Difference between revisions of "Musician Tunes"

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= Musician Class: Overview & Mechanics =
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The '''Musician''' is a specialized auxiliary unit in ''Holdfast: Nations At War''. Beyond their contribution to the game's historical atmosphere, Musicians serve a vital tactical role by providing passive combat bonuses to friendly infantry.
  
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=== 1. Combat Buffs & Mechanics ===
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Musicians provide a rhythmic cadence that improves the combat effectiveness of nearby '''Line Infantry, Guards, and Grenadiers'''.
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* '''Accuracy Bonus:''' Playing an instrument grants a base '''8% accuracy buff''' to nearby qualifying units.
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* '''Buff Stacking:''' If two or more Musicians play the '''same song''' in unison, the bonus increases to a maximum of '''12% accuracy'''.
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** ''Note: The buff caps at 12% regardless of how many additional musicians join the ensemble.''
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* '''Armament:''' All Musicians are equipped for self-defense with a '''Pistol''' (short-range) and a '''Sword''' or '''Sabre Briquet''' (melee).
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=== 2. Musician Class Variations ===
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{| class="wikitable"
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|'''Class'''
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|'''Nation Availability'''
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|'''Primary Instrument'''
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|'''Unique Traits'''
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|-
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|'''Fifer'''
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|All Nations
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|Fife
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|'''Agile:''' Can crouch while playing to reduce their profile.
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|-
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|'''Drummer'''
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|All Nations
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|Drums
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|'''Standard:''' Essential for coordinating buff stacking with Fifers.
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|-
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|'''Bagpiper'''
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|Great Britain
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|Bagpipes
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|'''Faction Unique:''' Exclusive to the British Army.
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|-
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|'''Violinist'''
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|GB & France (Naval)
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|Violin
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|'''Light Swimmer:''' Increases swimming speed by 35% (Naval Maps only).
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|}
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----
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== 3. How to Play: Controls & Interface ==
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To begin playing, players must access the '''Musician Tunes Menu'''. This menu uses color-coded text to assist in tactical coordination:
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* '''Green Text:''' Indicates the song you are currently performing.
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* '''Yellow Text:''' Indicates a song currently being played by a nearby ally. '''Select this to stack the accuracy buff.'''
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=== Console & PC Control Mapping ===
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{| class="wikitable"
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|'''Action'''
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|'''PC Command'''
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|'''Xbox Controller'''
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|'''PS5 Controller'''
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|-
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|'''Open Music Menu'''
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|<code>Q</code>
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|Hold '''RB'''
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|Hold '''R1'''
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|-
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|'''Select Tune'''
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|Mouse Click
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|Right Stick
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|Right Stick
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|-
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|'''Start Playing'''
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|Select Tune
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|Release '''RB'''
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|Release '''R1'''
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|-
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|'''Auto-Walk'''
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|<code>Num Lock</code>
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|D-Pad Down
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|D-Pad Down
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|-
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|'''Crouch (Fifer)'''
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|<code>Left Ctrl</code>
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|'''B''' Button
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|'''Circle''' Button
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|}
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----
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== 4. Best Practices & Etiquette ==
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To maximize your effectiveness as a Musician and maintain a positive community environment, consider the following:
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* '''Tactical Coordination:''' Always prioritize playing the song highlighted in Yellow. Reaching the 12% accuracy cap can significantly alter the outcome of a line-battle engagement.
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* '''Positioning:''' Stay behind your Rank & File. As an auxiliary unit, your survival is key to maintaining the accuracy buff for the front line.
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* '''Audio Standards:''' While the game encourages atmosphere, players should use VoIP music sparingly. Ensure any external audio is clear, not distorted, and ideally period-appropriate.
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* '''The "Last Stand":''' Musicians often lead the charge during the final moments of a round to boost morale; however, during standard play, focus on staying alive to provide buffs.

Latest revision as of 07:18, 21 January 2026

Musician Class: Overview & Mechanics

The Musician is a specialized auxiliary unit in Holdfast: Nations At War. Beyond their contribution to the game's historical atmosphere, Musicians serve a vital tactical role by providing passive combat bonuses to friendly infantry.

1. Combat Buffs & Mechanics

Musicians provide a rhythmic cadence that improves the combat effectiveness of nearby Line Infantry, Guards, and Grenadiers.

  • Accuracy Bonus: Playing an instrument grants a base 8% accuracy buff to nearby qualifying units.
  • Buff Stacking: If two or more Musicians play the same song in unison, the bonus increases to a maximum of 12% accuracy.
    • Note: The buff caps at 12% regardless of how many additional musicians join the ensemble.
  • Armament: All Musicians are equipped for self-defense with a Pistol (short-range) and a Sword or Sabre Briquet (melee).

2. Musician Class Variations

Class Nation Availability Primary Instrument Unique Traits
Fifer All Nations Fife Agile: Can crouch while playing to reduce their profile.
Drummer All Nations Drums Standard: Essential for coordinating buff stacking with Fifers.
Bagpiper Great Britain Bagpipes Faction Unique: Exclusive to the British Army.
Violinist GB & France (Naval) Violin Light Swimmer: Increases swimming speed by 35% (Naval Maps only).

3. How to Play: Controls & Interface

To begin playing, players must access the Musician Tunes Menu. This menu uses color-coded text to assist in tactical coordination:

  • Green Text: Indicates the song you are currently performing.
  • Yellow Text: Indicates a song currently being played by a nearby ally. Select this to stack the accuracy buff.

Console & PC Control Mapping

Action PC Command Xbox Controller PS5 Controller
Open Music Menu Q Hold RB Hold R1
Select Tune Mouse Click Right Stick Right Stick
Start Playing Select Tune Release RB Release R1
Auto-Walk Num Lock D-Pad Down D-Pad Down
Crouch (Fifer) Left Ctrl B Button Circle Button

4. Best Practices & Etiquette

To maximize your effectiveness as a Musician and maintain a positive community environment, consider the following:

  • Tactical Coordination: Always prioritize playing the song highlighted in Yellow. Reaching the 12% accuracy cap can significantly alter the outcome of a line-battle engagement.
  • Positioning: Stay behind your Rank & File. As an auxiliary unit, your survival is key to maintaining the accuracy buff for the front line.
  • Audio Standards: While the game encourages atmosphere, players should use VoIP music sparingly. Ensure any external audio is clear, not distorted, and ideally period-appropriate.
  • The "Last Stand": Musicians often lead the charge during the final moments of a round to boost morale; however, during standard play, focus on staying alive to provide buffs.