Difference between revisions of "Beginner's Guide"
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| + | {{DISPLAYTITLE:Beginner’s Guide • Gameplay}} | ||
{{ContentTemplateModernInline | {{ContentTemplateModernInline | ||
| − | | welcome = | + | | welcome = [[File:Forum Logo.png|link=|left|alt=Beginners Guide]] |
| − | | blurb | + | | blurb = Core game types, classes, and combat basics |
| − | |||
| sections_title = On this page | | sections_title = On this page | ||
| sections_content = | | sections_content = | ||
| − | * [[#Game | + | * [[#Game Types|Game Types]] |
| − | ** [[# | + | ** [[#Nations At War|Nations at War]] |
| − | ** [[# | + | ** [[#Frontlines WW1|Frontlines WW1]] |
| − | |||
* [[#Class System|Class System]] | * [[#Class System|Class System]] | ||
** [[#Command|Command]] | ** [[#Command|Command]] | ||
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| featured_content = | | featured_content = | ||
| − | == Game | + | == Game Types == |
| − | |||
| − | |||
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| − | === | + | === Nations At War === |
| − | + | The original Napoleonic-era setting for Holdfast. Players fight as 18th–19th century armies and navies using muskets, bayonets, cannons, and sailing ships. Nations At War features classic line battles, sieges, naval engagements, and conquest modes. | |
| − | === | + | === Frontlines WW1 === |
| − | + | A World War I–themed experience within Holdfast. Players take on the role of early 20th-century soldiers with bolt-action rifles, pistols, machine guns, and artillery. The gameplay emphasizes trench warfare, attrition, and combined arms tactics. | |
== Class System == | == Class System == | ||
| Line 37: | Line 33: | ||
=== Command === | === Command === | ||
==== Army Infantry Officer ==== | ==== Army Infantry Officer ==== | ||
| − | + | '''Leads infantry lines on land.''' | |
| + | * Issues orders and formations | ||
| + | * Provides buffs to nearby soldiers | ||
==== Naval Captain ==== | ==== Naval Captain ==== | ||
| − | + | '''Commands an entire ship.''' | |
| + | * Steers the vessel and sets sail orders | ||
| + | * Coordinates crew actions in naval battles | ||
=== Rank & File === | === Rank & File === | ||
==== Line Infantry ==== | ==== Line Infantry ==== | ||
| − | The backbone of the army. Armed with | + | '''The backbone of the army.''' |
| + | * Armed with musket and bayonet | ||
| + | * Disciplined volley fire under officer orders | ||
==== Guards ==== | ==== Guards ==== | ||
| − | Elite | + | '''Elite frontline fighters.''' |
| + | * Protect officers and key positions | ||
| + | * Superior melee ability and durability | ||
==== Grenadiers ==== | ==== Grenadiers ==== | ||
| − | Large, powerful | + | '''Heavy melee specialists.''' |
| + | * Large, powerful soldiers | ||
| + | * Absorb more damage than regular infantry | ||
=== Skirmisher === | === Skirmisher === | ||
==== Light Infantry ==== | ==== Light Infantry ==== | ||
| − | Fast-moving | + | '''Fast-moving harassers.''' |
| + | * Reach key terrain quickly | ||
| + | * Good mobility and firepower | ||
==== Rifleman ==== | ==== Rifleman ==== | ||
| − | + | '''Long-range sharpshooters.''' | |
| + | * Higher accuracy than muskets | ||
| + | * Limited numbers, deadly at distance | ||
==== Customs ==== | ==== Customs ==== | ||
| − | Naval | + | '''Naval skirmishers.''' |
| + | * Strong swimmers and agile fighters | ||
| + | * Harass enemies from water or shore | ||
=== Support === | === Support === | ||
==== Artillery ==== | ==== Artillery ==== | ||
| − | + | '''Masters of cannons, mortars, and rockets.''' | |
| + | * Devastating firepower | ||
| + | * Require coordination and skill | ||
==== Cavalry ==== | ==== Cavalry ==== | ||
| − | + | '''Shock troops on horseback.''' | |
| + | * Armed with sabers and carbines | ||
| + | * Break lines with charges and flanking | ||
==== Crewman ==== | ==== Crewman ==== | ||
| − | Experienced sailors | + | '''Experienced sailors.''' |
| + | * Strong swimmers | ||
| + | * Skilled in naval melee with cutlass or pike | ||
== Aiming == | == Aiming == | ||
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* Left-click to attack. | * Left-click to attack. | ||
* The mouse direction when attacking determines strike direction (e.g., moving the mouse up performs an overhead strike). | * The mouse direction when attacking determines strike direction (e.g., moving the mouse up performs an overhead strike). | ||
| − | * Attacks can be | + | * Attacks can be cancelled early by blocking, allowing faster follow-up swings. (You can cancel after hearing the “whoosh” sound mid-swing.) |
=== Blocking === | === Blocking === | ||
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| left_width = 320px | | left_width = 320px | ||
| aside_width = 320px | | aside_width = 320px | ||
| − | | gap = | + | | gap = 0.5rem |
| show_toc = no | | show_toc = no | ||
| show_section_edit = yes | | show_section_edit = yes | ||
}} | }} | ||
Latest revision as of 09:32, 25 September 2025
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Core game types, classes, and combat basics |
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