Difference between revisions of "Mods and Consoles"

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==AGS Foreword==
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{{DISPLAYTITLE:Console Cross-Play • Server Platforms}}
Starting with version v3.0, PS5 and Xbox Series players will join the Holdfast community via cross platform play.
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| welcome            = [[File:Forum Logo.png|link=|left|alt=Console Cross-Play]]
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| blurb              = How cross-play works (v3.0+), platform modes (Steam/Xbox/PSN), and which config lines break or allow cross-play.
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| sections_title    = On this page
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| sections_content  =
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* [[#AGS Foreword|AGS Foreword]]
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* [[#Server Platforms|Server Platforms]]
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* [[#Server Config Cross-Play Compatibility Table|Config Compatibility]]
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* [[#Notes & Caveats|Notes & Caveats]]
  
Players on both consoles won't be able to load mods. Unity on consoles uses IL2CPP (Ahead-of-time (AOT) compilation), which makes it impossible to load Mono-based mods (just-in-time (JIT) compilation) at runtime. The Steam workshop, which is responsible for delivering mods to players on Steam, is also unavailable.
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| featured_title    = Cross-Play & Server Platforms
 
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| featured_content  = {{:{{FULLPAGENAME}}/Body}}
Apart from the technical challenges, we're also forced to follow '''strict''' rules outlined by each ecosystem. There's a reason why modding support is rare on consoles. Designing a system that ticks '''all the boxes''' on '''all the platforms''' is hard. Our modding system was created for Steam and trying to bend it to the rules proved unfeasible ''for now''.
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| layout            = auto
I know this is disappointing, especially for the modders who poured their hearts into their creations. As someone who started his game dev career as a modder, I felt that I at least owed you all an explanation.
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| left_width        = 320px
 
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| aside_width        = 320px
''Walki, Lead Developer''
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| gap                = 0.5rem
 
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==Server Platforms==
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| show_section_edit  = yes
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}}

Latest revision as of 19:33, 19 September 2025


Console Cross-Play

How cross-play works (v3.0+), platform modes (Steam/Xbox/PSN), and which config lines break or allow cross-play.

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