Difference between revisions of "Beginner's Guide"

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{{Short description|Starter guide for new players covering classes, aiming, melee, and essential tips}}
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{{DISPLAYTITLE:Beginner’s Guide • Gameplay}}
{{DISPLAYTITLE:Beginner's Guide}}
 
 
 
 
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{{ContentTemplateModernInline
  | welcome           = [[File:Forum Logo.png|link=|left|alt=Beginner's Guide]]
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  | welcome         = [[File:Forum Logo.png|link=|left|alt=Beginners Guide]]
  | blurb             = Classes, aiming, melee, and combat basics
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  | blurb           = Core game types, classes, and combat basics
 
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  | sections_title   = On this page
  | sections_title     = On this page
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  | sections_content =
  | sections_content   =
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* [[#Game Types|Game Types]]
* [[#Quick Start|Quick Start]]
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** [[#Nations At War|Nations at War]]
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** [[#Frontlines WW1|Frontlines WW1]]
 
* [[#Class System|Class System]]
 
* [[#Class System|Class System]]
 
** [[#Command|Command]]
 
** [[#Command|Command]]
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* [[#Tips|Tips]]
 
* [[#Tips|Tips]]
  
  | featured_title     = Gameplay
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  | featured_title   = Gameplay
  | featured_content   =
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  | featured_content =
  
== Quick Start ==
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== Game Types ==
* **Stick with Line Infantry first.** Follow your officer and stay in formation.
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* **Reload behind cover.** Don’t reload in the open; move, then reload.
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=== Nations At War ===
* **Aim lower than you think at close range.** See [[#Aiming|Aiming]] for holdover.
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The original Napoleonic-era setting for Holdfast. Players fight as 18th–19th century armies and navies using muskets, bayonets, cannons, and sailing ships. Nations At War features classic line battles, sieges, naval engagements, and conquest modes.
* **Don’t sprint everywhere.** Save stamina for melee and repositioning.
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* **Volley discipline wins fights.** Fire together; lone shots waste tickets.
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=== Frontlines WW1 ===
* **Know your toggles:** Press '''X''' to switch melee ↔ shooting; '''B''' for bayonet (when applicable).
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A World War I–themed experience within Holdfast. Players take on the role of early 20th-century soldiers with bolt-action rifles, pistols, machine guns, and artillery. The gameplay emphasizes trench warfare, attrition, and combined arms tactics.
* **Listen & comms:** Hold '''Y''' for voice. If needed, '''P''' mute menu, '''K''' mute all.
 
  
 
== Class System ==
 
== Class System ==
Each team fields combat and support roles. Combat classes bring firepower; support classes heal, boost morale, or deliver artillery.
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Each team has access to a wide variety of classes with unique gear and abilities. Some classes provide direct combat power, while others serve essential support roles such as healing, boosting morale, or providing artillery fire.
  
 
=== Command ===
 
=== Command ===
 
==== Army Infantry Officer ====
 
==== Army Infantry Officer ====
Directs lines, issues orders, and provides nearby buffs.
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'''Leads infantry lines on land.'''
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* Issues orders and formations 
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* Provides buffs to nearby soldiers 
  
 
==== Naval Captain ====
 
==== Naval Captain ====
Commands a ship and crew: helm, sail orders, and naval coordination.
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'''Commands an entire ship.'''
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* Steers the vessel and sets sail orders
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* Coordinates crew actions in naval battles 
  
 
=== Rank & File ===
 
=== Rank & File ===
 
==== Line Infantry ====
 
==== Line Infantry ====
Core musket line with bayonets; excels under officer direction and volley fire.
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'''The backbone of the army.'''
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* Armed with musket and bayonet 
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* Disciplined volley fire under officer orders 
  
 
==== Guards ====
 
==== Guards ====
Elite infantry with stronger melee presence and survivability.
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'''Elite frontline fighters.'''
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* Protect officers and key positions 
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* Superior melee ability and durability 
  
 
==== Grenadiers ====
 
==== Grenadiers ====
Heavy melee specialists; durable and dangerous up close.
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'''Heavy melee specialists.'''
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* Large, powerful soldiers 
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* Absorb more damage than regular infantry 
  
 
=== Skirmisher ===
 
=== Skirmisher ===
 
==== Light Infantry ====
 
==== Light Infantry ====
Fast movers that take key ground and harass flanks.
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'''Fast-moving harassers.'''
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* Reach key terrain quickly 
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* Good mobility and firepower 
  
 
==== Rifleman ====
 
==== Rifleman ====
Long-range accuracy specialists; fewer in number, deadly when positioned.
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'''Long-range sharpshooters.'''
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* Higher accuracy than muskets 
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* Limited numbers, deadly at distance 
  
 
==== Customs ====
 
==== Customs ====
Naval light infantry; strong swimmers and mobile harassers.
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'''Naval skirmishers.'''
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* Strong swimmers and agile fighters 
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* Harass enemies from water or shore 
  
 
=== Support ===
 
=== Support ===
 
==== Artillery ====
 
==== Artillery ====
Cannons, mortars, rockets. High impact but coordination-heavy.
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'''Masters of cannons, mortars, and rockets.'''
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* Devastating firepower 
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* Require coordination and skill 
  
 
==== Cavalry ====
 
==== Cavalry ====
Mounted shock troops with sabers/carbines; flanking and disruption.
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'''Shock troops on horseback.'''
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* Armed with sabers and carbines
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* Break lines with charges and flanking
  
 
==== Crewman ====
 
==== Crewman ====
Experienced sailors; strong swimmers and solid in naval melee.
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'''Experienced sailors.'''
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* Strong swimmers
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* Skilled in naval melee with cutlass or pike 
  
 
== Aiming ==
 
== Aiming ==
Muskets have drop and spread. Use the **bottom of the reticle** to judge elevation.
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Musket accuracy is limited. Use the bottom of the reticle to judge range:
* **0–40 m:** Aim **center-mass** with reticle bottom around **lower torso/knees**.
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* At short range: aim center mass with the reticle at knee height.
* **~60 m:** Hold the reticle bottom at **upper torso/neck**.
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* At long range: gradually aim higher. At ~100 meters, place the reticle bottom at head height.
* **~100 m:** Reticle bottom at **head height**.
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Lateral bullet spread cannot be compensated – firing in volleys improves effectiveness.
* **Spread is real.** Volley fire beats solo shots. Fire from a steady stance for best consistency.
 
  
 
== Melee ==
 
== Melee ==
 
=== Attacking ===
 
=== Attacking ===
* Press '''X''' to switch to melee mode.
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* Press '''X''' to switch to melee mode.
* Left-click to attack. Mouse direction sets strike (up = overhead, left/right = side).
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* Left-click to attack.
* You can **attack-cancel** by starting a block mid-swing (after the “whoosh”) to chain faster.
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* The mouse direction when attacking determines strike direction (e.g., moving the mouse up performs an overhead strike).
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* Attacks can be cancelled early by blocking, allowing faster follow-up swings. (You can cancel after hearing the “whoosh” sound mid-swing.)
  
 
=== Blocking ===
 
=== Blocking ===
* Blocking only works in melee mode.
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* Blocking is only possible in melee mode.
* Hold right mouse to block; move mouse to match incoming strike (up for overhead, etc.).
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* Hold right mouse button to block
* Don’t spam. **Read and match** the angle; counter when they whiff.
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* The mouse direction determines the block angle (e.g., move the mouse up to block an overhead strike).
  
 
== Tips ==
 
== Tips ==
* Hold '''Y''' for voice; '''P''' opens the voice mute menu; '''K''' mutes voice entirely.
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* Hold '''Y''' to use voice chat (can be rebound in settings). 
* Press '''Tab''' in text chat to cycle channels (General, Recruitment, Team, etc.).
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* Press '''P''' to open the voice chat mute menu. Find a player’s name and click the sound icon to mute them. 
* **Stay with your unit.** Solo roaming feeds tickets.
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* Press '''K''' to mute in-game voice entirely.
* **Use terrain.** Small rises and fences break line of sight and reduce incoming hits.
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* Press '''Tab''' while in text chat to cycle through chat channels (General, Recruitment, Team, etc.).
* **Bayonet discipline.** Don’t lunge first; bait, block, counter.
 
  
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Latest revision as of 09:32, 25 September 2025


Beginners Guide

Core game types, classes, and combat basics

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