Difference between revisions of "Mods and Consoles"

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==Foreword==
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{{DISPLAYTITLE:Console Cross-Play • Server Platforms}}
Starting with version v3.0, PS5 and Xbox Series players will join the Holdfast community via cross platform play.
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{{ContentTemplateModernInline
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| welcome            = [[File:Forum Logo.png|link=|left|alt=Console Cross-Play]]
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| blurb              = How cross-play works (v3.0+), platform modes (Steam/Xbox/PSN), and which config lines break or allow cross-play.
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| sections_title    = On this page
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| sections_content  =
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* [[#AGS Foreword|AGS Foreword]]
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* [[#Server Platforms|Server Platforms]]
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* [[#Server Config Cross-Play Compatibility Table|Config Compatibility]]
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* [[#Notes & Caveats|Notes & Caveats]]
  
Players on both consoles won't be able to load mods. Unity on consoles uses IL2CPP (Ahead-of-time (AOT) compilation), which makes it impossible to runtime load Mono-based mods (just-in-time (JIT) compilation). The Steam workshop, which is responsible for delivering mods to players on Steam, is also unavailable.
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| featured_title    = Cross-Play & Server Platforms
 
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| featured_content  = {{:{{FULLPAGENAME}}/Body}}
Apart from the technical challenges, we're forced to follow rules outlined by each ecosystem. There's a reason why modding support is rare on consoles. Designing a system that ticks '''all''' the boxes on '''all''' the platforms is hard.
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| aside_width        = 320px
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}}

Latest revision as of 19:33, 19 September 2025


Console Cross-Play

How cross-play works (v3.0+), platform modes (Steam/Xbox/PSN), and which config lines break or allow cross-play.

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