Difference between revisions of "Organised Events"

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  | sections_title  = On this page
 
  | sections_title  = On this page
 
  | sections_content =
 
  | sections_content =
* [[#Guide|Events Guide]]
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* [[#Overview|Overview]]
* [[#Event Formats|Event Formats]]
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* [[#Event Classifications|Event Classifications]]
* [[#How to Participate|How to Participate]]
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* [[#Participation Pathways|Participation Pathways]]
* [[#Public vs Private Events|Public vs Private Events]]
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* [[#Public vs. Private Infrastructure|Public vs. Private Events]]
* [[#Hosting an Event|Hosting an Event]]
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* [[#Hosting & Administrative Requirements|Hosting an Event]]
 
* [[#Player Expectations|Player Expectations]]
 
* [[#Player Expectations|Player Expectations]]
* [[#Mods & Custom Maps|Mods & Custom Maps]]
 
 
* [[#See Also|See Also]]
 
* [[#See Also|See Also]]
  
  | featured_title  = Guide to Organized Events
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  | featured_title  = Organized Events: Community Engagements
 
  | featured_content =
 
  | featured_content =
  
== What are organized events? ==
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== Overview ==
 +
'''Organized Events''' are the pinnacle of the ''Holdfast'' experience. These are large-scale, coordinated battles that bring together Regiments and public players across four global regions: '''North America (NA)''', '''Europe (EU)''', '''Australia (AU)''', and '''Asia (AS)'''.
  
Large-scale, community-run battles bringing regiments and public players together across global regions (NA, EU, AU, AS).
+
While public servers offer continuous action, organized events provide a structured, tactical environment where every volley and maneuver is governed by community-led administration and historical discipline.
  
Public event announcements are posted on the Event Noticeboard in the Official Holdfast Discord.
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== Event Classifications ==
 +
The ''Holdfast'' community hosts several specialized event types, each requiring different tactical approaches:
  
== What type of events are there? ==
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<table class="wikitable" style="width:100%">
; Line Battle 🪖
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  <tr>
: Massive engagements with infantry, cavalry, and artillery focusing on volleys and tactical movement.
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    <th style="width:30%">Event Type</th>
; Naval Battle
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    <th>Focus & Mechanics</th>
: Ship-versus-ship combat where players crew vessels to fire broadsides.
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  </tr>
; Siege 🏰
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  <tr>
: Attackers storm a fortified position held by defenders.  
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    <td><b>Line Battle</b></td>
; Skirmisher Only 🎯
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    <td>Massive combined-arms engagements (Infantry, Cavalry, Artillery) centered on formalized volleys and movement.</td>
: Light infantry battles emphasizing ranged fire and fast movement.
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  </tr>
; Artillery Only 💥
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  <tr>
: Events focused entirely on cannons, mortars, and rockets to dominate the battlefield.
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    <td><b>Naval Battle</b></td>
; Cavalry Only 🐎
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    <td>Strategic ship-to-ship combat requiring high coordination to manage broadsides and sails.</td>
: Fast-paced, horse-based combat with dragoons and hussars, emphasis on cavalry charges.
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  </tr>
; Naval Siege ⚓🏰
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  <tr>
: A hybrid mode where ships assault fortified coastal positions, combining naval gunnery with land defenses.
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    <td><b>Siege</b></td>
; Frontlines ⚔️
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    <td>Objective-based warfare where attackers storm a fortified position held by defenders.</td>
: Territory-control mode where teams fight over sequential objectives.
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  </tr>
 +
  <tr>
 +
    <td><b>Skirmisher Only</b></td>
 +
    <td>High-mobility engagements featuring Light Infantry with an emphasis on terrain and ranged precision.</td>
 +
  </tr>
 +
  <tr>
 +
    <td><b>Artillery Only</b></td>
 +
    <td>Specialized ordnance battles focused on long-range devastation with cannons, mortars, and rockets.</td>
 +
  </tr>
 +
  <tr>
 +
    <td><b>Cavalry Only</b></td>
 +
    <td>Fast-paced, horse-based combat with dragoons and hussars, emphasis on cavalry charges.</td>
 +
  </tr>
 +
  <tr>
 +
    <td><b>Naval Siege</b></td>
 +
    <td>A maritime-terrestrial hybrid where fleets assault coastal fortifications.</td>
 +
  </tr>
 +
  <tr>
 +
    <td><b>Frontlines</b></td>
 +
    <td>Industrial-era territory control focusing on sequential objectives and trench warfare.</td>
 +
  </tr>
 +
</table>
  
== How do I participate? ==
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== Participation Pathways ==
* '''Join a regiment''': Private events allocate slots by regiment and generally don't allow non-regimental players. Regiments handle their own rosters, sign-ups, and rule enforcement.
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Participation depends on whether the event is classified as '''Public''' or '''Private'''.
* '''Public events''': Anyone can join public events by checking the Event Noticeboard in the Official Holdfast Discord.
 
** Players are not required to sign up individually, but large regiments are encouraged to do so to help admins with balancing and special allocations.
 
** Regiment leaders may request the "Events Enjoyer – Regiment" tag in the Holdfast Official Discord. See: [https://discord.com/channels/306195621373542400/613784269713834034 Enlistment].
 
* '''Be on time and ready''': Arrive early and load the server when announced.
 
  
== Public vs Private Events ==
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* '''Public Events:''' Open to all players. Announcements are posted on the '''Event Noticeboard''' in the Official Holdfast Discord. While individual sign-ups aren't required, regiments are encouraged to register their attendance to assist admins with team balancing.
; Public Events
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* '''Private Events:''' These are restricted to registered '''Regiments'''. Recruitment and slot allocation are managed internally by unit leaders. Solo players wishing to join these high-intensity battles are encouraged to [[Crews_%26_Regiments|Enlist in a Regiment]].
: Run by developer-approved server admins under the official developer rules. Mods are not used in public events.
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* '''Leadership Tags:''' Regiment leaders should request the "Events Enjoyer – Regiment" role in the Official Discord to receive priority updates on server status and sign-up windows.
; Private Events
 
: Organized by regiments or communities with their own admins, rules, and optional mod use. These can vary widely in style and format.
 
  
== What is required to host an event? ==
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== Public vs. Private Infrastructure ==
Communities can host official or unofficial events. Hosts need to plan for a minimum of:
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<table class="wikitable" style="width:100%">
* '''Server''' – Dedicated and stable with the correct configuration.
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  <tr>
* '''Staff''' – Admins; clear escalation for rule breaches.
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    <th style="width:30%">Feature</th>
* '''Ruleset''' – Brief, readable, and clearly posted.
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    <th>Public Events</th>
* '''Sign-ups''' – Regiment headcounts and special unit requests (e.g., Artillery).
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    <th>Private Events</th>
* '''Comms & Briefs''' – Clearly communicating server details, start time, and mod requirements.
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  </tr>
* '''After-Action''' – Screenshots, results, feedback form.
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  <tr>
 +
    <td><b>Administration</b></td>
 +
    <td>Developer-approved admins.</td>
 +
    <td>Community/Regiment staff.</td>
 +
  </tr>
 +
  <tr>
 +
    <td><b>Ruleset</b></td>
 +
    <td>Standardized AGS developer rules.</td>
 +
    <td>Custom community rules (e.g., Hardcore).</td>
 +
  </tr>
 +
  <tr>
 +
    <td><b>Maps & Content</b></td>
 +
    <td>Official game maps only.</td>
 +
    <td>Optional use of Workshop Mods & Maps.</td>
 +
  </tr>
 +
  <tr>
 +
    <td><b>Platform</b></td>
 +
    <td>Full Cross-play supported.</td>
 +
    <td>Often PC-only if Mods are utilized.</td>
 +
  </tr>
 +
</table>
 +
 
 +
== Hosting & Administrative Requirements ==
 +
Communities wishing to host officially sanctioned events must ensure the following logistics are satisfied:
 +
* '''Infrastructure:''' A dedicated, high-tick-rate server with stable configuration.
 +
* '''Staffing:''' A minimum of two active admins with a clear escalation policy for rule breaches.
 +
* '''Documentation:''' A concise, publicly accessible ruleset and sign-up sheet for headcounts.
 +
* '''Logistics:''' Advanced notice of any Workshop IDs for required mods to prevent connection delays.
 +
* '''Post-Event:''' Capturing results, screenshots, and gathering feedback for future balance adjustments.
  
 
== Player Expectations ==
 
== Player Expectations ==
* Follow host rules and your officer's commands.
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To ensure a high-quality experience for all participants, players are expected to adhere to the following standards:
* Keep communications clear (no "ear-spam").
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* '''Tactical Discipline:''' Follow your Officer’s commands and the host’s specific rules without delay.
* Do not grief, teamkill, or deliberately exploit rules.
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* '''Comms Etiquette:''' Maintain clear voice channels; excessive noise ("ear-spam") is grounds for removal.
* Report issues to admins after the current round is over.
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* '''Professionalism:''' Griefing, teamkilling, or exploiting mechanics is strictly prohibited. Report administrative issues after the round concludes to avoid disrupting the flow of battle.
 
 
== Are mods or custom maps used? ==
 
* Yes, but only in Private Events.
 
* Players must ensure they are subscribed to and have downloaded all required Workshop content before the start time.
 
* Hosts must publish a list of mods and their build IDs in advance.
 
  
 
== See Also ==
 
== See Also ==
 
* [[Server_Hosting]]
 
* [[Server_Hosting]]
 +
* [[Crews_%26_Regiments]]
 
* [https://discord.gg/holdfastgame Official Holdfast Discord]
 
* [https://discord.gg/holdfastgame Official Holdfast Discord]
  

Latest revision as of 07:14, 21 January 2026

Organized Events

Community-run battles across NA, EU, AU, and AS — formats, participation, hosting, and expectations.

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