Difference between revisions of "Organised Events"
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| − | Organized | + | {{ContentTemplateModernInline |
| + | | welcome = Organized Events | ||
| + | | blurb = Community-run battles across NA, EU, AU, and AS — formats, participation, hosting, and expectations. | ||
| − | + | | sections_title = On this page | |
| − | + | | sections_content = | |
| − | + | * [[#Overview|Overview]] | |
| − | + | * [[#Event Classifications|Event Classifications]] | |
| − | + | * [[#Participation Pathways|Participation Pathways]] | |
| − | + | * [[#Public vs. Private Infrastructure|Public vs. Private Events]] | |
| − | + | * [[#Hosting & Administrative Requirements|Hosting an Event]] | |
| − | + | * [[#Player Expectations|Player Expectations]] | |
| − | + | * [[#See Also|See Also]] | |
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| − | + | | featured_title = Organized Events: Community Engagements | |
| − | == | + | | featured_content = |
| − | + | ||
| − | *''' | + | == Overview == |
| − | *''' | + | '''Organized Events''' are the pinnacle of the ''Holdfast'' experience. These are large-scale, coordinated battles that bring together Regiments and public players across four global regions: '''North America (NA)''', '''Europe (EU)''', '''Australia (AU)''', and '''Asia (AS)'''. |
| − | *''' | + | |
| − | *''' | + | While public servers offer continuous action, organized events provide a structured, tactical environment where every volley and maneuver is governed by community-led administration and historical discipline. |
| − | *''' | + | |
| − | *''' | + | == Event Classifications == |
| − | ==Player Expectations== | + | The ''Holdfast'' community hosts several specialized event types, each requiring different tactical approaches: |
| − | *Follow | + | |
| − | * | + | <table class="wikitable" style="width:100%"> |
| − | * | + | <tr> |
| − | + | <th style="width:30%">Event Type</th> | |
| − | + | <th>Focus & Mechanics</th> | |
| − | + | </tr> | |
| − | + | <tr> | |
| − | + | <td><b>Line Battle</b></td> | |
| − | ==See Also== | + | <td>Massive combined-arms engagements (Infantry, Cavalry, Artillery) centered on formalized volleys and movement.</td> |
| − | *[[Server_Hosting]] | + | </tr> |
| − | *[https://discord.gg/holdfastgame Official Holdfast Discord] | + | <tr> |
| + | <td><b>Naval Battle</b></td> | ||
| + | <td>Strategic ship-to-ship combat requiring high coordination to manage broadsides and sails.</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td><b>Siege</b></td> | ||
| + | <td>Objective-based warfare where attackers storm a fortified position held by defenders.</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td><b>Skirmisher Only</b></td> | ||
| + | <td>High-mobility engagements featuring Light Infantry with an emphasis on terrain and ranged precision.</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td><b>Artillery Only</b></td> | ||
| + | <td>Specialized ordnance battles focused on long-range devastation with cannons, mortars, and rockets.</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td><b>Cavalry Only</b></td> | ||
| + | <td>Fast-paced, horse-based combat with dragoons and hussars, emphasis on cavalry charges.</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td><b>Naval Siege</b></td> | ||
| + | <td>A maritime-terrestrial hybrid where fleets assault coastal fortifications.</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td><b>Frontlines</b></td> | ||
| + | <td>Industrial-era territory control focusing on sequential objectives and trench warfare.</td> | ||
| + | </tr> | ||
| + | </table> | ||
| + | |||
| + | == Participation Pathways == | ||
| + | Participation depends on whether the event is classified as '''Public''' or '''Private'''. | ||
| + | |||
| + | * '''Public Events:''' Open to all players. Announcements are posted on the '''Event Noticeboard''' in the Official Holdfast Discord. While individual sign-ups aren't required, regiments are encouraged to register their attendance to assist admins with team balancing. | ||
| + | * '''Private Events:''' These are restricted to registered '''Regiments'''. Recruitment and slot allocation are managed internally by unit leaders. Solo players wishing to join these high-intensity battles are encouraged to [[Crews_%26_Regiments|Enlist in a Regiment]]. | ||
| + | * '''Leadership Tags:''' Regiment leaders should request the "Events Enjoyer – Regiment" role in the Official Discord to receive priority updates on server status and sign-up windows. | ||
| + | |||
| + | == Public vs. Private Infrastructure == | ||
| + | <table class="wikitable" style="width:100%"> | ||
| + | <tr> | ||
| + | <th style="width:30%">Feature</th> | ||
| + | <th>Public Events</th> | ||
| + | <th>Private Events</th> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td><b>Administration</b></td> | ||
| + | <td>Developer-approved admins.</td> | ||
| + | <td>Community/Regiment staff.</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td><b>Ruleset</b></td> | ||
| + | <td>Standardized AGS developer rules.</td> | ||
| + | <td>Custom community rules (e.g., Hardcore).</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td><b>Maps & Content</b></td> | ||
| + | <td>Official game maps only.</td> | ||
| + | <td>Optional use of Workshop Mods & Maps.</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td><b>Platform</b></td> | ||
| + | <td>Full Cross-play supported.</td> | ||
| + | <td>Often PC-only if Mods are utilized.</td> | ||
| + | </tr> | ||
| + | </table> | ||
| + | |||
| + | == Hosting & Administrative Requirements == | ||
| + | Communities wishing to host officially sanctioned events must ensure the following logistics are satisfied: | ||
| + | * '''Infrastructure:''' A dedicated, high-tick-rate server with stable configuration. | ||
| + | * '''Staffing:''' A minimum of two active admins with a clear escalation policy for rule breaches. | ||
| + | * '''Documentation:''' A concise, publicly accessible ruleset and sign-up sheet for headcounts. | ||
| + | * '''Logistics:''' Advanced notice of any Workshop IDs for required mods to prevent connection delays. | ||
| + | * '''Post-Event:''' Capturing results, screenshots, and gathering feedback for future balance adjustments. | ||
| + | |||
| + | == Player Expectations == | ||
| + | To ensure a high-quality experience for all participants, players are expected to adhere to the following standards: | ||
| + | * '''Tactical Discipline:''' Follow your Officer’s commands and the host’s specific rules without delay. | ||
| + | * '''Comms Etiquette:''' Maintain clear voice channels; excessive noise ("ear-spam") is grounds for removal. | ||
| + | * '''Professionalism:''' Griefing, teamkilling, or exploiting mechanics is strictly prohibited. Report administrative issues after the round concludes to avoid disrupting the flow of battle. | ||
| + | |||
| + | == See Also == | ||
| + | * [[Server_Hosting]] | ||
| + | * [[Crews_%26_Regiments]] | ||
| + | * [https://discord.gg/holdfastgame Official Holdfast Discord] | ||
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Latest revision as of 07:14, 21 January 2026
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Organized Events
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Community-run battles across NA, EU, AU, and AS — formats, participation, hosting, and expectations. |
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