechanics ==
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=== Aiming & Ballistics ===
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'''Projectile Drop:''' Smoothbore muskets are subject to heavy gravity and "bloom." At 50m, aim at the chest; at 100m+, aim slightly above the head.
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'''Vulnerability:''' Any player caught reloading or aiming is in a "Vulnerable State"—they will be killed by a single melee strike regardless of their health pool.
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=== Melee System ===
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Holdfast utilizes a 4-Directional Combat System (Up, Down, Left, Right).
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'''Blocking:''' You must match the direction of your opponent's strike. Moving the Mouse or Right Stick '''Down''' while holding Block will counter a downward bayonet thrust.
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'''Feinting:''' Start an attack, then quickly tap Block to cancel it. This baits your opponent into a defensive stance, leaving them open to a follow-up strike.
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'''Drags:''' Moving your camera during the "Thrust" phase can alter the strike's path, though excessive "dragging" reduces damage dealt.
  
==== Crewman ====
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== Naval Operations ==
Experienced sailors; strong swimmers and solid in naval melee.
 
  
== Aiming ==
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'''Sailing:''' Wind direction is indicated on the HUD compass. Sailing "Into the Wind" (against the arrow) will stall the vessel.
Muskets have drop and spread. Use the **bottom of the reticle** to judge elevation.
 
* **0–40 m:** Aim **center-mass** with reticle bottom around **lower torso/knees**.
 
* **~60 m:** Hold the reticle bottom at **upper torso/neck**.
 
* **~100 m:** Reticle bottom at **head height**.
 
* **Spread is real.** Volley fire beats solo shots. Fire from a steady stance for best consistency.
 
  
== Melee ==
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'''Gunnery:''' Use Round Shot for hulls, Chain Shot for masts (crippling speed), and Grapeshot for clearing enemy decks.
=== Attacking ===
 
* Press '''X''' to switch to melee mode.
 
* Left-click to attack. Mouse direction sets strike (up = overhead, left/right = side).
 
* You can **attack-cancel** by starting a block mid-swing (after the “whoosh”) to chain faster.
 
  
=== Blocking ===
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'''Survival:''' If a ship is foundering, deploy the Rowboat (Capacity: 7). It is the only way to retain your "Life" ticket if the mother ship sinks.
* Blocking only works in melee mode.
 
* Hold right mouse to block; move mouse to match incoming strike (up for overhead, etc.).
 
* Don’t spam. **Read and match** the angle; counter when they whiff.
 
  
== Tips ==
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=== Damage & Repair ===
* Hold '''Y''' for voice; '''P''' opens the voice mute menu; '''K''' mutes voice entirely.
 
* Press '''Tab''' in text chat to cycle channels (General, Recruitment, Team, etc.).
 
* **Stay with your unit.** Solo roaming feeds tickets.
 
* **Use terrain.** Small rises and fences break line of sight and reduce incoming hits.
 
* **Bayonet discipline.** Don’t lunge first; bait, block, counter.
 
  
  | image_content     =
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'''Hull Damage:''' Causes leaks. Only Carpenters can repair these using their specialized hammers.
  <!-- Optional: add a right-side image/thumb here or leave blank to hide the aside
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'''Sinking:''' If a ship reaches critical water levels, it becomes "Foundering." Use Rowboats (Capacity: 7) to evacuate.
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== Pro Tips ==
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'''Musicians:''' Standing near a Musician playing a song provides a reload speed buff to all nearby infantry.
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'''Surgeons:''' Always protect your Surgeon; they are the only class that can replenish the team's health without respawning.
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'''HUD Toggle:''' For cinematic gameplay, hold "H" (PC) or the '''Menu/Options''' button (Console) to hide the UI. 
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  | image_content   =  
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  <!-- Optional: add a right-side image/thumb here or leave blank to hide the aside -->
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<!-- Example:
 
  <div class="thumb tright">
 
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   [[File:Holdfast_Banner.png|400px|alt=Holdfast banner]]
 
   [[File:Holdfast_Banner.png|400px|alt=Holdfast banner]]
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  | layout         = auto
  | left_width       = 320px
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  | left_width     = 320px
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  | aside_width     = 320px
  | gap               = 0.5rem
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  | gap             = 0.5rem
 
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  | show_toc       = no
  | show_toc         = yes
 
 
  | show_section_edit = yes
 
  | show_section_edit = yes
 
}}
 
}}

Latest revision as of 05:53, 21 January 2026


Beginners Guide

A technical manual for new recruits. Master the cross-platform controls, class roles, and directional combat mechanics of the Napoleonic and Great War eras.

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