Difference between revisions of "Beginner's Guide"

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= Beginner’s Guide =
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{{DISPLAYTITLE:Beginner’s Guide • Gameplay}}
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{{ContentTemplateModernInline
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| welcome          = [[File:Forum Logo.png|link=|left|alt=Beginners Guide]]
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| blurb            = Core game types, classes, and combat basics
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| sections_title  = On this page
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| sections_content =
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* [[#Game Types|Game Types]]
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** [[#Nations At War|Nations at War]]
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** [[#Frontlines WW1|Frontlines WW1]]
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* [[#Class System|Class System]]
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** [[#Command|Command]]
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** [[#Rank & File|Rank & File]]
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** [[#Skirmisher|Skirmisher]]
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** [[#Support|Support]]
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* [[#Aiming|Aiming]]
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* [[#Melee|Melee]]
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* [[#Tips|Tips]]
  
''Holdfast: Nations At War'' is a multiplayer game set during the Napoleonic era and the First World War. This guide introduces some of the core game modes, classes, and mechanics to help new players get started.  
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  | featured_title  = Gameplay
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| featured_content =
  
== Game Modes ==
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== Game Types ==
  
=== Army Battlefield ===
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=== Nations At War ===
Army Battlefield is a Team Deathmatch game mode. Players choose between two nations and fight until one side runs out of respawn tickets or is completely eliminated. Victory can also be achieved by securing the highest number of kills when the round timer ends.
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The original Napoleonic-era setting for Holdfast. Players fight as 18th–19th century armies and navies using muskets, bayonets, cannons, and sailing ships. Nations At War features classic line battles, sieges, naval engagements, and conquest modes.
  
=== Army Siege ===
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=== Frontlines WW1 ===
Army Siege is an attackers vs. defenders game mode. The defenders start with control of several capture points. The attackers must capture all points before the round timer runs out, while defenders must hold at least one until the end of the round.
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A World War I–themed experience within Holdfast. Players take on the role of early 20th-century soldiers with bolt-action rifles, pistols, machine guns, and artillery. The gameplay emphasizes trench warfare, attrition, and combined arms tactics.
 
 
=== Army Conquest ===
 
Army Conquest is a point-control mode. Teams capture objectives that generate score over time — the more points your team controls, the faster your score increases. The team with the most points when the round timer expires wins.
 
  
 
== Class System ==
 
== Class System ==
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=== Command ===
 
=== Command ===
 
==== Army Infantry Officer ====
 
==== Army Infantry Officer ====
The Infantry Officer directs the battle on land, issuing orders, forming lines, and providing buffs to nearby soldiers.  
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'''Leads infantry lines on land.'''
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* Issues orders and formations 
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* Provides buffs to nearby soldiers   
  
 
==== Naval Captain ====
 
==== Naval Captain ====
The Naval Captain commands a ship and its crew. They steer the vessel, set sail orders, and coordinate the crew in naval engagements.  
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'''Commands an entire ship.'''
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* Steers the vessel and sets sail orders
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* Coordinates crew actions in naval battles  
  
 
=== Rank & File ===
 
=== Rank & File ===
 
==== Line Infantry ====
 
==== Line Infantry ====
The backbone of the army. Armed with a musket and bayonet, they follow officer commands and form disciplined firing lines.  
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'''The backbone of the army.'''
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* Armed with musket and bayonet
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* Disciplined volley fire under officer orders  
  
 
==== Guards ====
 
==== Guards ====
Elite infantry tasked with protecting officers and key positions. They excel in melee combat and survivability.  
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'''Elite frontline fighters.'''
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* Protect officers and key positions
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* Superior melee ability and durability  
  
 
==== Grenadiers ====
 
==== Grenadiers ====
Large, powerful infantry who specialize in melee combat and can absorb more damage than regular soldiers.  
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'''Heavy melee specialists.'''
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* Large, powerful soldiers 
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* Absorb more damage than regular infantry  
  
 
=== Skirmisher ===
 
=== Skirmisher ===
 
==== Light Infantry ====
 
==== Light Infantry ====
Fast-moving troops who can reach key positions quickly. Effective at harassing the enemy with mobility and firepower.  
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'''Fast-moving harassers.'''
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* Reach key terrain quickly
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* Good mobility and firepower   
  
 
==== Rifleman ====
 
==== Rifleman ====
Sharpshooters with superior accuracy compared to musket-armed soldiers. Deadly at long range but fewer in number.  
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'''Long-range sharpshooters.'''
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* Higher accuracy than muskets 
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* Limited numbers, deadly at distance  
  
 
==== Customs ====
 
==== Customs ====
Naval light infantry who can swim, move quickly, and harass enemies from advantageous positions.  
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'''Naval skirmishers.'''
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* Strong swimmers and agile fighters 
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* Harass enemies from water or shore  
  
 
=== Support ===
 
=== Support ===
 
==== Artillery ====
 
==== Artillery ====
Specialists in cannons, mortars, and rockets. They deal devastating damage but require coordination and experience.  
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'''Masters of cannons, mortars, and rockets.'''
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* Devastating firepower 
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* Require coordination and skill  
  
 
==== Cavalry ====
 
==== Cavalry ====
Horse-mounted soldiers skilled with swords and carbines. Cavalry charges can break lines and turn the tide of battle.  
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'''Shock troops on horseback.'''
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* Armed with sabers and carbines
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* Break lines with charges and flanking  
  
 
==== Crewman ====
 
==== Crewman ====
Experienced sailors capable of swimming long distances and excelling in naval melee combat with cutlasses or pikes.  
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'''Experienced sailors.'''
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* Strong swimmers 
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* Skilled in naval melee with cutlass or pike  
  
 
== Aiming ==
 
== Aiming ==
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* At short range: aim center mass with the reticle at knee height.   
 
* At short range: aim center mass with the reticle at knee height.   
 
* At long range: gradually aim higher. At ~100 meters, place the reticle bottom at head height.   
 
* At long range: gradually aim higher. At ~100 meters, place the reticle bottom at head height.   
Lateral bullet spread cannot be compensated firing in volleys improves effectiveness.   
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Lateral bullet spread cannot be compensated firing in volleys improves effectiveness.   
  
 
== Melee ==
 
== Melee ==
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* Left-click to attack.   
 
* Left-click to attack.   
 
* The mouse direction when attacking determines strike direction (e.g., moving the mouse up performs an overhead strike).   
 
* The mouse direction when attacking determines strike direction (e.g., moving the mouse up performs an overhead strike).   
* Attacks can be canceled early by blocking, allowing faster follow-up swings. (You can cancel after hearing the “whoosh” sound mid-swing.)   
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* Attacks can be cancelled early by blocking, allowing faster follow-up swings. (You can cancel after hearing the “whoosh” sound mid-swing.)   
  
 
=== Blocking ===
 
=== Blocking ===
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* Press '''P''' to open the voice chat mute menu. Find a player’s name and click the sound icon to mute them.   
 
* Press '''P''' to open the voice chat mute menu. Find a player’s name and click the sound icon to mute them.   
 
* Press '''K''' to mute in-game voice entirely.   
 
* Press '''K''' to mute in-game voice entirely.   
* Press '''Tab''' while in text chat to cycle through chat channels (General, Recruitment, Team, etc.).
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* Press '''Tab''' while in text chat to cycle through chat channels (General, Recruitment, Team, etc.).
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| image_content  =
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<!-- Optional: add a right-side image/thumb here or leave blank to hide the aside -->
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<!-- Example:
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<div class="thumb tright">
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  [[File:Holdfast_Banner.png|400px|alt=Holdfast banner]]
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  <div class="thumbcaption">Community spotlight</div>
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</div>
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-->
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| layout          = auto
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| left_width      = 320px
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| aside_width    = 320px
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| gap            = 0.5rem
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| show_toc        = no
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| show_section_edit = yes
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}}

Latest revision as of 09:32, 25 September 2025


Beginners Guide

Core game types, classes, and combat basics

Navigation menu