Difference between revisions of "Melee"
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− | == | + | ==Defence== |
− | Defending in Holdfast is straightforward. You can block in 4 directions; up, down, left, and right. You can block using muskets, swords, and boarding pikes. Other weapons such as the knife are unable to block. | + | Defending in Holdfast is straightforward. You can block in 4 directions; up, down, left, and right. You can block using muskets, swords, and boarding pikes. Other weapons such as the knife and axe are unable to block. |
− | ===Up and down block:=== | + | ====Up and down block:==== |
The Up and down block are going to be your most used block directions due to the prevalence of muskets. | The Up and down block are going to be your most used block directions due to the prevalence of muskets. | ||
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As you become more familiar with blocking you will become better accustomed to the required amount of movement to perform a block. | As you become more familiar with blocking you will become better accustomed to the required amount of movement to perform a block. | ||
− | ===Left and right block:=== | + | ====Left and right block:==== |
− | These blocks should only be | + | These blocks should only be utilised against a sword or Cavalry |
Everything from paragraph 2 from "Up and down block" is true for left and right blocking, except that you need to move your mouse leftwards to perform a left block, and rightwards to perform a right block. | Everything from paragraph 2 from "Up and down block" is true for left and right blocking, except that you need to move your mouse leftwards to perform a left block, and rightwards to perform a right block. | ||
− | == | + | ==Offence== |
− | + | Offence is quite similar to the mechanics discussed for defence, but with a few differences. | |
====Up attack:==== | ====Up attack:==== | ||
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====Left and Right attack:==== | ====Left and Right attack:==== | ||
− | These attacks can | + | These attacks can be performed by swords and your fists and can be performed by moving your mouse left or right respectively. |
− | == | + | ==Damage mechanics:== |
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− | + | Attacks can deal different amounts of damage depending on where you hit and how you hit in regards to standard line infantry. | |
− | + | Action(s) | Hits to kill | |
− | + | Upper body hit + no drag = 1 | |
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− | + | Upper body hit + drag = 2 | |
− | + | Lower body hit + no drag = 2 | |
− | + | Lower body hit + drag = 2 | |
− | + | Fist hit to Non-grenadier/unbuffed Officer = 4 | |
− | + | Fist hit to grenadier/buffed officer = 5 | |
− | + | ==Additional notes:== | |
− | + | *Attacks have 2 phases: A windup, during which you cannot hit, and a "thrust" phase during which your character will thrust his weapon and can hit opponents. Attack also have a very small "linger" phase, where the bayonet isn't being thrusted anymore, however, it can still hit opponents. | |
+ | *There is a built in sensitivity lock for all attacks, however, by blocking and then attacking(pressing right mouse button->pressing left mouse button->letting go of right mouse button) we can bypass this lock. | ||
+ | *Dragging your attack too much(moving it around, spinning) will cause you to deal less damage. | ||
+ | *While attacking your movement speed is slightly slower than when not attacking. | ||
+ | *Any player stabbed while aiming or reloading, will die in one hit regardless of melee weapon (fists does half of the players heath bar). | ||
+ | *The Officer and Medic class may receive a health increase when a Guard unit is near them. This will cause your stabs to do less damage each hit, this could require you to hit three hits to kill if you hit all lower body drags. | ||
+ | *The Grenadier also has a static melee resistance buff. | ||
+ | *Swords will also require three side/down hits against health buffed players. | ||
+ | *Sword up attack does more damage, it can however be harder to connect a hit with this attack. | ||
+ | *Any player using Grenadier/Line Infantry will one shot straight stab health buffed units with the Officer charge buff active. | ||
+ | *Guard will one shot straight stab health buffed units. |
Latest revision as of 12:57, 1 August 2022
Defence
Defending in Holdfast is straightforward. You can block in 4 directions; up, down, left, and right. You can block using muskets, swords, and boarding pikes. Other weapons such as the knife and axe are unable to block.
Up and down block:
The Up and down block are going to be your most used block directions due to the prevalence of muskets.
To perform a block, move your mouse in the direction you want to block. I.e. if the incoming attack is a downward attack, you will have to move your mouse downwards then hold the right mouse button to block it. Even if a down attack is aimed at your head, only a down block will block it. The crosshair is a useful indicator of which direction you'll block in.
Blocks happen near-instantaneously and have a very slight grace period after letting go of the right mouse button.
When practicing block directions instead of moving your mouse the "expected" amount of distance for an up or down block you should exaggerate the movement. This helps you reliably block in your intended direction when you are actively moving and rotating while engaging in melee.
As you become more familiar with blocking you will become better accustomed to the required amount of movement to perform a block.
Left and right block:
These blocks should only be utilised against a sword or Cavalry
Everything from paragraph 2 from "Up and down block" is true for left and right blocking, except that you need to move your mouse leftwards to perform a left block, and rightwards to perform a right block.
Offence
Offence is quite similar to the mechanics discussed for defence, but with a few differences.
Up attack:
Similar to an up-block, this attack can be performed by moving your mouse up then pressing the left mouse button. Pressing and then letting go of the left mouse button results in you attacking right away while holding the left mouse button will cause you to hold your attack.
Down attack:
Similar to an down-block, this attack can be performed by moving your mouse down then pressing the left mouse button. Pressing and then letting go of the left mouse button results in you attacking right away while holding the left mouse button will cause you to hold your attack.
Left and Right attack:
These attacks can be performed by swords and your fists and can be performed by moving your mouse left or right respectively.
Damage mechanics:
Attacks can deal different amounts of damage depending on where you hit and how you hit in regards to standard line infantry.
Action(s) | Hits to kill
Upper body hit + no drag = 1
Upper body hit + drag = 2
Lower body hit + no drag = 2
Lower body hit + drag = 2
Fist hit to Non-grenadier/unbuffed Officer = 4
Fist hit to grenadier/buffed officer = 5
Additional notes:
- Attacks have 2 phases: A windup, during which you cannot hit, and a "thrust" phase during which your character will thrust his weapon and can hit opponents. Attack also have a very small "linger" phase, where the bayonet isn't being thrusted anymore, however, it can still hit opponents.
- There is a built in sensitivity lock for all attacks, however, by blocking and then attacking(pressing right mouse button->pressing left mouse button->letting go of right mouse button) we can bypass this lock.
- Dragging your attack too much(moving it around, spinning) will cause you to deal less damage.
- While attacking your movement speed is slightly slower than when not attacking.
- Any player stabbed while aiming or reloading, will die in one hit regardless of melee weapon (fists does half of the players heath bar).
- The Officer and Medic class may receive a health increase when a Guard unit is near them. This will cause your stabs to do less damage each hit, this could require you to hit three hits to kill if you hit all lower body drags.
- The Grenadier also has a static melee resistance buff.
- Swords will also require three side/down hits against health buffed players.
- Sword up attack does more damage, it can however be harder to connect a hit with this attack.
- Any player using Grenadier/Line Infantry will one shot straight stab health buffed units with the Officer charge buff active.
- Guard will one shot straight stab health buffed units.