Difference between revisions of "Beginner's Guide"

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{{DISPLAYTITLE:Beginner’s Guide • Gameplay}}
 
{{ContentTemplateModernInline
 
{{ContentTemplateModernInline
| welcome = [[File:Forum Logo.png|link=|<span title="Beginners Guide"></span>|left]]
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| welcome         = [[File:Forum Logo.png|link=|left|alt=Beginners Guide]]
  | blurb   = Core modes, classes, and combat basics
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  | blurb           = A technical manual for new recruits. Master the cross-platform controls, class roles, and directional combat mechanics of the Napoleonic and Great War eras.
 
  | sections_title  = On this page
 
  | sections_title  = On this page
 
  | sections_content =
 
  | sections_content =
* [[#Game Modes|Game Modes]]
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* [[#Game Types|Game Types]]
** [[#Army Battlefield|Army Battlefield]]
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** [[#Game Eras|Game Eras]]
** [[#Army Siege|Army Siege]]
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* [[#Universal Controls|Universal Controls]]
** [[#Army Conquest|Army Conquest]]
 
 
* [[#Class System|Class System]]
 
* [[#Class System|Class System]]
 
** [[#Command|Command]]
 
** [[#Command|Command]]
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** [[#Skirmisher|Skirmisher]]
 
** [[#Skirmisher|Skirmisher]]
 
** [[#Support|Support]]
 
** [[#Support|Support]]
* [[#Aiming|Aiming]]
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* [[#Combat Mechanics|Combat Mechanics]]
* [[#Melee|Melee]]
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** [[#Aiming & Ballistics|Aiming & Ballistics]]
* [[#Tips|Tips]]
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** [[#Melee System|Melee System]]
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* [[#Naval Operations|Naval Operations]]
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** [[#Damage & Repair|Damage & Repair]]
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* [[#Pro Tips|Pro Tips]]
  
  | featured_title  = Gameplay
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  | featured_title  = Beginner’s Guide • Gameplay
 
  | featured_content =
 
  | featured_content =
  
== Game Modes ==
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== Game Types ==
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Holdfast, features two distinct historical theaters. While the core movement remains the same, weapon handling varies significantly:
  
=== Army Battlefield ===
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=== Nations At War ===
Army Battlefield is a Team Deathmatch game mode. Players choose between two nations and fight until one side runs out of respawn tickets or is completely eliminated. Victory can also be achieved by securing the highest number of kills when the round timer ends.
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The original Napoleonic-era setting for Holdfast. Players fight as 18th–19th century armies and navies using muskets, bayonets, cannons, and sailing ships. Nations At War features classic line battles, sieges, naval engagements, and conquest modes.
  
=== Army Siege ===
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=== Frontlines WW1 ===
Army Siege is an attackers vs. defenders game mode. The defenders start with control of several capture points. The attackers must capture all points before the round timer runs out, while defenders must hold at least one until the end of the round.
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A World War I–themed experience within Holdfast. Players take on the role of early 20th-century soldiers with bolt-action rifles, pistols, machine guns, and artillery. The gameplay emphasizes trench warfare, attrition, and combined arms tactics.
  
=== Army Conquest ===
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== Universal Controls ==
Army Conquest is a point-control mode. Teams capture objectives that generate score over time - the more points your team controls, the faster your score increases. The team with the most points when the round timer expires wins.
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<table class="wikitable" style="width:100%; text-align:center;">
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  <tr>
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    <th>Action</th>
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    <th>PC Input</th>
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    <th>Console (Xbox/PS)</th>
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  </tr>
 +
  <tr>
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    <td>'''Movement'''</td>
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    <td>W, A, S, D</td>
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    <td>Left Thumbstick</td>
 +
  </tr>
 +
  <tr>
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    <td>'''Aim / Block'''</td>
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    <td>Right Click (Hold)</td>
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    <td>LT / L2 (Hold)</td>
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  </tr>
 +
  <tr>
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    <td>'''Fire / Attack'''</td>
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    <td>Left Click</td>
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    <td>RT / R2</td>
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  </tr>
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  <tr>
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    <td>'''Melee Toggle'''</td>
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    <td>X</td>
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    <td>D-Pad Right</td>
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  </tr>
 +
  <tr>
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    <td>'''Reload / Interact'''</td>
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    <td>R / E</td>
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    <td>X / Square</td>
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  </tr>
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  <tr>
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    <td>'''Command Radial'''</td>
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    <td>Q / V</td>
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    <td>RB / R1 (Hold)</td>
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  </tr>
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  <tr>
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    <td>'''View HUD / Scores'''</td>
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    <td>Tab</td>
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    <td>View / Touchpad</td>
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  </tr>
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  <tr>
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    <td>'''Crouch'''</td>
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    <td>C</td>
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    <td>B / Circle</td>
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  </tr>
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</table>
  
 
== Class System ==
 
== Class System ==
Each team has access to a wide variety of classes with unique gear and abilities. Some classes provide direct combat power, while others serve essential support roles such as healing, boosting morale, or providing artillery fire. 
 
  
 
=== Command ===
 
=== Command ===
==== Army Infantry Officer ====
 
The Infantry Officer directs the battle on land, issuing orders, forming lines, and providing buffs to nearby soldiers. 
 
  
==== Naval Captain ====
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'''Army Officer:''' Coordinates the "Line of Battle." Issues orders (''Fire, Charge, Form Line'') that provide accuracy and damage resistance buffs to nearby Rank & File.
The Naval Captain commands a ship and its crew. They steer the vessel, set sail orders, and coordinate the crew in naval engagements.
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'''Naval Captain:''' The soul of the ship. Manages sail height and heading. Can toggle between first-person (precision steering) and third-person (situational awareness).
  
 
=== Rank & File ===
 
=== Rank & File ===
==== Line Infantry ====
 
The backbone of the army. Armed with a musket and bayonet, they follow officer commands and form disciplined firing lines. 
 
  
==== Guards ====
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'''Line Infantry:''' The versatile backbone. Gains significant reload and accuracy bonuses when standing near a Musician or Officer.
Elite infantry tasked with protecting officers and key positions. They excel in melee combat and survivability.
 
  
==== Grenadiers ====
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'''Guards & Grenadiers:''' Elite shock troops. Guards provide a "Bodyguard" buff to Officers, while Grenadiers possess the highest natural melee resistance in the game.
Large, powerful infantry who specialize in melee combat and can absorb more damage than regular soldiers.
 
  
 
=== Skirmisher ===
 
=== Skirmisher ===
==== Light Infantry ====
 
Fast-moving troops who can reach key positions quickly. Effective at harassing the enemy with mobility and firepower. 
 
  
==== Rifleman ====
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'''Rifleman:''' Equipped with rifled barrels. They lack the reload speed of Line Infantry but offer superior lethality at long ranges (200m+).
Sharpshooters with superior accuracy compared to musket-armed soldiers. Deadly at long range but fewer in number.
 
  
==== Customs ====
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'''Light Infantry:''' High-mobility units capable of "Skirmishing" (firing from crouched or unconventional positions) without the movement penalties of heavier classes.
Naval light infantry who can swim, move quickly, and harass enemies from advantageous positions.
 
  
 
=== Support ===
 
=== Support ===
==== Artillery ====
 
Specialists in cannons, mortars, and rockets. They deal devastating damage but require coordination and experience. 
 
  
==== Cavalry ====
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'''Artilleryman:''' Operates cannons, mortars, and rocket launchers. Must master the "Sighting Notch" for long-distance trajectory.
Horse-mounted soldiers skilled with swords and carbines. Cavalry charges can break lines and turn the tide of battle.
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'''Carpenter / Sapper:''' The "Lifeblood" of defense. Carpenters repair ship hulls to prevent sinking; Sappers construct earthworks and swivel gun emplacements.
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 +
== Combat Mechanics ==
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 +
=== Aiming & Ballistics ===
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'''Projectile Drop:''' Smoothbore muskets are subject to heavy gravity and "bloom." At 50m, aim at the chest; at 100m+, aim slightly above the head.
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 +
'''Vulnerability:''' Any player caught reloading or aiming is in a "Vulnerable State"—they will be killed by a single melee strike regardless of their health pool.
 +
 
 +
=== Melee System ===
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Holdfast utilizes a 4-Directional Combat System (Up, Down, Left, Right).
 +
 
 +
'''Blocking:''' You must match the direction of your opponent's strike. Moving the Mouse or Right Stick '''Down''' while holding Block will counter a downward bayonet thrust.
 +
 
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'''Feinting:''' Start an attack, then quickly tap Block to cancel it. This baits your opponent into a defensive stance, leaving them open to a follow-up strike.
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'''Drags:''' Moving your camera during the "Thrust" phase can alter the strike's path, though excessive "dragging" reduces damage dealt.
 +
 
 +
== Naval Operations ==
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 +
'''Sailing:''' Wind direction is indicated on the HUD compass. Sailing "Into the Wind" (against the arrow) will stall the vessel.
 +
 
 +
'''Gunnery:''' Use Round Shot for hulls, Chain Shot for masts (crippling speed), and Grapeshot for clearing enemy decks.
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 +
'''Survival:''' If a ship is foundering, deploy the Rowboat (Capacity: 7). It is the only way to retain your "Life" ticket if the mother ship sinks.
 +
 
 +
=== Damage & Repair ===
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 +
'''Hull Damage:''' Causes leaks. Only Carpenters can repair these using their specialized hammers.
  
==== Crewman ====
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'''Sinking:''' If a ship reaches critical water levels, it becomes "Foundering." Use Rowboats (Capacity: 7) to evacuate.
Experienced sailors capable of swimming long distances and excelling in naval melee combat with cutlasses or pikes.
 
  
== Aiming ==
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== Pro Tips ==
Musket accuracy is limited. Use the bottom of the reticle to judge range:
 
* At short range: aim center mass with the reticle at knee height. 
 
* At long range: gradually aim higher. At ~100 meters, place the reticle bottom at head height. 
 
Lateral bullet spread cannot be compensated – firing in volleys improves effectiveness. 
 
  
== Melee ==
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'''Musicians:''' Standing near a Musician playing a song provides a reload speed buff to all nearby infantry.
=== Attacking ===
 
* Press '''X''' to switch to melee mode. 
 
* Left-click to attack. 
 
* The mouse direction when attacking determines strike direction (e.g., moving the mouse up performs an overhead strike). 
 
* Attacks can be canceled early by blocking, allowing faster follow-up swings. (You can cancel after hearing the “whoosh” sound mid-swing.
 
  
=== Blocking ===
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'''Surgeons:''' Always protect your Surgeon; they are the only class that can replenish the team's health without respawning.
* Blocking is only possible in melee mode. 
 
* Hold right mouse button to block. 
 
* The mouse direction determines the block angle (e.g., move the mouse up to block an overhead strike).
 
  
== Tips ==
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'''HUD Toggle:''' For cinematic gameplay, hold "H" (PC) or the '''Menu/Options''' button (Console) to hide the UI.   
* Hold '''Y''' to use voice chat (can be rebound in settings)
 
* Press '''P''' to open the voice chat mute menu. Find a player’s name and click the sound icon to mute them. 
 
* Press '''K''' to mute in-game voice entirely. 
 
* Press '''Tab''' while in text chat to cycle through chat channels (General, Recruitment, Team, etc.).   
 
  
 
  | image_content  =  
 
  | image_content  =  

Latest revision as of 05:53, 21 January 2026


Beginners Guide

A technical manual for new recruits. Master the cross-platform controls, class roles, and directional combat mechanics of the Napoleonic and Great War eras.

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