Difference between revisions of "Organised Events"

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  | sections_title  = On this page
 
  | sections_title  = On this page
 
  | sections_content =
 
  | sections_content =
* [[#Event Formats|Event Formats]]
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* [[#Overview|Overview]]
* [[#How to Participate|How to Participate]]
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* [[#Event Classifications|Event Classifications]]
* [[#Public vs Private Events|Public vs Private Events]]
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* [[#Participation Pathways|Participation Pathways]]
* [[#Hosting an Event|Hosting an Event]]
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* [[#Public vs. Private Infrastructure|Public vs. Private Events]]
 +
* [[#Hosting & Administrative Requirements|Hosting an Event]]
 
* [[#Player Expectations|Player Expectations]]
 
* [[#Player Expectations|Player Expectations]]
* [[#Mods & Custom Maps|Mods & Custom Maps]]
 
 
* [[#See Also|See Also]]
 
* [[#See Also|See Also]]
  
  | featured_title  = Gameplay
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  | featured_title  = Organized Events: Community Engagements
 
  | featured_content =
 
  | featured_content =
  
Organized events are community-run battles that bring regiments and public players together across multiple regions (NA, EU, AU, AS).
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== Overview ==
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'''Organized Events''' are the pinnacle of the ''Holdfast'' experience. These are large-scale, coordinated battles that bring together Regiments and public players across four global regions: '''North America (NA)''', '''Europe (EU)''', '''Australia (AU)''', and '''Asia (AS)'''.
  
For public event announcements see: [https://discord.com/channels/306195621373542400/613794041850626049 Event Noticeboard].
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While public servers offer continuous action, organized events provide a structured, tactical environment where every volley and maneuver is governed by community-led administration and historical discipline.
  
== Event Formats ==
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== Event Classifications ==
; Line Battle 🪖
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The ''Holdfast'' community hosts several specialized event types, each requiring different tactical approaches:
: Infantry, skirmishers, cavalry, and artillery fight in massive engagements emphasizing teamwork, volleys, and tactical movement.
 
; Naval Battle ⚓
 
: Ship-versus-ship engagements. Players crew vessels together, firing broadsides, managing sails, and boarding opponents.
 
; Siege 🏰
 
: Attackers storm a fortified position while defenders hold the walls. Heavy use of fortifications, choke points, and artillery.
 
; Skirmisher Only 🎯
 
: Light infantry–only battles with looser formations, faster movement, and an emphasis on ranged fire and maneuver.
 
; Artillery Only 💥
 
: Events focused entirely on cannons, mortars, and rockets, where artillery crews dominate the battlefield.
 
; Cavalry Only 🐎
 
: Fast-paced, horse-based combat with dragoons and hussars, emphasis on cavalry charges.
 
; Naval Siege ⚓🏰
 
: A hybrid mode where ships assault fortified coastal positions, combining naval gunnery with land defenses.
 
; Frontlines ⚔️
 
: A territory-control mode. Teams fight over sequential objectives, pushing the front line forward until one side dominates.
 
  
== How to Participate ==
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<table class="wikitable" style="width:100%">
* '''Join a regiment''': Private events allocate slots by regiment and generally don't allow non-regimental players. Regiments handle their own rosters, sign-ups, and rule enforcement.
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  <tr>
* '''Public events''': Anyone can join public events by checking the [https://discord.gg/DrsTkrn5Ps Event Noticeboard] in the Official Holdfast Discord.
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    <th style="width:30%">Event Type</th>
** Players are not required to sign up individually, but large regiments are encouraged to do so to help admins with balancing and special allocations.
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    <th>Focus & Mechanics</th>
** Regiment leaders may request the "Events Enjoyer – Regiment" tag in the Holdfast Official Discord. See: [https://discord.com/channels/306195621373542400/613784269713834034 Enlistment].
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  </tr>
* '''Be on time and ready''': Arrive early and load the server when announced.
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  <tr>
 +
    <td><b>Line Battle</b></td>
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    <td>Massive combined-arms engagements (Infantry, Cavalry, Artillery) centered on formalized volleys and movement.</td>
 +
  </tr>
 +
  <tr>
 +
    <td><b>Naval Battle</b></td>
 +
    <td>Strategic ship-to-ship combat requiring high coordination to manage broadsides and sails.</td>
 +
  </tr>
 +
  <tr>
 +
    <td><b>Siege</b></td>
 +
    <td>Objective-based warfare where attackers storm a fortified position held by defenders.</td>
 +
  </tr>
 +
  <tr>
 +
    <td><b>Skirmisher Only</b></td>
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    <td>High-mobility engagements featuring Light Infantry with an emphasis on terrain and ranged precision.</td>
 +
  </tr>
 +
  <tr>
 +
    <td><b>Artillery Only</b></td>
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    <td>Specialized ordnance battles focused on long-range devastation with cannons, mortars, and rockets.</td>
 +
  </tr>
 +
  <tr>
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    <td><b>Cavalry Only</b></td>
 +
    <td>Fast-paced, horse-based combat with dragoons and hussars, emphasis on cavalry charges.</td>
 +
  </tr>
 +
  <tr>
 +
    <td><b>Naval Siege</b></td>
 +
    <td>A maritime-terrestrial hybrid where fleets assault coastal fortifications.</td>
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  </tr>
 +
  <tr>
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    <td><b>Frontlines</b></td>
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    <td>Industrial-era territory control focusing on sequential objectives and trench warfare.</td>
 +
  </tr>
 +
</table>
  
== Public vs Private Events ==
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== Participation Pathways ==
; Public Events
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Participation depends on whether the event is classified as '''Public''' or '''Private'''.
: Run by developer-approved server admins under the official developer rules. Mods are not used in public events.
 
; Private Events
 
: Organized by regiments or communities with their own admins, rules, and optional mod use. These can vary widely in style and format.
 
  
== Hosting an Event ==
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* '''Public Events:''' Open to all players. Announcements are posted on the '''Event Noticeboard''' in the Official Holdfast Discord. While individual sign-ups aren't required, regiments are encouraged to register their attendance to assist admins with team balancing.
Communities can host official or unofficial events. At minimum, plan for:
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* '''Private Events:''' These are restricted to registered '''Regiments'''. Recruitment and slot allocation are managed internally by unit leaders. Solo players wishing to join these high-intensity battles are encouraged to [[Crews_%26_Regiments|Enlist in a Regiment]].
* '''Server''' – Dedicated server with stable performance and correct config (map rotation, max players, pings/regions).
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* '''Leadership Tags:''' Regiment leaders should request the "Events Enjoyer – Regiment" role in the Official Discord to receive priority updates on server status and sign-up windows.
* '''Staff''' – Admins; clear escalation for rule breaches.
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* '''Ruleset''' – Brief, readable, and pinned (formations, firing rules, ship limits, round/time caps).
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== Public vs. Private Infrastructure ==
* '''Sign-ups''' – Regiment headcounts, special requests (Artillery, Skirmishers, Cavalry)
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<table class="wikitable" style="width:100%">
* '''Comms & Briefs''' – Start-time, server/password, map list, faction balance, and any mod requirements.
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  <tr>
* '''After-Action''' – Screenshots, results, feedback form.
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    <th style="width:30%">Feature</th>
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    <th>Public Events</th>
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    <th>Private Events</th>
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  </tr>
 +
  <tr>
 +
    <td><b>Administration</b></td>
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    <td>Developer-approved admins.</td>
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    <td>Community/Regiment staff.</td>
 +
  </tr>
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  <tr>
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    <td><b>Ruleset</b></td>
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    <td>Standardized AGS developer rules.</td>
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    <td>Custom community rules (e.g., Hardcore).</td>
 +
  </tr>
 +
  <tr>
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    <td><b>Maps & Content</b></td>
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    <td>Official game maps only.</td>
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    <td>Optional use of Workshop Mods & Maps.</td>
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  </tr>
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  <tr>
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    <td><b>Platform</b></td>
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    <td>Full Cross-play supported.</td>
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    <td>Often PC-only if Mods are utilized.</td>
 +
  </tr>
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</table>
 +
 
 +
== Hosting & Administrative Requirements ==
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Communities wishing to host officially sanctioned events must ensure the following logistics are satisfied:
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* '''Infrastructure:''' A dedicated, high-tick-rate server with stable configuration.
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* '''Staffing:''' A minimum of two active admins with a clear escalation policy for rule breaches.
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* '''Documentation:''' A concise, publicly accessible ruleset and sign-up sheet for headcounts.
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* '''Logistics:''' Advanced notice of any Workshop IDs for required mods to prevent connection delays.
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* '''Post-Event:''' Capturing results, screenshots, and gathering feedback for future balance adjustments.
  
 
== Player Expectations ==
 
== Player Expectations ==
* Follow host rules and your officer’s commands.
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To ensure a high-quality experience for all participants, players are expected to adhere to the following standards:
* Keep comms clear during volleys/boarding; no ear-spam.
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* '''Tactical Discipline:''' Follow your Officer’s commands and the host’s specific rules without delay.
* No griefing, teamkilling, or deliberate rule lawyering.
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* '''Comms Etiquette:''' Maintain clear voice channels; excessive noise ("ear-spam") is grounds for removal.
* Bring issues to admins after the round.
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* '''Professionalism:''' Griefing, teamkilling, or exploiting mechanics is strictly prohibited. Report administrative issues after the round concludes to avoid disrupting the flow of battle.
 
 
== Mods & Custom Maps ==
 
Some events use Workshop content or SDK-built maps.
 
* Ensure you’re subscribed/downloaded before start.
 
* Hosts should publish a mod list and build IDs in advance.
 
  
 
== See Also ==
 
== See Also ==
 
* [[Server_Hosting]]
 
* [[Server_Hosting]]
 +
* [[Crews_%26_Regiments]]
 
* [https://discord.gg/holdfastgame Official Holdfast Discord]
 
* [https://discord.gg/holdfastgame Official Holdfast Discord]
  

Latest revision as of 07:14, 21 January 2026

Organized Events

Community-run battles across NA, EU, AU, and AS — formats, participation, hosting, and expectations.

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