Difference between revisions of "Musician Tunes"
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| − | = Musician | + | = Musician Class: Overview & Mechanics = |
| − | The Musician | + | The '''Musician''' is a specialized auxiliary unit in ''Holdfast: Nations At War''. Beyond their contribution to the game's historical atmosphere, Musicians serve a vital tactical role by providing passive combat bonuses to friendly infantry. |
| − | == 1. | + | === 1. Combat Buffs & Mechanics === |
| − | Musicians | + | Musicians provide a rhythmic cadence that improves the combat effectiveness of nearby '''Line Infantry, Guards, and Grenadiers'''. |
| − | + | * '''Accuracy Bonus:''' Playing an instrument grants a base '''8% accuracy buff''' to nearby qualifying units. | |
| + | * '''Buff Stacking:''' If two or more Musicians play the '''same song''' in unison, the bonus increases to a maximum of '''12% accuracy'''. | ||
| + | ** ''Note: The buff caps at 12% regardless of how many additional musicians join the ensemble.'' | ||
| + | * '''Armament:''' All Musicians are equipped for self-defense with a '''Pistol''' (short-range) and a '''Sword''' or '''Sabre Briquet''' (melee). | ||
| − | + | === 2. Musician Class Variations === | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | === Musician Class Variations === | ||
{| class="wikitable" | {| class="wikitable" | ||
| − | |Class | + | |'''Class''' |
| − | | | + | |'''Nation Availability''' |
| − | |Instrument | + | |'''Primary Instrument''' |
| − | | | + | |'''Unique Traits''' |
|- | |- | ||
|'''Fifer''' | |'''Fifer''' | ||
| − | |All Nations | + | |All Nations |
|Fife | |Fife | ||
| − | | | + | |'''Agile:''' Can crouch while playing to reduce their profile. |
|- | |- | ||
|'''Drummer''' | |'''Drummer''' | ||
| − | |All Nations | + | |All Nations |
|Drums | |Drums | ||
| − | | | + | |'''Standard:''' Essential for coordinating buff stacking with Fifers. |
|- | |- | ||
|'''Bagpiper''' | |'''Bagpiper''' | ||
| − | | | + | |Great Britain |
|Bagpipes | |Bagpipes | ||
| − | |Unique | + | |'''Faction Unique:''' Exclusive to the British Army. |
|- | |- | ||
|'''Violinist''' | |'''Violinist''' | ||
| − | | | + | |GB & France (Naval) |
|Violin | |Violin | ||
| − | | | + | |'''Light Swimmer:''' Increases swimming speed by 35% (Naval Maps only). |
|} | |} | ||
| + | ---- | ||
| − | == | + | == 3. How to Play: Controls & Interface == |
| + | To begin playing, players must access the '''Musician Tunes Menu'''. This menu uses color-coded text to assist in tactical coordination: | ||
| − | + | * '''Green Text:''' Indicates the song you are currently performing. | |
| − | + | * '''Yellow Text:''' Indicates a song currently being played by a nearby ally. '''Select this to stack the accuracy buff.''' | |
| − | |||
| − | |||
| − | |||
| − | == | + | === Console & PC Control Mapping === |
| − | + | {| class="wikitable" | |
| + | |'''Action''' | ||
| + | |'''PC Command''' | ||
| + | |'''Xbox Controller''' | ||
| + | |'''PS5 Controller''' | ||
| + | |- | ||
| + | |'''Open Music Menu''' | ||
| + | |<code>Q</code> | ||
| + | |Hold '''RB''' | ||
| + | |Hold '''R1''' | ||
| + | |- | ||
| + | |'''Select Tune''' | ||
| + | |Mouse Click | ||
| + | |Right Stick | ||
| + | |Right Stick | ||
| + | |- | ||
| + | |'''Start Playing''' | ||
| + | |Select Tune | ||
| + | |Release '''RB''' | ||
| + | |Release '''R1''' | ||
| + | |- | ||
| + | |'''Auto-Walk''' | ||
| + | |<code>Num Lock</code> | ||
| + | |D-Pad Down | ||
| + | |D-Pad Down | ||
| + | |- | ||
| + | |'''Crouch (Fifer)''' | ||
| + | |<code>Left Ctrl</code> | ||
| + | |'''B''' Button | ||
| + | |'''Circle''' Button | ||
| + | |} | ||
| + | ---- | ||
| − | + | == 4. Best Practices & Etiquette == | |
| + | To maximize your effectiveness as a Musician and maintain a positive community environment, consider the following: | ||
| − | + | * '''Tactical Coordination:''' Always prioritize playing the song highlighted in Yellow. Reaching the 12% accuracy cap can significantly alter the outcome of a line-battle engagement. | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | + | * '''Positioning:''' Stay behind your Rank & File. As an auxiliary unit, your survival is key to maintaining the accuracy buff for the front line. | |
| + | * '''Audio Standards:''' While the game encourages atmosphere, players should use VoIP music sparingly. Ensure any external audio is clear, not distorted, and ideally period-appropriate. | ||
| + | * '''The "Last Stand":''' Musicians often lead the charge during the final moments of a round to boost morale; however, during standard play, focus on staying alive to provide buffs. | ||
Latest revision as of 07:18, 21 January 2026
Musician Class: Overview & Mechanics
The Musician is a specialized auxiliary unit in Holdfast: Nations At War. Beyond their contribution to the game's historical atmosphere, Musicians serve a vital tactical role by providing passive combat bonuses to friendly infantry.
1. Combat Buffs & Mechanics
Musicians provide a rhythmic cadence that improves the combat effectiveness of nearby Line Infantry, Guards, and Grenadiers.
- Accuracy Bonus: Playing an instrument grants a base 8% accuracy buff to nearby qualifying units.
- Buff Stacking: If two or more Musicians play the same song in unison, the bonus increases to a maximum of 12% accuracy.
- Note: The buff caps at 12% regardless of how many additional musicians join the ensemble.
- Armament: All Musicians are equipped for self-defense with a Pistol (short-range) and a Sword or Sabre Briquet (melee).
2. Musician Class Variations
| Class | Nation Availability | Primary Instrument | Unique Traits |
| Fifer | All Nations | Fife | Agile: Can crouch while playing to reduce their profile. |
| Drummer | All Nations | Drums | Standard: Essential for coordinating buff stacking with Fifers. |
| Bagpiper | Great Britain | Bagpipes | Faction Unique: Exclusive to the British Army. |
| Violinist | GB & France (Naval) | Violin | Light Swimmer: Increases swimming speed by 35% (Naval Maps only). |
3. How to Play: Controls & Interface
To begin playing, players must access the Musician Tunes Menu. This menu uses color-coded text to assist in tactical coordination:
- Green Text: Indicates the song you are currently performing.
- Yellow Text: Indicates a song currently being played by a nearby ally. Select this to stack the accuracy buff.
Console & PC Control Mapping
| Action | PC Command | Xbox Controller | PS5 Controller |
| Open Music Menu | Q
|
Hold RB | Hold R1 |
| Select Tune | Mouse Click | Right Stick | Right Stick |
| Start Playing | Select Tune | Release RB | Release R1 |
| Auto-Walk | Num Lock
|
D-Pad Down | D-Pad Down |
| Crouch (Fifer) | Left Ctrl
|
B Button | Circle Button |
4. Best Practices & Etiquette
To maximize your effectiveness as a Musician and maintain a positive community environment, consider the following:
- Tactical Coordination: Always prioritize playing the song highlighted in Yellow. Reaching the 12% accuracy cap can significantly alter the outcome of a line-battle engagement.
- Positioning: Stay behind your Rank & File. As an auxiliary unit, your survival is key to maintaining the accuracy buff for the front line.
- Audio Standards: While the game encourages atmosphere, players should use VoIP music sparingly. Ensure any external audio is clear, not distorted, and ideally period-appropriate.
- The "Last Stand": Musicians often lead the charge during the final moments of a round to boost morale; however, during standard play, focus on staying alive to provide buffs.