Difference between revisions of "Organised Events"

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== Organized Events ==
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{{ContentTemplateModernInline
There are many NA, EU, AU, and AS event hosted in [[Holdfast: Nations At War]]. To find a complete up to date list please join the [https://discord.gg/Pp5mWcX Official Holdfast Discord.]
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| welcome = Organized Events
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| blurb  = Community-run battles across NA, EU, AU, and AS — formats, participation, hosting, and expectations.
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| sections_title  = On this page
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| sections_content =
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* [[#Overview|Overview]]
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* [[#Event Classifications|Event Classifications]]
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* [[#Participation Pathways|Participation Pathways]]
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* [[#Public vs. Private Infrastructure|Public vs. Private Events]]
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* [[#Hosting & Administrative Requirements|Hosting an Event]]
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* [[#Player Expectations|Player Expectations]]
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* [[#See Also|See Also]]
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| featured_title  = Organized Events: Community Engagements
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| featured_content =
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== Overview ==
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'''Organized Events''' are the pinnacle of the ''Holdfast'' experience. These are large-scale, coordinated battles that bring together Regiments and public players across four global regions: '''North America (NA)''', '''Europe (EU)''', '''Australia (AU)''', and '''Asia (AS)'''.
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While public servers offer continuous action, organized events provide a structured, tactical environment where every volley and maneuver is governed by community-led administration and historical discipline.
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== Event Classifications ==
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The ''Holdfast'' community hosts several specialized event types, each requiring different tactical approaches:
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<table class="wikitable" style="width:100%">
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  <tr>
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    <th style="width:30%">Event Type</th>
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    <th>Focus & Mechanics</th>
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  </tr>
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  <tr>
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    <td><b>Line Battle</b></td>
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    <td>Massive combined-arms engagements (Infantry, Cavalry, Artillery) centered on formalized volleys and movement.</td>
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  </tr>
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  <tr>
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    <td><b>Naval Battle</b></td>
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    <td>Strategic ship-to-ship combat requiring high coordination to manage broadsides and sails.</td>
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  </tr>
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  <tr>
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    <td><b>Siege</b></td>
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    <td>Objective-based warfare where attackers storm a fortified position held by defenders.</td>
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  </tr>
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  <tr>
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    <td><b>Skirmisher Only</b></td>
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    <td>High-mobility engagements featuring Light Infantry with an emphasis on terrain and ranged precision.</td>
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  </tr>
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  <tr>
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    <td><b>Artillery Only</b></td>
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    <td>Specialized ordnance battles focused on long-range devastation with cannons, mortars, and rockets.</td>
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  </tr>
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  <tr>
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    <td><b>Cavalry Only</b></td>
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    <td>Fast-paced, horse-based combat with dragoons and hussars, emphasis on cavalry charges.</td>
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  </tr>
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  <tr>
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    <td><b>Naval Siege</b></td>
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    <td>A maritime-terrestrial hybrid where fleets assault coastal fortifications.</td>
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  </tr>
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  <tr>
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    <td><b>Frontlines</b></td>
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    <td>Industrial-era territory control focusing on sequential objectives and trench warfare.</td>
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  </tr>
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</table>
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== Participation Pathways ==
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Participation depends on whether the event is classified as '''Public''' or '''Private'''.
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* '''Public Events:''' Open to all players. Announcements are posted on the '''Event Noticeboard''' in the Official Holdfast Discord. While individual sign-ups aren't required, regiments are encouraged to register their attendance to assist admins with team balancing.
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* '''Private Events:''' These are restricted to registered '''Regiments'''. Recruitment and slot allocation are managed internally by unit leaders. Solo players wishing to join these high-intensity battles are encouraged to [[Crews_%26_Regiments|Enlist in a Regiment]].
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* '''Leadership Tags:''' Regiment leaders should request the "Events Enjoyer – Regiment" role in the Official Discord to receive priority updates on server status and sign-up windows.
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== Public vs. Private Infrastructure ==
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<table class="wikitable" style="width:100%">
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  <tr>
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    <th style="width:30%">Feature</th>
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    <th>Public Events</th>
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    <th>Private Events</th>
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  </tr>
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  <tr>
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    <td><b>Administration</b></td>
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    <td>Developer-approved admins.</td>
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    <td>Community/Regiment staff.</td>
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  </tr>
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  <tr>
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    <td><b>Ruleset</b></td>
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    <td>Standardized AGS developer rules.</td>
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    <td>Custom community rules (e.g., Hardcore).</td>
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  </tr>
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  <tr>
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    <td><b>Maps & Content</b></td>
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    <td>Official game maps only.</td>
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    <td>Optional use of Workshop Mods & Maps.</td>
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  </tr>
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  <tr>
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    <td><b>Platform</b></td>
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    <td>Full Cross-play supported.</td>
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    <td>Often PC-only if Mods are utilized.</td>
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  </tr>
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</table>
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== Hosting & Administrative Requirements ==
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Communities wishing to host officially sanctioned events must ensure the following logistics are satisfied:
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* '''Infrastructure:''' A dedicated, high-tick-rate server with stable configuration.
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* '''Staffing:''' A minimum of two active admins with a clear escalation policy for rule breaches.
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* '''Documentation:''' A concise, publicly accessible ruleset and sign-up sheet for headcounts.
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* '''Logistics:''' Advanced notice of any Workshop IDs for required mods to prevent connection delays.
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* '''Post-Event:''' Capturing results, screenshots, and gathering feedback for future balance adjustments.
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== Player Expectations ==
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To ensure a high-quality experience for all participants, players are expected to adhere to the following standards:
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* '''Tactical Discipline:''' Follow your Officer’s commands and the host’s specific rules without delay.
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* '''Comms Etiquette:''' Maintain clear voice channels; excessive noise ("ear-spam") is grounds for removal.
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* '''Professionalism:''' Griefing, teamkilling, or exploiting mechanics is strictly prohibited. Report administrative issues after the round concludes to avoid disrupting the flow of battle.
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== See Also ==
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* [[Server_Hosting]]
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* [[Crews_%26_Regiments]]
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* [https://discord.gg/holdfastgame Official Holdfast Discord]
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Latest revision as of 07:14, 21 January 2026

Organized Events

Community-run battles across NA, EU, AU, and AS — formats, participation, hosting, and expectations.

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