Difference between revisions of "Organised Events"

From Holdfast: Nations At War
Jump to navigation Jump to search
 
(10 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{TOC right}}
+
{{ContentTemplateModernInline
=Organized Events=
+
| welcome = Organized Events
Organized events are community-run battles that bring regiments and public players together across multiple regions (NA, EU, AU, AS).
+
| blurb  = Community-run battles across NA, EU, AU, and AS — formats, participation, hosting, and expectations.
  
For public event announcements see: [https://discord.com/channels/306195621373542400/613794041850626049 Event Noticeboard].
+
| sections_title  = On this page
==Event Formats==
+
| sections_content =
;Line Battle 🪖
+
* [[#Overview|Overview]]
:Classic Napoleonic formation combat. Infantry, cavalry, and artillery fight in lines, emphasizing teamwork, volleys, and tactical movement.
+
* [[#Event Classifications|Event Classifications]]
;Naval Battle ⚓
+
* [[#Participation Pathways|Participation Pathways]]
:Ship-versus-ship engagements. Players crew vessels together, firing broadsides, managing sails, and boarding opponents.
+
* [[#Public vs. Private Infrastructure|Public vs. Private Events]]
;Siege 🏰
+
* [[#Hosting & Administrative Requirements|Hosting an Event]]
:Attackers storm a fortified position while defenders hold the walls. Heavy use of fortifications, choke points, and artillery.
+
* [[#Player Expectations|Player Expectations]]
;Skirmisher Only 🎯
+
* [[#See Also|See Also]]
:Light infantry–only battles with looser formations, faster movement, and an emphasis on ranged fire and maneuver.
 
;Artillery Only 💥
 
:Events focused entirely on cannons, mortars, and rockets, where artillery crews dominate the battlefield.
 
;Cavalry Only 🐎
 
:Fast-paced, horse-based combat with dragoons, lancers, and light cavalry charges.
 
;Naval Siege ⚓🏰
 
:A hybrid mode where ships assault fortified coastal positions, combining naval gunnery with land defenses.
 
;Frontlines ⚔️
 
:A territory-control mode. Teams fight over sequential objectives, pushing the front line forward until one side dominates.
 
==Typical Weekly Rhythm (Example)==
 
''Times vary by host; always confirm in announcements.''
 
==How to Participate==
 
*'''Join a regiment''': Private events allocate slots by regiment and generally don't allow non-regimental players.
 
*'''Public sign-ups''': Players are not required to sign-up for public events, though it's highly encouraged that large regiments do so to help admins with balance and special allocation. Regiment leaders may get the "Events Enjoyer - Regiment" tag in the Holdfast Official Discord. See: [https://discord.com/channels/306195621373542400/613784269713834034 Enlistment]
 
  
*'''Be on time and ready''': Arrive early and load the server when announced.
+
| featured_title  = Organized Events: Community Engagements
==Hosting an Event==
+
| featured_content =
Communities can host official or unofficial events. At minimum, plan for:
+
 
*'''Server''' – Dedicated server with stable performance and correct config (map rotation, max players, pings/regions).
+
== Overview ==
*'''Staff''' – Admins; clear escalation for rule breaches.
+
'''Organized Events''' are the pinnacle of the ''Holdfast'' experience. These are large-scale, coordinated battles that bring together Regiments and public players across four global regions: '''North America (NA)''', '''Europe (EU)''', '''Australia (AU)''', and '''Asia (AS)'''.
*'''Ruleset''' – Brief, readable, and pinned (formations, firing rules, ship limits, round/time caps).
+
 
*'''Sign-ups''' – Regiment headcounts, special requests (Artillery, Skirmishers, Cavalry)
+
While public servers offer continuous action, organized events provide a structured, tactical environment where every volley and maneuver is governed by community-led administration and historical discipline.
*'''Comms & Briefs''' – Start-time, server/password, map list, faction balance, and any mod requirements.
+
 
*'''After-Action''' – Screenshots, results, feedback form.
+
== Event Classifications ==
==Player Expectations==
+
The ''Holdfast'' community hosts several specialized event types, each requiring different tactical approaches:
*Follow host rules and your officer’s commands.
+
 
*Keep comms clear during volleys/boarding; no ear-spam.
+
<table class="wikitable" style="width:100%">
*No griefing, teamkilling, or deliberate rule lawyering.
+
  <tr>
*Bring issues to admins after the round.
+
    <th style="width:30%">Event Type</th>
==Mods & Custom Maps==
+
    <th>Focus & Mechanics</th>
Some events use Workshop content or SDK-built maps.
+
  </tr>
*Ensure you’re subscribed/downloaded before start.
+
  <tr>
*Hosts should publish a mod list and build IDs in advance.
+
    <td><b>Line Battle</b></td>
==See Also==
+
    <td>Massive combined-arms engagements (Infantry, Cavalry, Artillery) centered on formalized volleys and movement.</td>
*[[Regiments]]
+
  </tr>
*[[Server_Hosting_Guide]]
+
  <tr>
*[[Event_Admin_Tools]]
+
    <td><b>Naval Battle</b></td>
*[[Official Holdfast Discord]]
+
    <td>Strategic ship-to-ship combat requiring high coordination to manage broadsides and sails.</td>
 +
  </tr>
 +
  <tr>
 +
    <td><b>Siege</b></td>
 +
    <td>Objective-based warfare where attackers storm a fortified position held by defenders.</td>
 +
  </tr>
 +
  <tr>
 +
    <td><b>Skirmisher Only</b></td>
 +
    <td>High-mobility engagements featuring Light Infantry with an emphasis on terrain and ranged precision.</td>
 +
  </tr>
 +
  <tr>
 +
    <td><b>Artillery Only</b></td>
 +
    <td>Specialized ordnance battles focused on long-range devastation with cannons, mortars, and rockets.</td>
 +
  </tr>
 +
  <tr>
 +
    <td><b>Cavalry Only</b></td>
 +
    <td>Fast-paced, horse-based combat with dragoons and hussars, emphasis on cavalry charges.</td>
 +
  </tr>
 +
  <tr>
 +
    <td><b>Naval Siege</b></td>
 +
    <td>A maritime-terrestrial hybrid where fleets assault coastal fortifications.</td>
 +
  </tr>
 +
  <tr>
 +
    <td><b>Frontlines</b></td>
 +
    <td>Industrial-era territory control focusing on sequential objectives and trench warfare.</td>
 +
  </tr>
 +
</table>
 +
 
 +
== Participation Pathways ==
 +
Participation depends on whether the event is classified as '''Public''' or '''Private'''.
 +
 
 +
* '''Public Events:''' Open to all players. Announcements are posted on the '''Event Noticeboard''' in the Official Holdfast Discord. While individual sign-ups aren't required, regiments are encouraged to register their attendance to assist admins with team balancing.
 +
* '''Private Events:''' These are restricted to registered '''Regiments'''. Recruitment and slot allocation are managed internally by unit leaders. Solo players wishing to join these high-intensity battles are encouraged to [[Crews_%26_Regiments|Enlist in a Regiment]].
 +
* '''Leadership Tags:''' Regiment leaders should request the "Events Enjoyer Regiment" role in the Official Discord to receive priority updates on server status and sign-up windows.
 +
 
 +
== Public vs. Private Infrastructure ==
 +
<table class="wikitable" style="width:100%">
 +
  <tr>
 +
    <th style="width:30%">Feature</th>
 +
    <th>Public Events</th>
 +
    <th>Private Events</th>
 +
  </tr>
 +
  <tr>
 +
    <td><b>Administration</b></td>
 +
    <td>Developer-approved admins.</td>
 +
    <td>Community/Regiment staff.</td>
 +
  </tr>
 +
  <tr>
 +
    <td><b>Ruleset</b></td>
 +
    <td>Standardized AGS developer rules.</td>
 +
    <td>Custom community rules (e.g., Hardcore).</td>
 +
  </tr>
 +
  <tr>
 +
    <td><b>Maps & Content</b></td>
 +
    <td>Official game maps only.</td>
 +
    <td>Optional use of Workshop Mods & Maps.</td>
 +
  </tr>
 +
  <tr>
 +
    <td><b>Platform</b></td>
 +
    <td>Full Cross-play supported.</td>
 +
    <td>Often PC-only if Mods are utilized.</td>
 +
  </tr>
 +
</table>
 +
 
 +
== Hosting & Administrative Requirements ==
 +
Communities wishing to host officially sanctioned events must ensure the following logistics are satisfied:
 +
* '''Infrastructure:''' A dedicated, high-tick-rate server with stable configuration.
 +
* '''Staffing:''' A minimum of two active admins with a clear escalation policy for rule breaches.
 +
* '''Documentation:''' A concise, publicly accessible ruleset and sign-up sheet for headcounts.
 +
* '''Logistics:''' Advanced notice of any Workshop IDs for required mods to prevent connection delays.
 +
* '''Post-Event:''' Capturing results, screenshots, and gathering feedback for future balance adjustments.
 +
 
 +
== Player Expectations ==
 +
To ensure a high-quality experience for all participants, players are expected to adhere to the following standards:
 +
* '''Tactical Discipline:''' Follow your Officer’s commands and the host’s specific rules without delay.
 +
* '''Comms Etiquette:''' Maintain clear voice channels; excessive noise ("ear-spam") is grounds for removal.
 +
* '''Professionalism:''' Griefing, teamkilling, or exploiting mechanics is strictly prohibited. Report administrative issues after the round concludes to avoid disrupting the flow of battle.
 +
 
 +
== See Also ==
 +
* [[Server_Hosting]]
 +
* [[Crews_%26_Regiments]]
 +
* [https://discord.gg/holdfastgame Official Holdfast Discord]
 +
 
 +
| image_content  =
 +
<!-- Optional right column content; leave blank to hide the aside -->
 +
 
 +
| layout          = auto
 +
| two_col        = no
 +
| left_width      = 320px
 +
| aside_width    = 320px
 +
| gap            = 1rem
 +
| show_toc        = no
 +
| show_section_edit = no
 +
}}

Latest revision as of 07:14, 21 January 2026

Organized Events

Community-run battles across NA, EU, AU, and AS — formats, participation, hosting, and expectations.

Navigation menu