Difference between revisions of "Game Version WIP"

From Holdfast: Nations At War
Jump to navigation Jump to search
(Replaced content with "n/a")
Tag: Replaced
 
(4 intermediate revisions by one other user not shown)
Line 1: Line 1:
==WIP==
+
n/a
===SDK Changes===
 
* New Head System
 
:» You can now rig Head and Uniform as separate with the hat being part of the uniform just like we do in the base game.
 
:» You can now setup a CustomUniformDefinition to allow usage of base game heads. Ie: You make a uniform (and the hat as part of the uniform) and than tick an option to allow people to use base game heads.
 
:» You can now create global heads. Ie: You make a head which other mods and base game uniforms will support.
 
:» You can still use the old rigging system of a "Head+Hat" and "Uniform" system for backwards compatibility. Old mods shouldn't break, dm me if they do with the id please.
 
* New First Person System
 
:» In addition to having "uniform" lods, now you can create a specific "FirstPerson_x_LOD0" that will be loaded only for first person cam mode. For those crispy first person chef's kiss
 
* Systems
 
:» Your name now displays ingame for uniform/heads and in the loading screen for maps. You can set this up in the Mod Properties under the Creator section.
 
:» Custom Lod Objects works correctly with the spyglass now.
 
:» New object for scripting a "NoActionInteractableObjectModOverload" so you can hook networked player driven events.
 
* New Assets
 
:» Prop_ChurchLecturn_Mod
 
:» Prop_StandingCandleHolder_Mod
 
:» Functional_NoAction_InteractableObject
 
:» Functional_13GunSpawner_Mod
 
:» Functional_2GunSpawner_Mod
 
:» Functional_50GunSpawner_Mod
 
:» Functional_8GunSpawner_Mod
 
:» Functional_GunboatSpawner_Mod
 
:» Functional_RocketboatSpawner_Mod
 
===Features & Improvements===
 
* Added New First Person view model.
 
* Added a new kill log icon for small cannonballs.
 
* Centered First Person view of swivel cannon.
 
* Optimized all projectiles.
 
* Added better support for testing voip in the options panel both ingame and in the main menu.
 
* 4 new head options
 
:» George ‘Muppet‘ Burton unlocked at Silver 3 (Rank 30)
 
:» Albert ‘Jolly’ Saxton unlocked at Decorated 3 (Rank 60)
 
:» Frank ‘Hammer’ Chapman unlocked at Valour 1 (Rank 65)
 
:» Thomas ‘Shellshocked’ Baker unlocked at Decorated 2 (Rank 55)
 
* Secret Halloween event stuff.
 
 
 
===Bug Fixes===
 
* Various stability fixes in regards to all projectiles.
 
* Solved an issue with small cannonballs not damaging spawn tents.
 
* Solved an issue with rockets and mortars double damaging structures.
 
* Solved an issue with frontline shells facing the wrong way whilst in air.
 
* Solved the issue with 'o' debug menu not working. (requires rc set allowAmmoSelectorUIDebugShow true/false)
 
* Solved an issue with French musician (violinist) uniform panel icons being mismatched.
 
* Solved various Uniform and Head LOD issues.
 
* Solved the issue with Horse skin selection not persisting over respawns.
 
* Solved an issue with Berkton Green stair collider being visibile.
 
* Solved an issue with the snow on Fort Christina props being weird.
 
* Solved an issue with lighthouse destruction which led to round delays.
 
* Removed rc set meleeArenaAllowShooting true/false since it didnt work as expected. Now use the `melee_weapons_only true/false` server config file. If its `melee_weapons_only false`, you can handle midround shooting enabling/disabling using the `rc set allowFiring true/false`.
 
:» Note: `melee_weapons_only true/false` works in all gamemodes.
 
* Solved an issue with the the crosshair indicator option being skewed.
 
* Solved an issue with people getting stuck in pools on Glacier.
 
* Solved an issue with steamboats not destroying themselves when boarded by the defender side on Heroes Landing.
 
* Solved an issue with carried objects in the spawn menu bugging out through multiple rounds.
 
* Solved an issue with testing voip where it led to repeating audio inworld in specific conditions.
 
* Solved an issue with cavalry tanking multiple grapeshot or blunderbuss shots incorrectly.
 
* Solved an issue with buckshots breaking cannons when reflective damage was enabled.
 
 
 
===Misc.===
 
* Introduced another few banner to the regiment registry.
 
* Potential fix for a rare case of server lag.
 
* Removed colliders from interable map flags.
 
* Merged multiple ammo type requirements together.
 

Latest revision as of 13:51, 20 October 2022

n/a