Difference between revisions of "Musician Tunes"

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= Musician Tunes =
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= Musician Class: Overview & Mechanics =
The Musician class in ''Holdfast: Nations At War'' is a crucial support unit, providing battlefield buffs to nearby allies and adding to the game's atmosphere through period-appropriate music.
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The '''Musician''' is a specialized auxiliary unit in ''Holdfast: Nations At War''. Beyond their contribution to the game's historical atmosphere, Musicians serve a vital tactical role by providing passive combat bonuses to friendly infantry.
  
== 1. The Musician Class Overview ==
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=== 1. Combat Buffs & Mechanics ===
Musicians are auxiliary support units that utilize their instruments to inspire troops and provide tactical advantages.
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Musicians provide a rhythmic cadence that improves the combat effectiveness of nearby '''Line Infantry, Guards, and Grenadiers'''.
  
=== Core Musician Traits & Buffs ===
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* '''Accuracy Bonus:''' Playing an instrument grants a base '''8% accuracy buff''' to nearby qualifying units.
 +
* '''Buff Stacking:''' If two or more Musicians play the '''same song''' in unison, the bonus increases to a maximum of '''12% accuracy'''.
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** ''Note: The buff caps at 12% regardless of how many additional musicians join the ensemble.''
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* '''Armament:''' All Musicians are equipped for self-defense with a '''Pistol''' (short-range) and a '''Sword''' or '''Sabre Briquet''' (melee).
  
* '''Musician - Inspiring Presence:''' Playing music grants nearby allied line infantry, guards, and grenadiers a substantial '''accuracy buff'''.
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=== 2. Musician Class Variations ===
* '''Buff Stacking:'''
 
** One musician playing a song provides an '''8% accuracy buff'''.
 
** Two or more musicians playing the '''same song in unison''' increase the buff to '''12% accuracy'''. (The buff will not exceed 12%, even with more than two musicians.)
 
* '''Equipment:''' All musician classes are equipped with a '''Pistol''' (a short-range defensive weapon) and a '''Sword''' or '''Sabre Briquet''' (for close-quarters combat).
 
 
 
=== Musician Class Variations ===
 
 
{| class="wikitable"
 
{| class="wikitable"
|Class
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|'''Class'''
|Available Nations
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|'''Nation Availability'''
|Instrument
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|'''Primary Instrument'''
|Key Feature
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|'''Unique Traits'''
 
|-
 
|-
 
|'''Fifer'''
 
|'''Fifer'''
|All Nations (Default Land Maps)
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|All Nations
 
|Fife
 
|Fife
|Can '''crouch''' while playing their instrument, offering a lower profile under fire.
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|'''Agile:''' Can crouch while playing to reduce their profile.
 
|-
 
|-
 
|'''Drummer'''
 
|'''Drummer'''
|All Nations (Default Land Maps)
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|All Nations
 
|Drums
 
|Drums
|Provides the percussion of war, supporting Fifer/Bagpiper buffs.
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|'''Standard:''' Essential for coordinating buff stacking with Fifers.
 
|-
 
|-
 
|'''Bagpiper'''
 
|'''Bagpiper'''
|British Faction Only
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|Great Britain
 
|Bagpipes
 
|Bagpipes
|Unique instrument for the British.
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|'''Faction Unique:''' Exclusive to the British Army.
 
|-
 
|-
 
|'''Violinist'''
 
|'''Violinist'''
|French and British Factions Only (Naval Maps)
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|GB & France (Naval)
 
|Violin
 
|Violin
|Naval-unique class. Gains the '''Light Swimmer''' trait, increasing swimming speed by 35%.
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|'''Light Swimmer:''' Increases swimming speed by 35% (Naval Maps only).
 
|}
 
|}
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----
  
== 2. Playing Music In-Game (PC) ==
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== 3. How to Play: Controls & Interface ==
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To begin playing, players must access the '''Musician Tunes Menu'''. This menu uses color-coded text to assist in tactical coordination:
  
# '''Select Class:''' Choose any Musician class (Fifer, Drummer, Bagpiper, or Violinist).
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* '''Green Text:''' Indicates the song you are currently performing.
# '''Open Menu:''' Press the '''<code>Q</code>''' key (default) to bring up the Musician Tunes menu.
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* '''Yellow Text:''' Indicates a song currently being played by a nearby ally. '''Select this to stack the accuracy buff.'''
# '''Choose a Tune:''' The menu displays a list of available period-appropriate tunes.
 
#* '''Green Text:''' Indicates the song you are currently playing.
 
#* '''Yellow Text:''' Indicates the song being played by other friendly musicians nearby. '''If you wish to stack the buff, click the tune displayed in Yellow.'''
 
  
== Console Controls for Musician (Xbox / PlayStation 5) ==
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=== Console & PC Control Mapping ===
The interface for selecting and playing music is the same, but the controls to open the menu and trigger the action are mapped to controller buttons.
 
 
{| class="wikitable"
 
{| class="wikitable"
|PC Function
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|'''Action'''
|Controller Action (Xbox)
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|'''PC Command'''
|Controller Action (PS5)
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|'''Xbox Controller'''
|Notes
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|'''PS5 Controller'''
 
|-
 
|-
|'''Open Tunes Menu'''
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|'''Open Music Menu'''
|'''Hold Right Bumper (RB)'''
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|<code>Q</code>
|'''Hold R1'''
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|Hold '''RB'''
|This opens the menu displaying the list of available songs.
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|Hold '''R1'''
 
|-
 
|-
|'''Select a Tune'''
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|'''Select Tune'''
|'''Move Right Stick'''
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|Mouse Click
|'''Move Right Stick'''
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|Right Stick
|Use the right stick to highlight a song in the menu, and release the '''Hold Button''' (RB/R1) to select and begin playing.
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|Right Stick
 
|-
 
|-
|'''Play/Start Tune'''
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|'''Start Playing'''
|'''Release Right Bumper (RB)'''
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|Select Tune
|'''Release R1'''
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|Release '''RB'''
|The song begins once a tune is selected and the menu button is released.
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|Release '''R1'''
 
|-
 
|-
 
|'''Auto-Walk'''
 
|'''Auto-Walk'''
|'''Hold Down on D-Pad'''
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|<code>Num Lock</code>
|'''Hold Down on D-Pad'''
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|D-Pad Down
|This toggles the auto-walk function, allowing the musician to move in a straight line while playing without continuous stick input.
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|D-Pad Down
 
|-
 
|-
|'''Crouch (Fifer Only)'''
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|'''Crouch (Fifer)'''
|'''B'''
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|<code>Left Ctrl</code>
|'''Circle'''
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|'''B''' Button
|As the Fifer, you can crouch while playing.
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|'''Circle''' Button
 
|}
 
|}
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----
  
=== How to Play a Tune: ===
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== 4. Best Practices & Etiquette ==
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To maximize your effectiveness as a Musician and maintain a positive community environment, consider the following:
  
# Select the Musician class at the spawn screen.
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* '''Tactical Coordination:''' Always prioritize playing the song highlighted in Yellow. Reaching the 12% accuracy cap can significantly alter the outcome of a line-battle engagement.
# In-game, '''Hold Down RB (Xbox) or R1 (PS5)''' to open the Musician Tunes menu.
 
# Highlight the desired tune using the '''Right Stick'''.
 
#* '''Tip:''' Look for the '''Yellow''' text to play the same tune as another nearby friendly musician to stack the accuracy buff.
 
# '''Release RB / R1''' to begin playing the selected tune.
 
  
⚠️ '''Community Courtesy:''' It is highly recommended to use any VoIP music sparingly, in order to, avoid excessive loud or distorted audio) and only play music that is period-appropriate or used during charges/last stands.
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* '''Positioning:''' Stay behind your Rank & File. As an auxiliary unit, your survival is key to maintaining the accuracy buff for the front line.
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* '''Audio Standards:''' While the game encourages atmosphere, players should use VoIP music sparingly. Ensure any external audio is clear, not distorted, and ideally period-appropriate.
 +
* '''The "Last Stand":''' Musicians often lead the charge during the final moments of a round to boost morale; however, during standard play, focus on staying alive to provide buffs.

Latest revision as of 07:18, 21 January 2026

Musician Class: Overview & Mechanics

The Musician is a specialized auxiliary unit in Holdfast: Nations At War. Beyond their contribution to the game's historical atmosphere, Musicians serve a vital tactical role by providing passive combat bonuses to friendly infantry.

1. Combat Buffs & Mechanics

Musicians provide a rhythmic cadence that improves the combat effectiveness of nearby Line Infantry, Guards, and Grenadiers.

  • Accuracy Bonus: Playing an instrument grants a base 8% accuracy buff to nearby qualifying units.
  • Buff Stacking: If two or more Musicians play the same song in unison, the bonus increases to a maximum of 12% accuracy.
    • Note: The buff caps at 12% regardless of how many additional musicians join the ensemble.
  • Armament: All Musicians are equipped for self-defense with a Pistol (short-range) and a Sword or Sabre Briquet (melee).

2. Musician Class Variations

Class Nation Availability Primary Instrument Unique Traits
Fifer All Nations Fife Agile: Can crouch while playing to reduce their profile.
Drummer All Nations Drums Standard: Essential for coordinating buff stacking with Fifers.
Bagpiper Great Britain Bagpipes Faction Unique: Exclusive to the British Army.
Violinist GB & France (Naval) Violin Light Swimmer: Increases swimming speed by 35% (Naval Maps only).

3. How to Play: Controls & Interface

To begin playing, players must access the Musician Tunes Menu. This menu uses color-coded text to assist in tactical coordination:

  • Green Text: Indicates the song you are currently performing.
  • Yellow Text: Indicates a song currently being played by a nearby ally. Select this to stack the accuracy buff.

Console & PC Control Mapping

Action PC Command Xbox Controller PS5 Controller
Open Music Menu Q Hold RB Hold R1
Select Tune Mouse Click Right Stick Right Stick
Start Playing Select Tune Release RB Release R1
Auto-Walk Num Lock D-Pad Down D-Pad Down
Crouch (Fifer) Left Ctrl B Button Circle Button

4. Best Practices & Etiquette

To maximize your effectiveness as a Musician and maintain a positive community environment, consider the following:

  • Tactical Coordination: Always prioritize playing the song highlighted in Yellow. Reaching the 12% accuracy cap can significantly alter the outcome of a line-battle engagement.
  • Positioning: Stay behind your Rank & File. As an auxiliary unit, your survival is key to maintaining the accuracy buff for the front line.
  • Audio Standards: While the game encourages atmosphere, players should use VoIP music sparingly. Ensure any external audio is clear, not distorted, and ideally period-appropriate.
  • The "Last Stand": Musicians often lead the charge during the final moments of a round to boost morale; however, during standard play, focus on staying alive to provide buffs.